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apostrophe

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Everything posted by apostrophe

  1. After this, the game launchs ok now. Thanks for the patience.
  2. and success on the second argument! Now what, do I have to press alt+enter every time to play it?
  3. With your launcher, put the +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1 gray screen this log appears: Log created by TDM LauncherINFO - currentfm.txt not foundDate - 20180129-21:46:52 RUN - .\TheDarkMod.exe +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1Date - 20180129-21:46:52Done.
  4. Problem persists if game is installed C:\ drive. Driver 372.54, and Directx 11.0 There's no currentfm.txt in the game directory. From darkmod.ini: # The LogClass defines an entire complex of functions belonging# together because of their related functionality.# So if there is a problem with ie. Frobbing you only need to# switch on LogClass_FROBBING=1 to get debug logs for it.[Debug]LogFile=Darkmod.logLogError=0LogBegin=0LogEnd=0LogDebug=0LogWarning=0LogInfo=0LogClass_INIT=0LogClass_MISC=0LogClass_SYSTEM=0LogClass_FROBBING=0LogClass_AI=0LogClass_SOUND=0LogClass_FUNCTION=0LogClass_ENTITY=0LogClass_INVENTORY=0LogClass_LIGHT=0LogClass_WEAPON=0LogClass_MATH=0LogClass_STIM_RESPONSE=0LogClass_OBJECTIVES=0LogClass_DIFFICULTY=0LogClass_FRAME=0LogClass_LOCKPICK=0LogClass_CONVERSATION=0LogClass_MAINMENU=0LogClass_AAS=0LogClass_STATE=0
  5. Done, and it still happens. Gray screen and no response upon launching =( I launch the game through TheDarkMod.exe in the game folder right?!
  6. Hello all. I've installed the game using the tdm_update_win, downloaded today, and upon launching the Dark Mod, a gray screen appears, and nothing else seems to function. Ctrl-alt-del'ing makes the program stop working, and I close it. I've tried running it on compatibility mode (windows XP), and as an administrator, and that does nothing. I'm in a Windows 7 64 bits, AMD Phenom II X4 955, NVIDIA Geforce GTX 1060 6gb. There's no mention of this gray screen on the FAQ. Please help, I'm itching to play it.
  7. I'd give 10 bucks, or 20 reais here, for it. Frequently, in mid game I think to myself, boy, and this is free. Maybe the boys deserve more than a mental or written thanks. Also, may attract more creativity from map-building-savvy players. Unless, you don't appreciate that.
  8. [Less than a month. Am I ressurrecting the thread?] I enjoyed this one. I had one hell of a tough time, but I liked it at the end. For starters, it was nice to interpret a private eye. A cleptomaniac private eye at that, but anyway. I began at Expert, as I do in Thief and am doing in Dark Mod. Could not ignore the Tension meter; did not know what it did, but anyway. So, for a curious start, I jumped on the table at the front yard, then on the barrel, trying to childishly mantle the wall. Door opened, a maid saw me she imediately panicked, and mission failed. "Ok". Restarted in Hard difficulty. I must have quick loaded it fifty times. This mission hits the mark as a day time intruder simulator. The storyline is unexpectadly thick. I'm new around here, but I've seen the author FieldMedic often. It seems he's a creative plot writer. But, back to the mission, I can see why some people criticize the length of the texts, they are big indeed. As for me, my only embarassement was that by the end, I wasn't so sure of the male characters. The father and the two brothers' names confused me. On I read and on I forgot who But, of course, as any good FM go, the adjacent plot you find yourself involved is great. The map composition I found good. Succint. I think another vantage point, besides the barn, maybe on top the guard's rooms, would be good. But this is me, I like vantage and overhead points. But like people said above, you may be utterly confused to see the maze closed, if you are so inclined to venture there. The bright red painting of the house and barn , in my memory, highlights the time of the day, and the agrarian theme. My biggest letdown, I think, was the state of mind I was when I . Because of the alertness of those guards and servants in the maze, I skulked under those low hedges, I darted from green corner to green corner and was aware as a stressed cat to the sound of their steps on the other side of the walls. I really lament not being able to walk the level peacefully, with the ticket I had to do it. Also, how did we got to the conclusion of . I see this was a seasonal mission. Maybe the author did not have much time to tidy these spots, but anyway, it was good. (and funny, the mission enlarges in size while I write about it).
  9. Hi. In the wiki FM list I looked for a pagan/outdoor mission and this one was the first, so I went for it. Visually the monastery is incredible, with the lighting flooding select spots beautifully and the sparse torches lending it one of the most medieval feeling I've yet seen in Dark Mod ( I'm new in it). The incredibly dark halls were esquisite, as I would often stop and check for Hammer movement inside the shadows, which felt eeary and also absurd, for how can guards be willing to wander pitch black routes? A certain moment startled me: in that main hall, with the red and blue energy things, checking about those boxes to the left, I exposed myself a little bit to that torch, which I hadn't put out yet. I checked my six and saw a spectre, blue, hovering in my direction! In a matter of half a second, I made it to be a Hammer sprinting to me, bathed in the vitral stained glass. But of all levels in the ancient building, the first part, past the cell until grabbing your equipment was when I immersed the most. About the sound bugs people commented on, I was also attacked by one or two, mainly creeping around that dinner table; I don't recall if I stumbled on something, or if I stole some item, but a sort of impish grunt was spit out, somewhere around me. Creepier still was that damned small gargoyle statue, one eye lasering above the room. By the way, I did not have the ball to test it, but those yellow light wisps downstairs, do they kill you? The inconsistency about their noises repulsed me. But with all this, I've given up on it. I have the mysterious key and am looking up on the hole in the ceiling, with no box to climb it or anything like people mentioned above. I already ran 6 or 7 laps around the map, looking for a keyhole to match the keys I have, plus lock picks, to no vail. Maybe some goddamn guard got the key I'm looking on his pocket, but I ain't looking for, because it's too dark to. Tried also to place the hammer I found on the hands of that statue, nothing as well. Thinking back, all this hunting looks like a punishment for the protagonist thief's ways, a sort of limbo. Frustating letdown. And besides the invading weeds and bushes, don't know why it deserves the pagan/outdoor key word.
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