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Alx

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  1. I still have mora than 1,5 gb of free ram when I try to load the map, so I that's not the reason. Since there seems to be no solution for my problem except for installing new hardware, I'm giving up stlucia and I'll wait for the beta-release. Maybe I'll have a new system by then. However, thanks for your answers guys. What I've seen of TDM so far looks really cool and I'm sure it will be an awsome game when it's done!
  2. "dmap saint_lucia" did not work, but "dmap saintlucia" did. At least the game was busy for a few minutes and produced hundreds of lines of uotput in the console. Back in the game menu I tried to start a new game as usual and this time the game crashed to desktop with a " malloc failure for 4194312" in the windowed console. I restarted the game, ran "dmap saintlucia" again and tried to load the map by typing "map saintlucia" into the console with the same result. I have also extracted gamex86.dll manually, but it was already present in the stlucia directory, so it didnt't change anything. I'm surprised I'm the only one on this forum experiencing these issues. Is there anything else I could try?
  3. Downloaded the files one again and checked them. The md5sum matches the one in the wiki. However, I can't explain the missing-broken-bottle-models-errors. I fixed those by copying and renaming the other model files, but st lucia still won't load. Loading the map by console command didn't change anything. I tried to start a new game once again after it crashed to the main menu and the only thing that changed is that the same crash occured just after a few seconds Looks like st lucia dislikes my ancient hardware I installed the thief's den and it runs fine btw, so how is that possible?
  4. Tried that and it gave me this error: couldn't load map file: 'maps/saint_lucia' The file is missing indeed and some models and sounds are missing as well. Looks like something went wrong during unzipping/copying and I'm downloading the whole package once again...
  5. Yep! sound: missing efxs/saintlucia.efx Failed to open \\.\pipe\dm_renderpipe Game Map Shutdown ERROR: idRenderSystemLocal::UnCrop: currentRenderCrop < 1 WARNING: idSession: triggering mainmenu watchdog and dozens couldn't load model and couldn't load sound warnings above that! Looks like the game is looking for the files in the wrong folder...
  6. Hi guys, it's my first post here as well and unfortunately my Dark Mod doesn't work properly. I've patched D3 to 1.3.1.1304 (version info in the console) and it works fine. I've extracted the /saintlucia folder into the D3 folder and copied the devil.dll into the windows/system32/ folder. I ran TDM by creating a desktop shortcut (that works) and started a new game. The video-briefing works fine and so does the buy-menu, but when I try to start the mission and the loading bar reaches 100% (at least I suppose, but you can't tell exaxtly by those blooddrops), the game freezes for about 30 sec and finally returns to the menu screen. From this point on the sound is gone as well. I've tried different sound and graphics settings and installed the newest audio and video drivers. I also tried to run TDM from the D3 mod-manager and loading the map manually via console. Same result Did I probably miss a step? Please help a newbie so he can enjoy TDM as well! System: XP professional 32bit SP3 3GB RAM Athlon X2 3800 @ 2Ghz ATI HD 3850 512Mb Soundblaster Audigy 2 ZS
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