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Airship Ballet

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Everything posted by Airship Ballet

  1. IIRC I did it with a broadhead back into the tellers' stands as he was walking past
  2. Nothing much, just some new guards on higher difficulties and a new briefing. If you start with the single mission you'll get a generous helping of gold to buy things with anyway. All I'm doing is building my campaign and giving people access to new missions as they're completed.
  3. If you downloaded the campaign version, it's the same as the one that's now on the downloader.
  4. Well I'm being a huge pain and making Biker juggle a bunch of .pk4s, so it should be good in a minute.
  5. So I've rushed to change a few things. I'm a bit irked: I asked about both the loot penalties and the separate missions thing well before release, just when beta testing started actually. Not many people got back to me, but now the opposite opinion to those who did has come out in full force. These are forums, guys! Your opinion directly changes the output, but if you don't respond it won't change, and usually the release thread is too late a place to do it. Since I'm so great, however, there are now two download links in the OP. Only one (Quinn Co.) will go up in the in-game downloader, but if you want to play just the new one on its own, there's a link to it in the OP that you can sort out yourself. I added mission titles in preparation for 2.03 too. I moved the penalties for killing and KOing people to different difficulties. Knockouts will only remove money on expert, and kills will do so on medium and expert. If you want to play the game your way without consequences, easy mode beckons Yeah, I was going to make a new thread for the question but saw that people were very regularly looking at that post and not replying. I assumed that meant they didn't mind either way.
  6. There's been a thread up asking as much for the weekend, but not many people got back to me so they've only themselves to blame!
  7. Merry's Magnificent Mapping Co. Delivers Again! Chase Mercantile Screenshots Title: Chase Mercantile Theme: Bank Release: 2015/02/04 Mapper: Airship Ballet Special thanks: Nobiax for the custom loot models and textures, Melan for his textures and Xarg, Kyyrma, Oldjim, Phi, Melan, Cookie and Bikerdude for beta testing the map for me! Vault and courtyard ambiences made by me using this and this respectively. Build Time: 1 month and 13 days. Well, here it is! We're about 2/5 through the campaign provided I don't decide to extend it. While going back to change things with La Banque I was really enthused to see how much better I am at mapping already, so hopefully you will be too! This is the same deal as La Banque but bigger and better. It's physically about twice the size and a fair bit more complex with regards to objectives and the like. As a result, you get a ton of notes if you buy a lot of things! Having the notes in your inventory is integral to the system itself working, so hopefully you won't mind reading then discarding a bunch of pieces of paper. I've got plans for a somewhat cooler way to introduce the notes to the player, but you're stuck without for now. This is, of course, bundled with La Banque so all that gold means something now! It'll be on the mission downloader as Chase Mercantile so delete La Banque from your FMs folder because it's obsolete. I tweaked the former mission somewhat, spawning some new guards on expert and implementing a 500G/1000G KO/Kill penalty to your loot total across all difficulties. I also wrote a new briefing that hopefully doesn't show how bad I am at English anymore. It was only ever intended as a tutorial, however, so don't expect crazy difficulty there. There's tons of loot to be had, but even more if you're sneakier about it! The same goes for Chase, albeit far moreso: expert difficulty has pretty much 100% guard coverage, so good luck with that. Erm, what else... oh! I recorded the building process, so if you're curious or just fancy zoning out to some timelapses, you can see the map's construction from start to almost-finished here, although hold off until you're done to avoid spoilers. Note - Noclipping around like a mook will skip triggers that change things based on what you bought. It will completely negate the system in some cases and often brick your playthrough. Don't do it unless you've no desire to be able to finish! - As the note you start with says, you can bag up the loose loot in the vault into bags. Dropping these out of the starting window in the basement or at the alternate loot drop (if you buy it) will net you 3000 per bag, which translates directly into 3 gold for the next mission's asset shop. - Knocking people out will cost you 500 gold