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ygor

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  1. It was straightforward to compile the SDK... I think the problems will arise when it's to test ingame functions/create a sandbox map. Also, havent you tried to build a cantilever element/rope using physics_AF, physics_RigidBody, Force_spring? I have a first impression that with these elements we can build a lot of gadgets (Since I was not able yet to build something ingame, its just a feeling).
  2. Nice! I will be watching this SDK guide and put things operational here. I had some ideias for those 2 problems, but I need to see how everything is fit together in game engine. I will reply as soon as possible!
  3. I'm a mechanical/aeronautical engineer, my work deals with Frequency Response/Signal Processing/Turbulence Loads. I also enjoy free body mechanics, mathematics and other stuff. I know C/C++/Matlab/Fortran etc etc and if the team needs, I can give some help in whatever needed! I also enjoy psycology, so I would like to help with AI programming too (physics is default). I did play all thiefs until now, and I expected more from Deadly Shadows. I hope this mod can bring the same sensation I had with the Dark Project. Hope I can help with something!
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