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Everything posted by Zaratul
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The Caduceus of St. Alban: Vertical FM Contest entry: Aug 8th, 2010
Zaratul replied to Bikerdude's topic in Fan Missions
Thx mate.I found this chest and completed the mission. -
The Caduceus of St. Alban: Vertical FM Contest entry: Aug 8th, 2010
Zaratul replied to Bikerdude's topic in Fan Missions
I`m playing this mission today and i`m stuck.I have metal chest key but where can i use this? And where can i find blackjack? I`m playing on expert. -
I got a question.When D3 SDK is released are Dark Mod team convert mod to stand alone version?
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Fan Mission: Return to the City by Melan (2010/01/10)
Zaratul replied to Melan's topic in Fan Missions
Great mission but i`m stuck.How do i open cage with explosives inside? -
OK,i deleted entire Temp directory and installed Dark Mod again and.....everything is running smoothly!No errors and save,load are quick again.Thx for help,Dark Mod FTW!!
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So it is my hardware fault? But yeasterday Dark Mod is running good. Btw I reinstalled Doom3 and i wanted too reinstall Dark Mod and this error shows up when i click on tdm_update.exe: http://img2.imageshack.us/img2/9803/darkmod.jpg Any solutions?
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Hello,i playing Patently Dangerous mission and everything was ok but suddenly i have really long saving and loading times.And when i load second time i got this error: loaded collision model models/darkmod/decorative/wall/antlers.lwo loaded collision model models/darkmod/decorative/wall/shields/shield_and_swords02.lwo loaded collision model models/darkmod/nature/boletus_big.lwo loaded collision model models/darkmod/nature/boletus_tall.lwo loaded collision model models/darkmod/readables/book_open1_tiny.lwo loaded collision model models/darkmod/dungeon/chain_straight_small.lwo loaded collision model models/darkmod/decorative/wall/wooden_plaque_empty.lwo loaded collision model models/darkmod/furniture/seating/church_pew.lwo loaded collision model models/darkmod/decorative/statues/bust_01_male.ase loaded collision model models/darkmod/decorative/orchid.lwo loaded collision model models/darkmod/furniture/grandfather_clock.lwo loaded collision model models/darkmod/containers/openable/chest_wood.ase loaded collision model models/darkmod/containers/openable/chest_wood_lid.ase loaded collision model models/darkmod/door_related/handle_curved_rotate.ase loaded collision model models/darkmod/containers/bucket.lwo loaded collision model models/darkmod/misc/wood_pallette.lwo loaded collision model models/darkmod/tools/household/brush.lwo loaded collision model models/darkmod/tools/household/wash_bin.ase loaded collision model models/darkmod/tools/household/wash_board.ase loaded collision model models/darkmod/decorative/vases/emptypot.lwo loaded collision model models/darkmod/tools/household/broomstick.ase loaded collision model models/darkmod/kitchen/cauldron_small.lwo loaded collision model models/darkmod/kitchen/mug_wooden01.lwo loaded collision model models/darkmod/architecture/windows/bwindow01.lwo loaded collision model models/darkmod/junk/wbottle01_broken_top.lwo loaded collision model models/darkmod/junk/wbottle01_broken.lwo loaded collision model models/darkmod/hangers/coatrack.ase loaded collision model models/darkmod/containers/barrell_med.lwo loaded collision model models/darkmod/junk/horse_dung.lwo loaded collision model models/darkmod/architecture/trim/castlefivewalltrim.lwo loaded collision model models/darkmod/architecture/trim/castlefourwalltrim.lwo loaded collision model models/darkmod/architecture/trim/castlewalltrim.lwo loaded collision model models/darkmod/kitchen/food/fish_bluefish.lwo loaded collision model models/darkmod/door_related/lockbox_02.ase loaded collision model models/darkmod/loot/coins/coinsa.lwo loaded collision model models/darkmod/loot/coins/coinsb.lwo loaded collision model models/darkmod/decorative/wall/shields/snswallmount.lwo loaded collision model models/darkmod/mechanical/switches/switch_translate_backplate.ase loaded