apostrophe
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Posts posted by apostrophe
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Thanks.
Put the tdm launcher in your tdm folder, if you didnt.
And we dont need the output of the tdm launcher.
How about this arguments:
+gfxinfo +condump apostrophelog.txt +quit
And copy the content from apostrophelog.txt in this topic in a spoiler-tag.
These arguments starts tdm, create a text file and exit automaticly.
And what happens on your screen, using:
+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0
TDM 2.05 #6755 win-x86 Feb 14 2017 09:33:343214 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT4096 MB System Memory-1 MB Video MemoryWinsock InitializedFound interface: {EC229B9F-E886-476D-B145-75B693930DBE} Realtek PCIe GBE FamilyController - 192.168.0.14/255.255.255.0Sys_InitNetworking: adding loopback interfaceFound AMD CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 3DNow!CMOVtdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.enabled Flush-To-Zero modeenabled Denormals-Are-Zero mode------ Initializing File System ------Current search path:C:\Jogos\The Dark Mod/C:\Jogos\The Dark Mod\tdm_textures_wood01.pk4 (360 files)C:\Jogos\The Dark Mod\tdm_textures_window01.pk4 (374 files)C:\Jogos\The Dark Mod\tdm_textures_stone_sculpted01.pk4 (451 files)C:\Jogos\The Dark Mod\tdm_textures_stone_natural01.pk4 (129 files)C:\Jogos\The Dark Mod\tdm_textures_stone_flat01.pk4 (289 files)C:\Jogos\The Dark Mod\tdm_textures_stone_cobblestones01.pk4 (224 files)C:\Jogos\The Dark Mod\tdm_textures_stone_brick01.pk4 (513 files)C:\Jogos\The Dark Mod\tdm_textures_sfx01.pk4 (68 files)C:\Jogos\The Dark Mod\tdm_textures_roof01.pk4 (72 files)C:\Jogos\The Dark Mod\tdm_textures_plaster01.pk4 (142 files)C:\Jogos\The Dark Mod\tdm_textures_paint_paper01.pk4 (63 files)C:\Jogos\The Dark Mod\tdm_textures_other01.pk4 (122 files)C:\Jogos\The Dark Mod\tdm_textures_nature01.pk4 (275 files)C:\Jogos\The Dark Mod\tdm_textures_metal01.pk4 (494 files)C:\Jogos\The Dark Mod\tdm_textures_glass01.pk4 (51 files)C:\Jogos\The Dark Mod\tdm_textures_fabric01.pk4 (43 files)C:\Jogos\The Dark Mod\tdm_textures_door01.pk4 (174 files)C:\Jogos\The Dark Mod\tdm_textures_decals01.pk4 (420 files)C:\Jogos\The Dark Mod\tdm_textures_carpet01.pk4 (92 files)C:\Jogos\The Dark Mod\tdm_textures_base01.pk4 (388 files)C:\Jogos\The Dark Mod\tdm_standalone.pk4 (4 files)C:\Jogos\The Dark Mod\tdm_sound_vocals_decls01.pk4 (28 files)C:\Jogos\The Dark Mod\tdm_sound_vocals07.pk4 (1111 files)C:\Jogos\The Dark Mod\tdm_sound_vocals06.pk4 (696 files)C:\Jogos\The Dark Mod\tdm_sound_vocals05.pk4 (128 files)C:\Jogos\The Dark Mod\tdm_sound_vocals04.pk4 (2872 files)C:\Jogos\The Dark Mod\tdm_sound_vocals03.pk4 (743 files)C:\Jogos\The Dark Mod\tdm_sound_vocals02.pk4 (1299 files)C:\Jogos\The Dark Mod\tdm_sound_vocals01.pk4 (82 files)C:\Jogos\The Dark Mod\tdm_sound_sfx02.pk4 (605 files)C:\Jogos\The Dark Mod\tdm_sound_sfx01.pk4 (931 files)C:\Jogos\The Dark Mod\tdm_sound_ambient_decls01.pk4 (8 files)C:\Jogos\The Dark Mod\tdm_sound_ambient03.pk4 (24 files)C:\Jogos\The Dark Mod\tdm_sound_ambient02.pk4 (157 files)C:\Jogos\The Dark Mod\tdm_sound_ambient01.pk4 (216 files)C:\Jogos\The Dark Mod\tdm_prefabs01.pk4 (569 files)C:\Jogos\The Dark Mod\tdm_player01.pk4 (125 files)C:\Jogos\The Dark Mod\tdm_models_decls01.pk4 (98 files)C:\Jogos\The Dark Mod\tdm_models02.pk4 (1948 files)C:\Jogos\The Dark Mod\tdm_models01.pk4 (2555 files)C:\Jogos\The Dark Mod\tdm_gui_credits01.pk4 (49 files)C:\Jogos\The Dark Mod\tdm_gui01.pk4 (694 files)C:\Jogos\The Dark Mod\tdm_game02.pk4 (2 files)C:\Jogos\The Dark Mod\tdm_game01.pk4 (2 files)C:\Jogos\The Dark Mod\tdm_fonts01.pk4 (696 files)C:\Jogos\The Dark Mod\tdm_env01.pk4 (152 files)C:\Jogos\The Dark Mod\tdm_defs01.pk4 (174 files)C:\Jogos\The Dark Mod\tdm_base01.pk4 (172 files)C:\Jogos\The Dark Mod\tdm_ai_steambots01.pk4 (24 files)C:\Jogos\The Dark Mod\tdm_ai_monsters_spiders01.pk4 (82 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_undead01.pk4 (50 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_pagans01.pk4 (10 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_nobles01.pk4 (48 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_mages01.pk4 (8 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_heads01.pk4 (97 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_guards01.pk4 (376 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_females01.pk4 (169 files)C:\Jogos\The Dark Mod\tdm_ai_humanoid_builders01.pk4 (91 files)C:\Jogos\The Dark Mod\tdm_ai_base01.pk4 (8 files)C:\Jogos\The Dark Mod\tdm_ai_animals01.pk4 (80 files)File System Initialized.