on Expert, and killing them will dock you 1000 on Medium and Expert. - Optional objectives will pay you gold immediately on completion. - It is impossible to acquire all of the loot in the map: there are variants of some that get swapped around depending on what you buy. Don't sweat it: there's tons anyway! Cheats Come to the thread because you can't find something? Look no further you casual! Obviously don't expand spoilers if you don't want spoilers. Where are the vault keys? How do I get into Chase's vault? How do I turn off the steam? What about the electrified gate? ...and the gas? Where is the sword? Where is the necklace? Where are the client records? Where are the financial records? Where's Turk Malloy? Look, you made a system I despise. The least you can do is tell me what to buy. Download links The Campaign Available on the in-game mission downloader as "Quinn Co." The Single Mission chase.pk4
  8. The current indie games for me are: Besiege (early access but only in the sense that there aren't many levels, which isn't too important since the physics and building are top-notch: the levels are just there to give you a bit of direction with regards to what to build) Infinifactory (and Spacechem by extension), a game about building production lines that is easily the hardest and most rewarding puzzle game I've played to date. Tabletop Simulator a completely free-form physics-based board game platform. It has its own presets for things like chess and poker, but people create workshop mods for real-world games like Monopoly and Cards Against Humanity, as well as straight-up recreating Pathfinder modules and MtG decks/boards for ultra nerds. There are no rules or restrictions: you get given a bunch pieces, cards, coins, whatever constitutes your game, and then you go at it. There's plenty of anti-griefing measures and the ability to rewind time, so the free-form gameplay isn't as troll-friendly as you'd think. Overall it's really good fun, especially if you get a group together for a tabletop RPG or full game of Monopoly, Risk, anything that takes the best part of a night.
  9. Nah, that system's alright as it is: loot carrying over works fine and is nicely balanced. @Moonbo I actually have something of a love for in-game level select hubs, but last I read:
  10. Yeah, it already gets divided by a thousand: every thousand gold translates to one coin for the next mission. It's a workaround for having a satisfying amount of loot in a bank vault. I anticipated that there'd be some reluctance to replay La Banque again from the start, but if not I'm happy to leave it as a campaign: there are changes to the former mission anyways.
  11. I'm updating each time a tester posts their findings! But no, not feedback about that, feedback about this:
  12. "Wait, wait, hang on, go again!"
  13. Sure, but about the feedback? I'd love to hear from at least a few people, because otherwise I'll be getting complaints post festum.
  14. I could swear that's Thief ambience in the background too, when the guy breaks in and... runs... away?
  15. Got my testers, thanks! While I remember, this is the second map in a campaign. It's only been about two months from the first, so I'm worried that people won't want to replay the first to do the second, but at the same time the money carrying over is a big thing. Would people rather start from the start, or start from this new map with an arbitrary sum of spending cash to use?
  16. It's happening! It's also about twice the size of La Banque so I'm going to need a proper group effort to iron out the jank. If you're free for any good period of time over the next couple of days, I'd appreciate it if you could leave your name. I'll do it by way of first come first serve, so sign up and I'll PM you when I wake up!
  17. I'm surprised that I'm the only one so far to use those shiny loot textures, actually.
  18. It sounds really similar, but that final opening sound isn't. I imagine they just produced the folio with the same process as the LG guys.
  19. I'm not a lifeguard, but one day my ability to swim may well save my life
  20. Yeah, Kyyrma did that exact thing here. I imagine you'll want to ask him any questions you have, but reverse-engineering that map should show you how to do it.
  21. It's about 30-45 minutes and serves to demonstrate how to play the game beyond pressing WASD and clicking your mouse buttons. By all means skip the tutorial but expect to come up against trouble later on. I prefer to do it that way around: I usually skip the tutorials in mechanically traditional games myself, but to then complain in a particular mission's thread that you don't understand game-wide mechanics isn't particularly fair.
  22. Mine does, and you played that already
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