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Paralytik

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Everything posted by Paralytik

  1. Yeah, for sure. I'm impressed by the quality of those mini-documentaries.
  2. The Dark Mod got a big mention in this video about the history of the Thief series.
  3. The new dark theme is nice, but the text for where you are on the forum is a bit too dark. The one on the top that tells you what part of the forum you're browsing.
  4. The HPL1 (or 2) engine/editor seems pretty tedious when it comes to editing readables and switches and stuff. The HPL3 engine used for SOMA is much more capable though, looks like DarkRadiant, but with updating lights, fog volumes (and loads of other stuff) and the option to compile and run maps straight in the editor. Tons of prefabs and models, many of them designed in a modular fashion. Here's a tutorial playlist. https://www.youtube.com/watch?v=lR-4OlG4uuc&list=PLwJXvfVZGcJljQs1G-rAnipVf5SeuXawX&index=1
  5. There's a map editor, yes. And the modding community is pretty active, or at least was last time I checked.
  6. Amnesia does not have any loot mechanics though, apart from picking up keys and other objects to solve puzzles. Not really the same kind of game apart from the environments.
  7. I've now fixed the looping, should loop just fine, and enabled Creative Commons license and download on Soundcloud.
  8. Thanks guys. I've been hanging around on these forums for a couple of years, so I kinda know how it works. I've tried making seamless loops in Audacity before, but haven't gotten it to work yet, gonna try some more. Oh, and congratulations on the release of 2.06! The new audio system sounds great!
  9. Hey folks. Haven't been around for a while, and I mostly just lurk. I really want to get into modding and mapping, but I haven't taken the step yet. I thought I'd focus on what I'm good at until I get to the stage of actually making my own maps, and that is... music. Here's an ambient piece I made today in Reason 10. Rain sounds added for context. https://soundcloud.com/paralytik/tdm-holy-ambient
  10. Very cool rebuild of an old WW1 concrete factory. https://www.boredpanda.com/cement-factory-renovation-la-fabrica-ricardo-bofill/
  11. I just wanted to say that you're free to do as you please with the snow footstep clips, if they can be used.
  12. A friend of mine recorded some snow footsteps last new year's, might fit with the new ones you made here. https://drive.google.com/file/d/0Bzxxd-sRPky_ZXd1THFhTUtRYnc/view?usp=sharing
  13. Found some nice ambient music that made me think of TDM. https://legowelt.bandcamp.com/album/geruis-uit-somberdorp
  14. Been long gone from the forums here again. Here's some nice artwork created based on Russian buildings. http://www.slavorum.org/what-lies-below-russia/
  15. I've only tried it in Audacity, which should play back the loop perfectly to my knowledge. It is an uncompressed wav exported from Reason 9, but the EQing might make it sound compressed. I've removed some of the low end with high pass filters. The sounds themselves are noise occilators with some FX on some of them. I've made it so it should sound like rain outside of a building when you play it on lower volume. I'm pretty happy with it myself, but I can always make adjustments, it's not very hard. EDIT: Just to clarify, the file I've uploaded is not an attempt at looping it, just the raw file from Reason. I thought someone else might want to have a go and make it work better than I've managed so far.
  16. I've messed around with noise for a while now and I have a pretty nice ambient for a thunder storm, heard from inside. Heavy rain, wind and some rumbling thunder. I've tried to make a seamless loop of it but I can't get it to work as I want in Audacity, I'm getting a very small popping noise. I've tried fading and copying the end and add to the start etc. Is there anyone here who wants to take a look at it and help me out? edit: Didn't know which thread to post in and it felt unneccesary to create a new one, so I posted here. Here's a Dropbox link with the file. https://www.dropbox.com/s/7euvxfxiirw0qw3/Thunder%20Storm.wav?dl=0
  17. Giger-esque would be more appropriate. I wonder what that game's gameplay will actually be. Seems like a first person puzzle game of some sort.
  18. The only problem I remember having was that I didn't realize the big stone hammer was moveable. There was a slight delay between the start of trying to push it and it actually moving, so it took me forever to figure it out. I believe I actually looked it up here on the forums or in a playthrough.
  19. Very nice. I like all the new ones, but the tile sounds indeed have too much reverb on them. Personally I'd rather see it added to the core than being an optional thing. Great work on the wood!
  20. I remember playing this at some friend's house. I found it very confusing and disorienting and I think it gave me motion sickness. Very cool design though.
  21. Yeah, from what my friend told me, the melee combat is heavily based on blocking too, which is pretty nice in a game like that. Some more melee would be interesting in TDM but I don't know if it would actually be useful, since you mainly want to avoid enemies.
  22. Thanks, will definitely check my settings. Luckily my main desktop PC has been rigged down for a couple of months because we've moved to a new music studio space, so the slurp updates haven't been installed.
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