NO HONOR AMONG THIEVES 2.0 "An old friend of mine approached me the other night with some interesting information. Apparently, our beloved Governor, Archibald Cloist, is a whore monger and a liar. Nothing out of the norm for Bridgeport’s politicians, but there’s an interesting string attached to all of this. The local religious authorities, the “Builders”, have found him out, and have been paid out by the Governor himself to keep their mouth shut. The Builder in question is the Arch-Bishop himself, “Lavonte Duchane”. These two really seem like my type, bribing and blackmailing away at each other. So much so I think I’ll join them. I highly doubt if the situation were made public it would fare well for either of their careers. Archibald would lose the noble’s financial support and the public trust, and the Arch-Bishop would probably face prison time and “Builder Scourging." So tonight’s the night. I’m going to break into a religious maniac’s Cathedral, black mail a Governor, and rob everyone blind in the process." Screenshot Gallery: http://imgur.com/a/r6pbc#0 Build Time: Including the 2.0 overhaul, about a year of solid effort. Thanks:- - The TDM team! - Bikerdude for his rebuilding of multiple areas, ideas, optimization, and beta testing. - Mortem Desino for his work in ANOOTT's custom AI scripting, optimization, cut scene creation, and beta testing. - nbohr1more for custom fog scripts and beta testing. - My wife for her infinite patience - Everyone else that I forgot, THANK YOU! Info: This is not just a compatibility update, but an overhaul of the original No Honor Among Thieves for TDM 1.0 List of updates: TDM 2.0 compatible Now available in the in-game downloader VAST optimization improvements overall Massive visual improvements in most important areas such as Cathedral, city streets, harbor, the forest, etc. Literally hundreds of bugs fixed ALL custom voice overs have been re-recorded New music throughout maps Custom AI scripting improved upon Improved difficulty settings Campaign is properly strung together - i.e. after level 1, level 2 will automatically load Level's are persistent with each other - i.e. if you have 23 arrows in level 1, level 2 will have 23 arrows Too many improvements to list!