------------------------------------------- Initializing Decls -----WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gauge' previously defined at materials/tdm_epi_shader.mtr:300WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_chair_001' previously defined at materials/tdm_epi_shader.mtr:701WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/darkmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_flat.mtr:2139WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously defined at skins/tdm_gen_metal.skin:103WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_there_you_are' previously defined at sound/tdm_ai_commander.sndshd:1407------------------------------------- Initializing renderSystem --------using ARB renderSystemrenderSystem initialized.--------------------------------------I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1229 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.WARNING:Couldn't load image: guis/assets/splash/launchCouldn't open journal filesCouldn't exec editor.cfg - file does not exist.execing default.cfgUnknown command 'grayman'Unknown command './devel/release/default.cfg.'Unknown command 'a'Unknown command 'new'Unknown command 'NOT'Unknown command 'anyone'Unknown command 'use'Unknown command 'console'Unknown command 'next'Unknown command 'prev'Unknown command 'previous'Unknown command 'next'Unknown command 'crouch'Unknown command 'Lean'Unknown command 'lean'Unknown command 'Readables'Unknown command 'spyglass'Unknown command 'compass'Unknown command 'lantern'Unknown command 'maps'Unknown command 'objectives'Unknown command 'keys'Unknown command 'lockpicks'Unknown command 'lean'Unknown command 'Inventory'Unknown command 'Mantle'Unknown command 'creep'Unknown command 'frob'Unknown command 'inventory'Couldn't exec autoexec.cfg - file does not exist.I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1229 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----Initializing OpenGL subsystem...getting default gamma ramp: success...registered window class...registered fake window class...initializing QGL...calling LoadLibrary( 'opengl32' ): succeeded...calling CDS: ok...created window @ 0,0 (640x480)Initializing OpenGL driver...getting DC: succeeded...PIXELFORMAT 12 selected...creating GL context: succeeded...making context current: succeeded------- Input Initialization -------Initializing DirectInput...mouse: DirectInput initialized.keyboard: DirectInput initialized.------------------------------------sound: STEREOChecking portable OpenGL extensions...v - using GL_ARB_multitexturev - using GL_ARB_texture_env_combinev - using GL_ARB_texture_cube_mapv - using GL_ARB_texture_env_dot3v - using GL_ARB_texture_env_addv - using GL_ARB_texture_non_power_of_twov - using GL_ARB_texture_compressionv - using GL_EXT_texture_compression_s3tcv - using GL_EXT_texture_filter_anisotropicmaxTextureAnisotropy: 16.000000v - using GL_EXT_texture_lod_biasv - using GL_EXT_texture3Dv - using GL_EXT_stencil_wrapv - using glStencilOpSeparatev - using GL_NV_register_combinersX - GL_ATI_fragment_shader not foundX - GL_ATI_text_fragment_shader not foundv - using GL_ARB_vertex_buffer_objectv - using GL_ARB_vertex_programv - using GL_ARB_fragment_programv - using EXT_depth_bounds_testv - using ARB_pixel_buffer_object---------- R_NV20_Init ------------------------------------------------------ R200_Init -----------Not available.---------- R_ARB2_Init ----------Available.-------------------------------------- R_ReloadARBPrograms -----glprogs/test.vfpglprogs/test.vfpglprogs/interaction.vfpglprogs/interaction.vfpglprogs/bumpyEnvironment.vfpglprogs/bumpyEnvironment.vfpglprogs/ambientLight.vfpglprogs/ambientLight.vfpglprogs/shadow.vpglprogs/R200_interaction.vpglprogs/nv20_bumpAndLight.vpglprogs/nv20_diffuseColor.vpglprogs/nv20_specularColor.vpglprogs/nv20_diffuseAndSpecularColor.vpglprogs/environment.vfpglprogs/environment.vfpglprogs/test_direct.vfpglprogs/test_direct.vfpglprogs/interaction_direct.vfpglprogs/interaction_direct.vfpglprogs/soft_particle.vfpglprogs/soft_particle.vfpglprogs/cubic_light_point.vfpglprogs/cubic_light_point.vfpglprogs/cubic_light_proj.vfpglprogs/cubic_light_proj.vfpglprogs/test_cubic_light_point.vfpglprogs/test_cubic_light_point.vfpglprogs/test_cubic_light_proj.vfpglprogs/test_cubic_light_proj.vfpglprogs/ambient_cubic_light.vfpglprogs/ambient_cubic_light.vfp-------------------------------using