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MadhatteR

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Everything posted by MadhatteR

  1. I was wondering if you ever contacted john-p in helping you with textures etc. I used his textures in both Thief-DS and Deus Ex-IW just because i wasnt satisfied with the quality of the ingame graphics, and his were much better. Hence i wonder if he could help you out with texturing models etc. you might feel strongly about it, but i was just a suggestion from a n00b / newby who has been modding his games for ages. http://www.john-p.com/index.shtml http://www.john-p.com/textures/index.shtml So please dont take offence I just want to get started on playing the dark mod greetzzz
  2. rofl sure sounds like a nice laptop... pretty bad its a dell though, i like mine Lenovo/IBM or Asus flavoured lol but then again i'd have to double the $$$ for the same laptop, good service though LOL
  3. no harm's done i enjoyed reading it, just wondering how you were going about it, nothing more now i wont bother you anymore with such tedious questions and just be waiting for another update greetzzz
  4. I was wondering about the "rudimentary 'take cover' behaviour" will it be anything like the behaviour in fear? cause what they did in fear is giving the items in the 3dworld id-tags so that the AI knew what to do if there was any object in the neighbourhood to take cover with. This also reduced the need for raw CPU processing power. If you could implement something like that then you could focus on the animations of the characters instead of writing something like this behaviour completely anew. greetz p.s. i dont know anything from coding but webbased coding, so it is rude to asume it will be easy to implement into the dark mod and you probably have your priorities somewhere else p.s.s. the update is looking good
  5. http://www.microsoft.com/downloads/details...DB-A83353618B38 the Sp1 for .NET 1.0, just in case that you couldnt find it. Besides the omega drivers are official modded ATI drivers for more reliability and better support in games so that you can get better detail etc, so i found they are worth installing over the official ati drivers especially since they dont have the "bloody" catalyst center and any use of .NET greetz
  6. You ought to play Deus ex Zodiac, I really enjoyed playing this mod and see it as a real extension of the original game. It is also one of the few mods for deus ex that ever did see it through to the end. http://www.planetdeusex.com/zodiac/ Besides its fun!!!!! greetz Madhatter
  7. Or try installing the omega drivers. http://www.omegadrivers.net/ or the direct link: http://www.omegadrivers.net/ati/win2k_xp.php You dont need .NET for these drivers. You can also just delete the .Net account or install the 1.1 SP1 for .NET which fixes the problem with the new account. However if you have installed .NET 2.0 as well the .NET 1.1 SP1 doesnt work, GRRR thanks M$ patchrounds. Greetz Madhatter
  8. I would say; Hey large bow, where are you going with that little man , no honestly i think it's amazing what you have and are accomplishing and i cant wait to see the dark mod in full "swing" !!!! (which is to say that i enjoy all the progress ... just let me play.........!!!!) greetz
  9. ehm... Total Annihiliation ... released a year prior to 1998 ... but the fun lasted
  10. I agree with oddity, the gold one is best, however if you could make the blue one look more like ice / frosted glass from breathing then that one would show total fear Greetzzz |M|adhatte|R|
  11. I think you forgot a few essential arrows in that diagram there... the frosty arrow, it basically allows you when shot to turn flames to frozen flames and when you aim it at a guard, he will turn into frosty the snowman, boy i cant wait till you implement that one. OMG imaginge the Fear as you are being chased by a whole lot of Frosties. And the barney arrow, which turns every guard into a pink dinosaur that wants to hug you instead of kill you. You can tell that barney is coming from the specialised soundbits implemented, such as his infamous song: "You love me, I love you, we are a loving family" (the good thing is that when you have shot the guard with the barney arrow turning him into barney and then shot him again with the broadhead or fire arrow you will get an extra percentages for putting barney out of his misery!) Lmao |M|adhatte|R|
  12. HMMMM ... alrighty then This wasnt the idea i was getting at when i posted my message I actually found the lockpicking in all 3 thief games (2 for the die hards... as i noticed some of you considered the 3rd one crap) funny... It kinda struck me as odd that you could make that much noise and not alarm anyone. I wasnt suggesting on a 3rd person there, just that if the guards were reacting to you picking a lock it would make the game a bit more difficult especially as to the different ways a guard(AI) could react. Besides that it would make you think twice about picking a doorlock for example and think of different ways to play the game. About the 3rd person view ... well i read it in your FAQ shortly i posted my message ... sorry i can be a bit of a daft *censored* at times ... especially when its getting late at night and my brain stops functioning. As i recall from splintercell however there was a possibility to grab characters in the game in 1st person view (its when you've grabbed the character and then aim your gun blah blah) Now i'm not saying that this mod should have gun in it I rather would like the option to go with the knife/BJ to grab the character then interact with him and get information about some treasures from the AI then move into the shadows somewhere and knock him out. So it would be a 2ndary attack sort of thing And of course an option to get even more immersed into the story of the Dark Mod Now sorry that i tend to quote from splintercell quite often, but as you might recall, that what you get from being too long on a thief diet... You go out and try to find something that might replace Ye olde Thief of Yore Greets |M|adhatte|R| p.s if you are in need of any help with old dialects of english ... I studied philology, which means i could be some help in Ye olde englissche department
  13. First of all, i would like to say that i appriciate all the effort you have put into this new mod, it looks stunning. (guess i'll have to opt for the doom3 engine now instead of the halflife2!) I am really dieing to play it!!! (especially since i am on a thief diet ever after finishing all three games in expert modes, and splinter cell being a poor comparison) Well after coming across your link in the thief 3 DS forum i decided to become a member of your forum... in order to give my opinion on some things i would like to see in the mod Now here it goes you might think ! another looney! However some things have ever bugged me, for example the lockpicking, i found it lacking that whenever you picked a door with an AI standing behind would not notice you picking it. (it makes a hell of a noise in all three thief games, i wonder why the guards never heard it!) Now here is something i wonder if its possible to implement that the AI reacts to you picking locks if they are standing close to the door thats being picked (i.e. on the other side) cause that would make it harder for garrett and the user would have to think of different ways to accomplish missions. Another option towards doors is that if the user could skip to 3rd person view he could open a door stealthly and peek through the halfopen door, instead of opening a door full out as in the case of all 3 of the previous thief games Furthermore on the topic of knocking guards out and garrett being to light build to carry a heavy bloke around, i cooked up (read: rip off from splintercell 3rd person) the next idea: wouldnt it be cool to give the user the option to Blackjack a guard or to grab the guard while sneaking up behind. The grab option would mean something like the splintercell series grab only not a threat with a gun but hold the guard under threat of a knife then move towards a dark spot where you could knock out the guard with the pommel. This would then solve the problem of garret being to light build to carry a fully armoured guard as the guard would walk on his own. One more question could the revive BJ guards option by other guards ... as in splintercell ... (damned i like the thief games much better but these options would compliment the thief series only to the max !!!) be implemented as well? Well since i never have played anything running on the doom3 engine yet i really dont know what is possible and what is not... so i hope you could take that into consideration... (me being ignorant etc... ) Sorry about blameshing these forums by quoting/snatching good features from splinter cell, but i really think they would compliment the dark mod/ Garrett very well (and it really was something thief3 lacked in my opinion) Greetzzzz |M|adhatte|R| p.s sorry for the long post
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