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Posts posted by Airship Ballet
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11 minutes ago, snatcher said:
Perhaps it's just me?
I doubt it! It is supposed to be a recording playing out of a phonograph, so I leaned on the fact that it's subtitled to make it a bit more compressed, putting vibes over everything else as always! I've always respected that in T2 they made Karras' recordings basically unintelligible in exchange for an uncanny vibe, and there it's not even subtitled! So no, definitely not just you, but it's intentional if that helps!
Thanks so much for playing!
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Hey thanks! I'm glad you enjoyed it, and that feedback means the world!
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5 hours ago, McPhisto2051 said:
ps: I looted the secret by accident through the wall... never found it.
I'll have to make it unfrobable in the next version. By accident though? Or by show loot, hmmmmm?
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You're very welcome, glad you enjoyed!
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Oi none of that!
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1 hour ago, datiswous said:
Congratulations!
I just want to note that the quoted text on top of your post is black on a very dark background on the forum's dark theme. So I can't read it. Possibly it still has styling because it is copy pasted? It should be white on dark grey.
That's just so you have to play it to read without eye strain! (I'll fix it when Im back on desktop )
34 minutes ago, Cambridge Spy said:Got everything, except...
It's a secret!
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QuoteLast week, I got a letter. I’d been staying at an inn on the river, laying low under a fake name after the Braeden job. It had been dark for hours, and I was dozing in a chair when I heard a tap at the window. A crow had landed on the windowsill, and it went ballistic when it saw me; started flapping, cawing, making these rasping noises that almost sounded like words. I was about to shut the curtains on it when I saw a roll of paper tied to its leg. It was written on fine paper, no watermark, fancy but indistinct handwriting and, of course, no return address. There was my name, above a polite request laden with threatening subtext.
I was, in no uncertain terms, being hired to do a bank job.
'ello!
As you may be aware I spent the first week of this month remaking La Banque Bienveillante, the first mission of my Quinn Co. campaign I started almost a decade ago. Well, with the help of a bunch of lovely beta testers over a month of feature creep, it's now done!
I've made a new topic rather than necroing the old one, because I feel it's come along enough now that it is, essentially, a whole new mission made in the spirit of the original. The goal is to eventually make the existing missions obsolete and put this new campaign in its place, but when that happens I'll include a link to the old .pk4 in here for posterity, since I don't believe in deleting work entirely no matter how mediocre it was! To that end, can this please be entered into the mission downloader as a standalone mission? It can then replace the existing Quinn Co. once the second mission is out, thanks!
This is a small, short and sweet bank heist that sets the stage for the larger--and much more difficult--campaign in the works. It's mechanically stripped back a little from the initial release, since I feel I got a bit carried away. It is, however, far prettier as well! Your objective is, of course, the vault, but you can take on extra jobs for people to make money on the side; while the vault gives you money to spend in the next mission's shop, it doesn't count towards your overall loot objective whereas optional jobs do, so it's up to you if you'd rather almost empty the place to make ends meet, or take on extra work if you're less inclined to go hunting for shinies!
Screenshots
Thanks
Big thanks to all the lovely beta testers without whom the mission would probably fail to run!
Acolytesix, Datiswous, jaxa, madtaffer, Shadow, thebigh, The Black Arrow, Wellingtoncrab & wesp5
And thanks to everyone who's continued to contribute to the project over the years - I've come back and there's so much more fantastic content to play with!
And thanks to you! For playing! I'd love to hear what you think, and feel free to notify me of any issues - provided they're not game-breaking, they'll be fixed when Quinn Co 2 comes out soon! (tm)
Download (.pk4)
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Yeah well my Dad works at Microsoft and he said my theory is airtight so.
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I see whatcha mean, but I was thinking less about immersion and more about UX. I think it's something that's carried over from real-world buttons: my PC won't turn on until I release the button, nor will a lot of them that you find in a car's cockpit, for instance. Things that toggle want you to consciously press and release, maybe in case you don't realise you've turned on something that would get hot or drain power if unknowingly left on.
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In my experience games tend to have toggle bindings only apply on key release, never really thought about why but it's the way it is and it's the way that feels right to me! It's good to have options but saying one is objectively better or whatever is silly.
