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Airship Ballet

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Everything posted by Airship Ballet

  1. The silent treatment isn't apathy or closure, it's trying to make a point. Saying that you're going to "cut ties and move on" in this thread of all threads is an irony amongst ironies. You wouldn't be telling us all this if you weren't frustrated. This entire thread, from title to quoted post, exists because you think TDM deserves more recognition from TTLG. That's not an assumption, not at all: you don't have to literally say something verbatim for it to be true, and paraphrasing =/= flawed logic. What you want is fine, really: I, too, want TDM to be the best like no one ever was, but you're going about it in a really unproductive way. Make some banner ads for Adsense, don't just make a nuisance of yourself and then post the TDM logo right alongside it like it's the figurehead of preachy self-promotion. Also, just because I'm petty and can't let this slide:
  2. Oh God this is the best thing ever.
  3. So stop. I can't disassociate myself from this enough. Leave the poor people alone, you maniac! In all seriousness though, it's not like TDM is the next logical step from Thief or anything. It's not inherently better. Like somebody on the last page said: they're very different games. The only thing that's really comparable between the two is the things that TDM took from it. Where it deviates, it deviates far enough that it's very much a different game entirely. There's no reason why they should move on to mapping with DR, none at all. To say that "the thief side of that forum is dying a slow death" as if it's a good thing is a dick move. If you were to disregard the place from here on out because you're salty that your thing has no place on somebody else's forums, you'd be the one at fault.
  4. Sounds to me like the chest is surrounded by a set_frobable entity that's triggered by the moving door, and something interrupting the door stopped it from working.
  5. Nope, that's Tanika! I'd have added commentary to my videos since I got my voice back, but I doubt I'd be able to fill the time with anything particularly meaningful or entertaining
  6. I actually committed Sudoku out of shame.
  7. Oh, thank God you didn't show it off: I'm allergic to screenshots.
  8. What a weird way to spell Razorback. Is that the French spelling or something?
  9. The soundtrack to UT99 was intense, definitely one of my favourites. They chose their songs really, really well in accordance with their map aesthetics. It's just a shame that those responsible for making custom maps always paired them with this music for some reason. Could have been the default on servers missing the intended music, who knows, but so many custom maps used that. It bored me to tears.
  10. Insert any chest prefab you like and look at the set-up between the lid and the body there. It's exactly the same for this. To outline it, though: Make your door/gate as usual, but don't put any lock-related args on it Make your lock and turn it into an atdm:froblock Give the locked, pickable, lock_picktype, lock_pins and used_by args to the froblock entity and make it target the door/gate Give the froblock a "frob_peer" arg that names your door/gate and give the door/gate a "frob_master" arg that names the lock Now they should both highlight when you look at one, and you should be able to pick the door whether you look at it or the lock
  11. Your Biker is showing, although you're not wrong. Old games certainly haven't aged well, but you have to dial back your state of mind to go back to enjoying crappy-looking games. I think it's a mistake to go in with a modern perspective and then say they haven't aged well and look bad. I reckon you're only allowed to say that if you can literally never get past it, which isn't the case for Deus Ex: the sound design and general mood of it are pretty involving. I kinda like the feel of the original though. Somehow its shoddy graphics really fit its mood, but it could just be all that contemporaneous synth, like how Flash FM fits the crappy pastel visuals of Vice City.
  12. Don't we all. A workaround would be the best, but a funny side effect of it is that I've been forced to be more original than just placing prefab shelves with items already on them on several occasions. If nothing else, it enforces originality! Frankly, I just do it to chill out. When I'm alone, have had my fill of everything else and am in the mood, I'll stick on some TV, music, a podcast, whatever, and just make stuff to wind down. I don't do it when it feels like work. Thanks for the kind words all the same!
  13. Uh-huh. I was going to do that, but really it'd mean 40 prefab entries on the list, which is nuts.
  14. Oh, hey, while we're at reporting bugs, the prefab viewer is crashing me every single time I try to load a second prefab. If I click one in the import prefab window, it works, but if at any point in the same session I try to click another, it crashes DR.
  15. Yep! As with the usual prefabs the extras rotate on a different axis, meaning you'll have to re-position the lockbox, lever and key if you rotate them.
  16. Did this exact thing. God it was a pain: those dudes lift.
  17. Just got my painting done. Fresco next. #aristocracy #movingup #19thcenturygangsigns http://puu.sh/h98mu/1ffc04f7ee.jpg

    1. Show previous comments  6 more
    2. jaxa

      jaxa

      I didn't choose the #thieflife, the #thieflife chose me

    3. Airship Ballet

      Airship Ballet

      #it'snothowmuchyousteal #it'showmanyinkwellsyousteal

    4. RPGista

      RPGista

      That would be coolest easter egg, nice pic! :)

  18. It's a shame that they fixed that exploit at the beginning of the fight with Namir. You used to be able to use a takedown and end it immediately if you sprinted up to him at the start before he disappeared. It was hilarious, Jensen getting his ass kicked in the cutscene, then just flooring Namir a second later and jumping to the cutscene with him really messed up. It's a good point though: Jensen is supposed to act as the empty vessel into which the player pours their character through conversation choices and the like, as in Dragon Age and whatnot. He acts in a consistent manner in cutscenes though, with an easily identifiable personality of his own, which is something that prevents him ever really reflecting the player's attitude towards the augmentation conundrum. He acts tough and apathetic, which really clashes with any earnest conversation options you choose that have him show genuine care in Elias Toufexis' ridiculous voice. They seem to have already made up their mind as to what kind of person Jensen is, but still allow you to choose kind options that have him say soppy stuff. It's hard to get around though: to achieve a genuine tabula rasa of a playable character, I imagine they'd have to be silent or unassuming to the nth degree.
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