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Airship Ballet

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Everything posted by Airship Ballet

  1. I can't argue with that: if that's the only real concern it'd be wise to let someone as familiar with the code as those currently working on it ask the questions.
  2. Awhh, well to save you having to post again in the other thread, thanks a bunch (I made it)! It's not done yet: there ought to be 5 or so missions by the end, but if you follow the forums you'll know when another mission's been added. I've got the next one planned on paper, but I'm working on a little intermediary map for the time being. Tons of people are mapping at any given time, but typically on their own stuff, and there are tons of new starters with neat screenshots under their belts, so really I think there's a storm of content coming. I made the existing missions alone, the first over a fortnight and the second over a month and a bit. The second is far more intricate behind the scenes than the first, which is where the largest chunk of time went. I timelapsed recordings of the physical construction of the map, which you can see here if you fancy it. Anyways, all the information regarding the mission (including how to solve that wine glass puzzle) are in the thread Biker linked above. As far as other campaigns go, the Vengeance for a Thief campaign just got re-released and is a brilliant way to spend a few hours with one character, so I'd start there.
  3. Yeah, for real guys, let's be really insular about it.
  4. Maybe only monster clip the back end of the table, so that they'll recognise it as unreachable? They'll swing at the player on the front end where they can reach him and throw stones while he's stood inside the monsterclip block.
  5. Well really I think there needs to be something of a firm go-ahead, to prevent this being yet another Greenlight necro. Y'know, new thread, new poll, get the all-stars involved, that kinda thing.
  6. Thievery was never even that popular in its prime despite being advertised plenty. I doubt that multiplayer TDM would be much different. Besides, it'd only be copying mechanics from the Splinter Cell multiplayer.
  7. You essentially get given something that's a blend between a blog and a forum. You have your page on which you describe the game and show media relating to it similar to store pages, and then below that you have discussions and comments sections as well as the number of votes the project has. The nitty-gritty comes once you're greenlit, but since this is free that would be relatively simple.
  8. Been mapping so hard that I gave myself a week-long vertigo migraine. I'm pressing charges.

    1. Show previous comments  3 more
    2. Airship Ballet

      Airship Ballet

      I drink honey-lemon tea like water to keep me going when I'm working on something. I'd drink coffee more regularly but I'm not allowed much caffeine (narcolepsy) so I don't know! I cycle daily like the yuppie I am, too. Space is limited here though, so I'm basically touching my nose to a huge 32" LCD. I think the tea and breaks are the reason I haven't had problems up until now, but boy has it hit hard!

    3. Anderson

      Anderson

      Take care of yourself. Health is above everything.

    4. Airship Ballet

      Airship Ballet

      I'm terrible at taking care of myself, but others are doing it for me, no worries!

  9. Hah, well, while my silver tongue's on offer it'd certainly be more fitting for one of the founding all-stars to be the face of the movement. Consider me signed up all the same, correspondent or not: I really £*$"&£ want this project to go places.
  10. Really, the most important thing here is crowd reception. You can only big yourself up so much, but in reality it's the audience that spreads word of mouth and that eventually greenlights you. Don't get overly concerned about the people doing the proposal, but rather the people who'll decide whether you get onto Steam or not. In that sense, I think now is the best time for it: you've had an update, you've had a ton of new missions come out and, well, that one recent game has left a lot of LGS fans wanting more LGS gameplay and has sent newer fans looking into the original LGS games. I think that if you're going to do it you'll never have a better opportunity than now.
  11. I watch plenty of TV, though only once it's complete... also not on TV. Movies are a weekly thing, and if not movies then the theatre!
  12. The Escapists is pretty good, but I think it'd be improved dramatically by the removal of RNG. I'd like to be able to be in control of who sells what, like ordering equipment to be smuggled into the prison rather than having to wait days and days for someone to be selling the last piece of the puzzle. I've since played a few more recent indie games, too! Darkest Dungeon - 4-man parties venture into one of the harder perma-death dungeon-crawlers I've played since the 90s. While you use your resources you get from dungeons to rebuild your ruined family home, you look after your party as they slowly lose grips on their sanity. Everything that occurs while you're getting into fights and setting off traps will affect your party members' sanity and, if your luck runs completely out, send them insane. Once insane, they do nothing but sabotage your efforts to get them through alive: attacking out of turn, refusing healing, attacking themselves and others and diving head-first into traps you were trying to avoid. They need to be left in your town for R&R (less or more effective depending on how much money you put into the rebuilding effort) while you take out another party to go through the same rigors and probably end up the same. You're constantly swapping out the crazies for the fully recovered and always having to adapt to every situation at hand. It's seriously difficult, seriously unforgiving but both fair and satisfying at the same time. I'd 100% recommend buying this. Deathtrap - How a tower defense game would play if somebody modded one into Diablo 2. There really are little to no compromises here: it's an isometric RPG where you place turrets on a map and have monsters try to get to your home base. You have character building, skills and loot as well as traps and towers: both the action-RPG and tower-defense games are there in their entirety, really, it's the most lossless blend of two genres I've ever played, and both sides of it are very well-done. Buy this one too!
  13. I'd been keenly following it after seeing gameplay of it in the related videos for god-knows-what years and years ago, but only ever installed it after it went standalone.
  14. My advice to you would be to do as I did and install one of the larger and more custom fan missions and look at the folder structure in there (just use winRAR to extract the .pk4 to its own folder). The documentation is lacking or outdated for a lot of areas with regards to folder structure and asset locations, so use what exists along with a working example unpacked to your desktop to form an understanding of how it all comes together.
  15. It's been reminding me more of early GTA games.
  16. Ever wanted to develop your own thiefy stronghold between missions with your hard-earned cash moneys? Merry's Miraculous Mapping Co. has got you covered! http://www.youtube.com/watch?v=XJ3soFIgTEk&feature=youtu.be
  17. It sends a steam-radio signal, obviously.
  18. Did somebody say Strafe?
  19. I actually go into a shit-ton of detail with regards to showing how things work. Wires, steam vents, sockets for things to fit into, just generally extra detail that rationalises things. I had to move the button in the drawer from one such set-up because then it really was too hard to find, whereas now it just takes a minute. I'm not sure what went wrong for you, but everybody else I've heard from has just opened and checked all the frobable drawers and found it with ease.
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