ARB_vertex_buffer_object memoryusing ARB2 renderSystemFont fonts/english/stone in size 12 not found, using size 24 instead.gamex86 - No DLL found in EXE pathgamex86 - Found DLL in pak file with timestamp of 1485519386 - C:\Jogos\The Dark Mod\tdm_game01.pk4/gamex86.dllgamex86 - DLL in pak file is newer, extracting to darkmod pathcopy gamex86.dll to C:\Jogos\The Dark Mod\gamex86.dllgamex86 - Correction of file modification time successfulFound AMD CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 3DNow!CMOVgame using MMX & SSE & SSE2 & SSE3 for SIMD processing.enabled Flush-To-Zero modeenabled Denormals-Are-Zero mode--------- Initializing Game ----------The Dark Mod 2.05, code revision 6757Build date: Jan 15 2017WARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gauge' previously defined at materials/tdm_epi_shader.mtr:300WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_chair_001' previously defined at materials/tdm_epi_shader.mtr:701WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/darkmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_flat.mtr:2139Initializing event system...833 event definitionsInitializing class hierarchy...170 classes, 409836 bytes for event callbacksInitializing scriptsCompiled 'tdm_ai_lanternbot::startAlarmWhistle': 132.6 ms---------- Compile stats ----------Memory usage:Strings: 45, 5552 bytesStatements: 20098, 401960 bytesFunctions: 1251, 127656 bytesVariables: 92436 bytesMem used: 1118756 bytesStatic data: 2277552 bytesAllocated: 2825316 bytesThread size: 7068 bytes...6 aas typesgame initialized.--------------------------------------Parsing material filesFound 0 new mission packages.Found 3 mods in the FM folder.Parsed 0 mission declarations.-------- Initializing Session --------Font fonts/english/mason_glow in size 12 not found, using size 48 instead.Font fonts/english/mason_glow in size 24 not found, using size 48 instead.Font fonts/english/mason in size 12 not found, using size 48 instead.Font fonts/english/mason in size 24 not found, using size 48 instead.session initialized----------------------------------------- Common Initialization Complete ---------------- Warnings ---------------during The Dark Mod initialization...WARNING:Couldn't load image: guis/assets/splash/launchWARNING:file materials/tdm_epi_shader.mtr, line 425: material 'transformer_gauge' previously defined at materials/tdm_epi_shader.mtr:300WARNING:file materials/tdm_epifire_furniture.mtr, line 35: material 'leather_chair_001' previously defined at materials/tdm_epi_shader.mtr:701WARNING:file materials/tdm_stone_natural.mtr, line 2065: material 'textures/darkmod/stone/natural/rough_greyblue01' previously defined at materials/tdm_stone_flat.mtr:2139WARNING:file skins/tdm_gen_metal.skin, line 596: skin 'iron_flat' previously defined at skins/tdm_gen_metal.skin:103WARNING:file sound/tdm_ai_commander.sndshd, line 1909: sound 'tdm_ai_commander_there_you_are' previously defined at sound/tdm_ai_commander.sndshd:14076 warningsCouldn't exec autocommands.cfg - file does not exist.GL_VENDOR: NVIDIA CorporationGL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2GL_VERSION: 4.6.0 NVIDIA 390.77GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extendedGL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arraysGL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat 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GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 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GL_SGIX_depth_textureGL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_controlWGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustnessWGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangleGL_MAX_TEXTURE_SIZE: 32768GL_MAX_TEXTURE_UNITS_ARB: 4GL_MAX_TEXTURE_COORDS_ARB: 8GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 3, 640 x 480 fullscreen hz:N/ACPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTTARB path ENABLEDNV10 path ENABLEDNV20 path ENABLEDR200 path disabledARB2 path ENABLED (ACTIVE)-------glFinish not forcedswapInterval not forcedTwo sided stencil available and enabledVertex cache is fastDumped console text to apostrophelog.txt.and success on the second argument!Now what, do I have to press alt+enter every time to play it? -
Err how do I put the spoiler tag?