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The floor is lava: you're prohibited from saving unless you're up on the furniture
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1 hour ago, Obsttorte said:
The ignore feature is really funny. It is as if you were talking with a ghost. (A really annoying ghost )
Sure are a lot of newbie darkradiant questions in here.
(sorry for the minor artifacting, I had to use mario paint to bypass the forum's draconian image limitations)
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Yeah, I was going off the thread title, which seems not to be in the spirit of the actual quote in the post.
I do think bashing doors open is a great dramatic tool that makes the player feel cool, urgent and dynamic, and does have a place in the rare cases you're being pursued without save scumming.
Opening doors faster without bashing is a good idea, and having them close behind you would be handy, but as with anything automatic in games like this a timer would probably be too quick for some people. Maybe auto closing when the player is x units away from the door in any direction after frobbing? It would work either way when being chased, because at present AI stop for a calendar month to open doors.
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Hunt Showdown lets you immediately open doors while running by melee bashing them, easily the most satisfying (and loud) thing to do. Can't do it by accident that way, but I think it'd be less useful in TDM.
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Be honest, did you just post dogshit artifacted images so that somebody would say "yo those are dogshit artifacted images" and you could bust out this whole spiel about your 100% organic non-GMO 0% body fat computer, and how unlike the other girls you are? Because I can just press print screen and ctrl+v without leaving this page and hey presto
a full-res screenshot that's small enough to fit in the forums. But hey now we have a whole thread about it, so that's cool.
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How does TDM run with the read/write times of your magnetic tape drive anyways? Can we add an IBM 2401 to the minimum specs?
6 hours ago, Nort said:it's not going to get me to download something that I don't need, which will take up more space on my drive, and which I guarantee will take longer to load than MS Paint
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37 minutes ago, lowenz said:
"Go rob the First City Bank and Trust, taffer!"
Why don't you pass the time by playing a little solitaire?
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ooo I zoned out in a camp chair to the whole thing and almost fell asleep, hope there was nothing subliminal in there
rode nt usb gang
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6 hours ago, Acolytesix said:
Ok, I found some issues...
Thanks for the feedback, it's like gold dust! Keep an eye out over in the beta testing thread if you wanna peep the next revision.
9 hours ago, The Black Arrow said:I was wondering as to what happened to you, you make some great missions, I was actually hoping you'd come back.
My wishes came true! And it is also almost my birthday!Oh sheesh, I'm blushing, really! I appreciate it, but now I feel like an absentee
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Well now ya jinxed it.
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12 minutes ago, Acolytesix said:
This is driving me nuts! Sorry about the delay. Trying to upgrade my xfinity to 900mbs, but it only gives me 118mbs, so most of everything won\t work. Just like my keyboard for some reason. Anyway, I\m in for testing. This speed issue should be resolved soon.
Ha no worries! I just moved out into the sticks and Elisa--the only ISP that serves in the frozen wastes outside Oulu--have tried 3 times to install a line in the past month, but here I am on data and Molyneuxian promises. No rush at all!
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Thread is up, hello and thank you to everyone who can help, and just hello to everyone who can't! It's an open beta, so if you're reading this and the mission isn't out yet, by all means come and bully me about my mission. don't actually do that please be gentle
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Hello it me! ("Who?") Yeah, no, I know.
Seven and a half years after it hit the shelves in all major retailers, La Banque Bienveillante is getting a vanity-fuelled makeover, because I've had seven and a half years of working on other projects (sorry) and felt like it was time to actually finish this bank job campaign I started. To that end, I've rebuilt the first mission from the ground up. It's still only quite little, being the first mission in a campaign, but there's a lot crammed in that needs breaking!
DarkRadiant tells me I've put in 20 hours in the last 3 days which cant be right, right? Well anyway, I need to scatter some readables and wire up some objective logic, then re-figure out how to pack up missions and it'll be ready to go some time tomorrow.
If that sounds like your scene, let me know here!
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Fan Mission: Quinn Co. Part 1 - La Banque Bienveillante (Remake) by Airship Ballet
in Fan Missions
Posted
I used a walkman for the button sound, so you're not far off!