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Goldchocobo

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Everything posted by Goldchocobo

  1. We are ridiculously close to release... it will be worth the wait. So far we have... New graphics. Bugfixes. Massively improved performance (double, and triple in areas). Re recorded ALL the custom voice overs. Campaign stringing/item carryover. It'll be worth it! Soon...
  2. The previous producer talking about "consolization" of Thief, plus the "action move" gave me a blood heart attack. These points gave me hope, though, and seem to contradict what he was saying. http://www.computerandvideogames.com/394491/new-thief-4-info-details-gameplay-mechanics/
  3. Rerecording all the custom VO parts for NHAT. Sounds A LOT better!

    1. Show previous comments  3 more
    2. SeriousToni
    3. SeriousToni

      SeriousToni

      One of my favourites!

    4. Sir Taffsalot

      Sir Taffsalot

      I'm looking forward to replaying this classic campaign.

  4. The No Honor Among Thieves campaign is comign to TDM 1.08 SOON!

  5. Hi everyone. I've been playtesting the updated No Honor Among Thieves campaign all day today, and there doesn't seem to be too many bugs. Also, it currently utilizes the new "campaign stringing" feature of the latest itieration of TDM, so you can play it like a real campaign. No reloading separate mission files, you just finish one mission, then it moves you to the next. I had the odd sensation of playing a Thief 1 campaign while doing so, was very cool. I think I can get this out and released in a few days. Maybe by next week we should have a release?
  6. Good luck Grayman. I produced NHAT in 9 months - that's 3 massive malloc error pushing missions. IT CAN BE DONE! I only had to give up playing video games. If I were to go back and do it again, after having learned mainly how to build optimally (half the build time on ANOOT was literally restructuring rooms and finding new visportaling techniques, since the first pass was so sloppy), I could see myself doing it all in 5 months. Of course, MD helped a LOT with optimizing, scripting, bug fixing, etc. I could not recommend getting a co mapper, technical helper enough! I was a creative force, MD was a technical force - it worked out well for us! Anyway, this has turned out to be a somewhat fragmented post. GOOD LUCK!!!!
  7. Hhhmm, not sure what the problem is in the forest lighting. Is it a 1.04 thing? Updates not likely to come till campaign linking is set up. Could be awhile, sorry folks!
  8. Well MD, I go to pretty much every gaming industry convention in North America, and that a pretty close estimation to what exactly happens. I've snuck myself into more parties then I can remember!! edit: argh, that sounded like a pretentious post, sorry... but I do go to for work reasons
  9. Hahaha, I lol'd through this entire post. Good to see my old buddy MD around, NHAT wouldn't have been possible without him. And MD is right. Also, all foliage and whatnot is also culled distance based, since large visportals don't exactly work predictably. Netted me 15 fps that one, for all you outdoor mappers!
  10. oOoOo campaign support. I suppose I'll wait for 1.05 then . Hopefully re-marketing NHAT as a 3 mission campaign would draw in new players as well; more meat for the TDM grinder!
  11. Hi everyone, Well, I'm unofficially back. I've been wrestling with myself to perhaps finish off the NHAT saga, or in the very least update it grandly. By update, I mean fix a lot of the problems that have cropped up since it's release, both preexisting as well as newly introduced since it was released (its a 1.01 release, if memory serves). I also would like to add a few more features, rooms, loot, secrets, static meshes to things I wanted static meshed, and most importantly, re-market. I don't think NHAT was marketed well whatsoever on its first release. Shame, since I unhealthily dedicated 9 months of my life to it. Anyway, does anyone have any suggestions, or knowledge as to what needs to be updated in NHAT? I've been out of the TDM scene for awhile, refresh my memory
  12. Hi, Try downloading each individual mission, and dropping them in the "fms" folder. http://www.marcuszuhr.com/NHAT/forest.pk4 http://www.marcuszuhr.com/NHAT/politics.pk4 http://www.marcuszuhr.com/NHAT/anoott.pk4
  13. Haven't been on here for awhile. Alternatively, and I've said it before, you could batch process the existing voice overs to have reverb and match up with the new voice overs. It's how they did all the previous thief games.
  14. It has fantastic music, thus far.
  15. I'm still playing through this one, but had a couple of positive notes.
  16. Woo first to download! Thank goodness there is a flood of new FM's... i've played/beat every one so far
  17. BK may I make a suggestion... i too have spent many a hour caulking endless surfaces, and may I recommend those hours are better spent rebuilding areas, visportaling, and noshadowing lights... I just never really noticed caulking surfaces to make any performance impact imo. Can't wait to replay it though!
  18. I liked AC1, but definitely noticed its flaws... Now I'm in the middle of AC2, and I would HIGHLY recommend it. Very enjoyable story, gameplay... its also HUGE and long, with a much larger variety of things to do (or not do, if you want to skip the extras). My biggest complaint is that combat is just too easy. Eh, nobody's perfect.
  19. I'm glad my anoott mission is providing players with long playthroughs and open-ended player involvement... it really was experimental, and although this is a bit of a shameless plug, I'm going to say it anyway: I'm dern proud of it, and it seems to be "working" (ie posters here seem to want to finish all the optional quests). Though of course I suppose some ppl probably don't like this, I respect their opinion . Curious, has anyone here actually completed ALL of the optional objectives, or found all the loot? D'OH, good point!
  20. I just finished the mission. Wow, Sotha, just wow... bro, lets start a campaign together... What an amazingly fantastically uber fun level. That much fun, without extreme fancy architecture, or plot lines, or custom dialogue, etc, etc... just a perfect pace of gameplay, and level progression. Good job!
  21. Sotha, BEST FM YET! Seriously. I'm enjoying it that much. Scared the SHIT out of several times, and oh man, I love to be scared. I'm voting perfects.
  22. There is a way around that... climb up behind the crates as you scale up (or coming INTO the mansion) to block the view.
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