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First, please update your video drivers to the latest version. (to, at this moment version 390.65)
Then check if the problem still exists.
If so, could you post an application log for us?
First check if there is a darkmod-log-file in your tdm folder.
if so, open the file with notepad and copy its content to this topic in a spoiler-tag.
If not, please create one and please post its content in a spoiler-tag.
(See wiki article: Debuggin _TDM systemerrors)
Tip: use my tdm launcher to load TDM executable with the arguments)
And how about running tdm temporary, windowed and/or low sreen resolution?
see instruction in topic:
running-tdm-results-in-black-screen - entry406879
- edit -
Using tdm arguments: +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1
(or select the options in the tdm launcher)
We got also a wiki, with some solutions:
http://wiki.thedarkmod.com/index.php?title=FAQ#Troubleshooting
With your launcher, put the +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1
gray screen
this log appears:
Log created by TDM LauncherINFO - currentfm.txt not foundDate - 20180129-21:46:52RUN - .\TheDarkMod.exe +set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 1Date - 20180129-21:46:52Done. -
Hmm. Sometimes Windows protects the Game folder. Does the problem happen
if you move your darkmod folder to the root C:\ drive?
What driver do you have installed for the Geforce 1060?
Is there any entry in your currentfm.txt ?
Please post your Darkmod.cfg and currentfm.txt.
Problem persists if game is installed C:\ drive.
Driver 372.54, and Directx 11.0
There's no currentfm.txt in the game directory.
From darkmod.ini:
# The LogClass defines an entire complex of functions belonging# together because of their related functionality.# So if there is a problem with ie. Frobbing you only need to# switch on LogClass_FROBBING=1 to get debug logs for it.[Debug]LogFile=Darkmod.logLogError=0LogBegin=0LogEnd=0LogDebug=0LogWarning=0LogInfo=0LogClass_INIT=0LogClass_MISC=0LogClass_SYSTEM=0LogClass_FROBBING=0LogClass_AI=0LogClass_SOUND=0LogClass_FUNCTION=0LogClass_ENTITY=0LogClass_INVENTORY=0LogClass_LIGHT=0LogClass_WEAPON=0LogClass_MATH=0LogClass_STIM_RESPONSE=0LogClass_OBJECTIVES=0LogClass_DIFFICULTY=0LogClass_FRAME=0LogClass_LOCKPICK=0LogClass_CONVERSATION=0LogClass_MAINMENU=0LogClass_AAS=0LogClass_STATE=0 -
Delete your Darkmod.cfg and retry launching.
Done, and it still happens. Gray screen and no response upon launching =(
I launch the game through TheDarkMod.exe in the game folder right?!
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Hello all.
I've installed the game using the tdm_update_win, downloaded today, and upon launching the Dark Mod, a gray screen appears, and nothing else seems to function. Ctrl-alt-del'ing makes the program stop working, and I close it. I've tried running it on compatibility mode (windows XP), and as an administrator, and that does nothing.
I'm in a Windows 7 64 bits, AMD Phenom II X4 955, NVIDIA Geforce GTX 1060 6gb. There's no mention of this gray screen on the FAQ. Please help, I'm itching to play it.
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I'd give 10 bucks, or 20 reais here, for it.
Frequently, in mid game I think to myself, boy, and this is free. Maybe the boys deserve more than a mental or written thanks.
Also, may attract more creativity from map-building-savvy players. Unless, you don't appreciate that.
