The Escapists is pretty good, but I think it'd be improved dramatically by the removal of RNG. I'd like to be able to be in control of who sells what, like ordering equipment to be smuggled into the prison rather than having to wait days and days for someone to be selling the last piece of the puzzle. I've since played a few more recent indie games, too! Darkest Dungeon - 4-man parties venture into one of the harder perma-death dungeon-crawlers I've played since the 90s. While you use your resources you get from dungeons to rebuild your ruined family home, you look after your party as they slowly lose grips on their sanity. Everything that occurs while you're getting into fights and setting off traps will affect your party members' sanity and, if your luck runs completely out, send them insane. Once insane, they do nothing but sabotage your efforts to get them through alive: attacking out of turn, refusing healing, attacking themselves and others and diving head-first into traps you were trying to avoid. They need to be left in your town for R&R (less or more effective depending on how much money you put into the rebuilding effort) while you take out another party to go through the same rigors and probably end up the same. You're constantly swapping out the crazies for the fully recovered and always having to adapt to every situation at hand. It's seriously difficult, seriously unforgiving but both fair and satisfying at the same time. I'd 100% recommend buying this. Deathtrap - How a tower defense game would play if somebody modded one into Diablo 2. There really are little to no compromises here: it's an isometric RPG where you place turrets on a map and have monsters try to get to your home base. You have character building, skills and loot as well as traps and towers: both the action-RPG and tower-defense games are there in their entirety, really, it's the most lossless blend of two genres I've ever played, and both sides of it are very well-done. Buy this one too!