jay pettitt
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Everything posted by jay pettitt
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'Thief' & 'E3 2013' official information, articles & interviews
jay pettitt replied to Kvorning's topic in Off-Topic
You won't want to read Rock Paper Shotgun then... -
I guess not hearing about TDM is allowed. Maybe write them a quick note thanking them for the time and explain that TDM is already a real thing, but always growing as fans make new missions and adventures etc etc.
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I think folk sometimes forget how frequently stuff in Windows doesn't work for lots of people. You know - oh my computer has gone slow, oh I can't get my printer to work etc etc etc etc etc etc etc. Computers are complex, openly modular, legacy devices. I'm not saying things can't or shouldn't be better - but I certainly don't think Linux is a worse experience compared to Windows. And if you absolutely must have a faultless consumer friendly experience, get an ipad.
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It's like a new FM, but different, and in the Inspiration thread.
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download
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Not to mention that it's a first person game. Maybe there are lots of mirrors.
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This is sweet...
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I'm not sure if this is more or less gruesome than the thing with the sausages.
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Give an infinite number of spam bots and infinite number of forum posts and who knows what might happen.
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Look, someone fixed it. http://youtu.be/YFINNbu2_Vo
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My money is on a nasty accident in a flash bomb factory, rendering new Mr G. hyper-sensitive to light.
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Jay couldn't find an embedening button
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Apparently boys and girls will make wonderful additions to Mr Mandus' product line. Mmmmmm. Sausages.
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Interestingly, LGS's demise turns out to be not quite as thought. http://gambit.mit.edu/podcasts/lgs/podcast10_neurath.mp3 Not that it alters your argument much. LGS didn't fold because Thief sold poorly.
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I winced. Oh, it's like a posh car brand.
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There are pictures. http://vk.com/album-49981920_170847341 Jay's not a fan of what he sees - but others may be.
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In the EU we've been installing electric light switches for a while now. Sometimes the simplest solutions are the best.
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Actually, I'm wondering what the intention was too. Not in a judgemental way, just wondering. Looks more like it was supposed to be a glamour shot. Slightly homoerotic perhaps. Portrait of older brother maybe? But yeah, I am slightly confused by it. What is going on there? Anyone who makes pictures is awesome in my book.
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"One Year Later, Open-Source Doom 3 Is Moving Slowly"
jay pettitt replied to Ladro's topic in Off-Topic
You did indeed. I'm just not I'm as confident as you are that 'variations' of a patent counts for squat. It's not as though the patent is for specific code that you could rewrite or tweak. I fear you'd need a fundamentally different approach to calculating TDM's shadow volume geometry to avoid the patent's evil gaze. -
"One Year Later, Open-Source Doom 3 Is Moving Slowly"
jay pettitt replied to Ladro's topic in Off-Topic
So what are we saying. Please don't play The Dark Mod in the United States? If Id has gone to the trouble to take out the patented Z buffer check and you've gone and put it back in again, then personally I think it'd wrong to try and redistribute the code under the banner of Id Tech 4. -
"One Year Later, Open-Source Doom 3 Is Moving Slowly"
jay pettitt replied to Ladro's topic in Off-Topic
It might be a problem if there were a patent on that. BFG has real time shadows aplenty, just not from the flash-light. If there aren't fresh spanners in the works and if they are indeed things that BFG addresses then freedom from potential law suits and a shader implementation that's usable might make BFG a viable choice for new projects, if not TDM, in a way the original OS Tech 4 release hasn't been. -
"One Year Later, Open-Source Doom 3 Is Moving Slowly"
jay pettitt replied to Ladro's topic in Off-Topic
That. The OS engine's real time shadow code ~ already a major bottleneck ~ has to compute 3 times as many polygons to achieve the same results as the original version. The other major issue is that the Tech 4 shader implementation predates common shader languages and is beyond mortal understanding and thus a barrier for hobbyists and OS projects. At least that's what I heard from someone who seemed sensible at the time. No idea how things will shake out for TDM becuase I'm guessing we're already wedded to the old forward renderer - but for any new projects the OS BFG engine might (assuming those are issues it addresses) become a viable choice in a way that OS Tech 4 wasn't. -
"One Year Later, Open-Source Doom 3 Is Moving Slowly"
jay pettitt replied to Ladro's topic in Off-Topic
The Open Source Tech 4 render was borked. That's a fairly major blockage right there. Hopefully the BFG renderer will enable some open source projects to get started without being crippled from the get-go. There's some nice stuff in Tech 4. -
Jay suggests a screenshot competition - mayhaps over at the TTLG FM fora where there are actually more than 6 people. Or at RPS or Sneaky Bastards. Jay also suggests that technical details matter much less than how awesome the screenshot looks - which has far more to do with colour, contrast, composition and such. The minimum technical bar should be pretty low I reckon. Someone who does a lot of screenies for Thief/TDM might be able to put a little primer on how to tweak for darkness etc. I don't do photoshop, but I'd happily do one for GIMP that was woolly enough to be transferable to other graphics packages - though these day's the hip kids probably use web apps for that sort of thing.