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[Less than a month. Am I ressurrecting the thread?]
I enjoyed this one. I had one hell of a tough time, but I liked it at the end.
For starters, it was nice to interpret a private eye. A cleptomaniac private eye at that, but anyway. I began at Expert, as I do in Thief and am doing in Dark Mod. Could not ignore the Tension meter; did not know what it did, but anyway. So, for a curious start, I jumped on the table at the front yard, then on the barrel, trying to childishly mantle the wall. Door opened, a maid saw me
(who might be or not the sister),
she imediately panicked, and mission failed. "Ok". Restarted in Hard difficulty. I must have quick loaded it fifty times. This mission hits the mark as a day time intruder simulator.
The storyline is unexpectadly thick. I'm new around here, but I've seen the author FieldMedic often. It seems he's a creative plot writer. But, back to the mission, I can see why some people criticize the length of the texts, they are big indeed. As for me, my only embarassement was that by the end, I wasn't so sure of the male characters. The father and the two brothers' names confused me. On I read and on I forgot who
was it that ran away, who was it that hired me, who was it that was the distant jerk.
But, of course, as any good FM go, the adjacent plot you find yourself involved is great.
The map composition I found good. Succint. I think another vantage point, besides the barn, maybe on top the guard's rooms, would be good. But this is me, I like vantage and overhead points. But like people said above, you may be utterly confused to see the maze closed, if you are so inclined to venture there. The bright red painting of the house and barn , in my memory, highlights the time of the day, and the agrarian theme.
creepy irrigation tunnels! the hype with the sighting of snow, a spider (which I did not see) and the last stand of the pagans, made it to be a hell of a tunnel to traverse. Incredible to see the working of the Winter curse down at the control station. But I gotta ask, near there, I heard footsteps, on snow. Who is it? The guard the captain refered to in his report?
My biggest letdown, I think, was the state of mind I was when I
plucked out the statue's eyes and was transported to that awesome winter circle of hell
. Because of the alertness of those guards and servants in the maze, I skulked under those low hedges, I darted from green corner to green corner and was aware as a stressed cat to the sound of their steps on the other side of the walls. I really lament not being able to walk the level peacefully, with the ticket I had to do it. Also, how did we got to the conclusion of
killing the wandering brother there to finish the curse? Seemed arbitrary and bloody.
.
I see this was a seasonal mission. Maybe the author did not have much time to tidy these spots, but anyway, it was good. (and funny, the mission enlarges in size while I write about it).
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Hi.
In the wiki FM list I looked for a pagan/outdoor mission and this one was the first, so I went for it.
Visually the monastery is incredible, with the lighting flooding select spots beautifully and the sparse torches lending it one of the most medieval feeling I've yet seen in Dark Mod ( I'm new in it). The incredibly dark halls were esquisite, as I would often stop and check for Hammer movement inside the shadows, which felt eeary and also absurd, for how can guards be willing to wander pitch black routes? A certain moment startled me: in that main hall, with the red and blue energy things, checking about those boxes to the left, I exposed myself a little bit to that torch, which I hadn't put out yet. I checked my six and saw a spectre, blue, hovering in my direction! In a matter of half a second, I made it to be a Hammer sprinting to me, bathed in the vitral stained glass. But of all levels in the ancient building, the first part, past the cell until grabbing your equipment was when I immersed the most.
About the sound bugs people commented on, I was also attacked by one or two, mainly creeping around that dinner table; I don't recall if I stumbled on something, or if I stole some item, but a sort of impish grunt was spit out, somewhere around me. Creepier still was that damned small gargoyle statue, one eye lasering above the room. By the way, I did not have the ball to test it, but those yellow light wisps downstairs, do they kill you? The inconsistency about their noises repulsed me.
But with all this, I've given up on it. I have the mysterious key and am looking up on the hole in the ceiling, with no box to climb it or anything like people mentioned above. I already ran 6 or 7 laps around the map, looking for a keyhole to match the keys I have, plus lock picks, to no vail. Maybe some goddamn guard got the key I'm looking on his pocket, but I ain't looking for, because it's too dark to. Tried also to place the hammer I found on the hands of that statue, nothing as well. Thinking back, all this hunting looks like a punishment for the protagonist thief's ways, a sort of limbo. Frustating letdown. And besides the invading weeds and bushes, don't know why it deserves the pagan/outdoor key word.
Gray Screen on launch
in TDM Tech Support
Posted
After this, the game launchs ok now. Thanks for the patience.