collision model models/darkmod/wearables/headgear/nobleman_hat_l.lwo loaded collision model models/darkmod/misc/rope_coil01.lwo loaded collision model models/darkmod/lights/non-extinguishable/grill_light.lwo loaded collision model models/darkmod/lights/non-extinguishable/simple_square1_hanging.lwo loaded collision model models/darkmod/door_related/handle_curved_rotate_2.ase loaded collision model models/darkmod/architecture/building_facades/tudor_inn01_small.lwo loaded collision model models/darkmod/architecture/balconies/bay_window01.lwo loaded collision model models/darkmod/architecture/buildings/jutting_out_room01.lwo loaded collision model models/darkmod/architecture/awnings_roofs/awning_cloth_hanging01.lwo loaded collision model models/darkmod/architecture/arches/round_01.lwo loaded collision model models/darkmod/architecture/doors/warehouse_front_doorframe.lwo loaded collision model models/darkmod/architecture/doors/door128x56_2hinge.lwo loaded collision model models/darkmod/architecture/doorframes/door_frame_wood_128x112.ase loaded collision model models/darkmod/architecture/windows/round_stone01_small.lwo loaded collision model models/darkmod/nature/trees/tree_dm.lwo loaded collision model models/darkmod/nature/ivy_part01a.lwo loaded collision model models/darkmod/nature/weed_dandelion01.lwo loaded collision model models/darkmod/nature/weed_dandelion01_lowpoly.lwo loaded collision model models/darkmod/junk/cartwheel.lwo loaded collision model models/darkmod/door_related/knocker_ornate_neptune.ase loaded collision model models/darkmod/nature/boletus_small.lwo loaded collision model models/darkmod/nature/ivy_part07.lwo loaded collision model models/darkmod/nature/ivy_part08.lwo loaded collision model models/darkmod/nature/ivy_part06.lwo loaded collision model models/darkmod/junk/plank_long.lwo loaded collision model models/darkmod/lights/non-extinguishable/electric_wall_fancy_up.lwo loaded collision model models/darkmod/decorative/rug_round_small.lwo loaded collision model models/darkmod/wearables/headgear/proguard_helmet_wearable.lwo -------------------------------------- ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 535 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING: Couldn't load image: textures/common/qer_mirror WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: extinguishable/hanging_lantern WARNING: Couldn't load image: extinguishable/grill_light WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up 0 purged from previous 230 kept from previous 1284 new loaded all images loaded in 47.7 seconds ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 148631k referenced 3821k purged ---------------------------------------- sound: missing efxs/patently_dangerous.efx ----------------------------------- 93280 msec to load patently_dangerous idRenderWorld::GenerateAllInteractions, msec = 17, staticAllocCount = 0. interactionTable size: 837004 bytes 7975 interaction take 893200 bytes ------------- Warnings --------------- during patently_dangerous... WARNING: Couldn't load image: - WARNING: Couldn't load image: extinguishable/electric_wall_fancy WARNING: Couldn't load image: extinguishable/electric_wall_fancy_up WARNING: Couldn't load image: extinguishable/grill_light WARNING: Couldn't load image: extinguishable/hanging_lantern WARNING: Couldn't load image: extinguishable/lamp_desk_01 WARNING: Couldn't load image: extinguishable/lantern_oil_hand02 WARNING: Couldn't load image: extinguishable/round_lantern_sitting WARNING: Couldn't load image: extinguishable/round_lantern_unattached WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp WARNING: Couldn't load image: extinguishable/streetlamps/roundstreetlamp_02 WARNING: Couldn't load image: models/md5/chars/thief/thief1_local WARNING: Couldn't load image: textures/common/qer_mirror WARNING: Couldn't load image: textures/common/shadow_bak WARNING: Couldn't load sound 'sound/voices/builders/builder2/ai_states/builder2_toalert2h_4.ogg' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/battle_general/builder2_flee_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_2.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/builde2_greeting_3.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_dead_1.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_find_unconcious.wav' using default WARNING: Couldn't load sound 'sound/voices/builders/builder2/find_states/builder2_notice_suspicious_1.wav' using default WARNING: Couldn't load sound 'tdm_ai_builder2_combat_archer.wav' using default 23 warnings The ambient 'snd_damuddy' for location 'Damuddys_house' is now playing. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. I see a friend, I'm going to warn them that enemies have been seen. Player:AI_PAIN set to true Player:AI_PAIN set to true --------- Game Map Shutdown ---------- WARNING: Door atdm_mover_door_sliding_1 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_19 is not within a valid AAS area WARNING: Door func_static_233 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_21 is not within a valid AAS area WARNING: Door atdm_mover_door_4 is not within a valid AAS area WARNING: Door atdm_mover_door_5 is not within a valid AAS area WARNING: Door secretdoor is not within a valid AAS area WARNING: Door atdm_mover_door_6 is not within a valid AAS area WARNING: Door atdm_door_104x56_2hinge_23 is not within a valid AAS area WARNING: Door atdm_mover_door_sliding_6 is not within a valid AAS area WARNING: Door atdm_mover_door_sliding_7 is not within a valid AAS area WARNING: idClipModel::FreeTraceModel: tried to free uncached trace model -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. reloading guis/takeNotes.gui. reloading guis/intro.gui. reloading guis/map/patently_dangerous.gui. reloading guis/tdm_hud.gui. reloading guis/pda.gui. reloading guis/cursor.gui. reloading guis/readables/books/book_print_stone_world.gui. reloading guis/playertools/spyglass.gui. reloading guis/readables/sheets/sheet_paper_hand_popsies_world.gui. reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/readables/sheets/sheet_paper_hand_ellianerelle_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/sheets/sheet_paper_calig_carolingia_world.gui. reloading guis/readables/sheets/sheet_paper_calig_summertime_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/readables/books/book_print_stone_world.gui. reloading guis/readables/sheets/sheet_paper_calig_camberic_world.gui. reloading guis/readables/books/book_hand_andrew_script_world.gui. reloading guis/readables/sheets/sheet_paper_calig_mac_humaine_world.gui. reloading guis/patent_map.gui. reloading guis/readables/sheets/sheet_paper_hand_andrew_script_world.gui. reloading guis/parchment_stone_print_pd_world.gui. reloading guis/playertools/spyglass.gui. reloading guis/scoreboard.gui. reloading guis/spectate.gui. reloading guis/chat.gui. reloading guis/mpmain.gui. reloading guis/mpmsgmode.gui. --------- Map Initialization --------- Map: patently_dangerous idRenderWorldLocal::InitFromMap: retaining existing map ------- Game Map Init SaveGame ------- Compiled 'E:\Doom 3\Patently_dangerous\maps\patently_dangerous.script': 1.5 ms ---------- Compile stats ---------- Memory usage: Strings: 43, 5168 bytes Statements: 21618, 432360 bytes Functions: 1189, 122884 bytes Variables: 85344 bytes Mem used: 1132296 bytes Static data: 2277552 bytes Allocated: 2808644 bytes Thread size: 7068 bytes map bounds are (3761.0, 2445.0, 906.0) max clip sector is (117.5, 152.8, 113.3) 7 KB passage memory used to build PVS 3 msec to calculate PVS 62 areas 160 portals 11 areas visible on average 496 bytes PVS data [Load AAS] loading maps/patently_dangerous.aas48 [Load AAS] loading maps/patently_dangerous.aas96 Keeping maps/patently_dangerous.aas32 [Load AAS] loading maps/patently_dangerous.aas100 [Load AAS] loading maps/patently_dangerous.aas_rat 0 0 1680 1050 Regenerated world, staticAllocCount = 0. --------- Game Map Shutdown ---------- -------------------------------------- Shutting down sound hardware idRenderSystem::Shutdown() Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...shutting down QGL ...unloading OpenGL DLL ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- -------------------------------------- Shutdown event system -------------------------------------- malloc failure for 262144 Oh,and i got sometimes visual c++ runtime library error.I tried reinstalling this but i still got this errors.Pls help!