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Airship Ballet

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Everything posted by Airship Ballet

  1. "Sheyald daown!" Aw imagine a Dylan Moran to go with her. They'd be the cutest clandestine alcoholic junkie duo.
  2. Ahhh, well done! Really it's only fair that Briarwood topped a 2-week speed build, it's certainly more deserved
  3. Speak for yourself! I think they just wanted to try out a different art style with the briefing. Very Mark of the Ninja. You could probably put it alongside any cutscene from Alice Madness and play snap with the shots. Still, now I get to play as Aoife Duffin in a fancy suit and I couldn't be more hyped.
  4. Unless someone who knows directs you to the file itself within the 20 minutes I'm about to be out for, I'll rip it for you when I get back.
  5. With my messy planning style it'll probably end up looking like those fictitious alchemical journals you get dotted around the intertubes, so close enough!
  6. So I took a train down to the Manchester Christmas Markets yesterday. I spent most of my time buying lunch again and again as I kept getting drawn in by the smell of a million and one fresh German excuses to eat too much meat at once on a bun. One thing I did bring back with me was an awesome hand-made book. It's loosely bound in leather and contains really pulpy paper, so much so that I could write creepy stuff in it and convince a museum it was centuries old. New TDM sketch book? I do believe so! Picshoors
  7. Just the latter two. I'm not a fan of polls, but it was a neat deadline and a fire under the chair to produce something in a short time span. In other words don't expect my other fms to contain a poll unless it's a contest-exclusive-speed-build-type-deal.
  8. yurrrrr darkmooooooooood
  9. Really good points, matching my sentiments exactly save a few omissions. Since this whole post is a spoiler I won't bother hacking it up with spoiler tags and instead warn as much. Anyway, the synthetics got really dull towards the middle of the game once you got back onto the station after you get jettisoned. It got to a point where I really didn't care if I got spotted, and instead just took a few slams against a wall and ran on ahead. With the threat of the xenormoph temporarily gone I got completely taken out of it, because I just didn't find them threatening at all, and got sick of how sensitive they were to my presence. The moment I took a step within their hearing radius and they said they were going to investigate I bolted past the lot without trouble. The whole section from the jettison to the power core was ass. That said, holy shit the power core was an impressive piece of level design. It felt really, properly sublime, it's just a shame it was filled with more crappy synthetics. On a similar note, after getting the flamethrower I simply cheesed it. I would sneak around until the xenomorph happened to drop down in my way or I simply didn't feel like sneaking. I'd then immolate it the once and sprint to the objective, then usually go through a loading screen before it managed to come back. It's fair enough that once it knows you're there it keeps trying to jump up on you, and I felt a reflection of the rivalry in the movies as it kept silently dropping behind me and trying to surprise me, only to have me turn around and pwaf it back up into the vents. Twitch shooting experience really paid off, and while it was great fun reacting to its various guerrilla tactics I definitely felt like I'd cheated the game. It wanted me to sneak but at the same time if the alien got in the way I could get it out of the way with no trouble and move on before it could react, so I did. I dunno, I like that you can do that but I shaved hours off the playtime and rendered the xenomorph(s) really quite pathetic. The ending sequence was garbage, too. The long, uneventful space walks were visually appealing but ultimately pointless. The capture at the very end was something I expected but much further back in the game. It really felt like they realised they'd forgotten the obligatory capture/facehugger sequence and really it resulted in nothing but a bit of environmental hazard gameplay and an irritating run-in with a horde of facehuggers which, while easy to kill, meant going back a fair way on the back of a single slip-up. The game's strongest point was definitely the beginning. If they'd found some way to keep it properly fresh and given the player a few more ways to approach the situation built into the levels rather than that half-hearted power management mechanic and a few distraction items, I'd be complaining less. When it comes down to it, it was great and I'd recommend it, but I beat it in a day and properly enjoyed maybe 40% of it, up until the end of the jettison section at which point it went downhill fast. The remaining 60% stayed strong in terms of visual level design but weak in enemy design and level design as far as gameplay went.
  10. "It's hard for me to listen to [...] it's just noise" is not the same as "that doesn't appeal to me." Both are "blunt" but only one is reasonable. Just think about what you're going to say and how it can be taken. No matter how altruistic or hard-working you are, you're not exempt from having simple good manners with anyone and everyone you're on speaking terms with. When you get a reaction like that to something you said you should start questioning yourself and probably apologising for good measure.
  11. That's fair. I'll keep that in mind when I'm revising it come the next map
  12. "Hard to listen to" isn't matter of fact, it's just rude and not even true: you just didn't like it. Even if it weren't as good as it is, even if it was just static, I'd never tell someone who'd produced something for me in their own time and for free that it was "just noise". Calling it "water under the bridge" while somebody is clearly pissed off is just insult to injury.
  13. I mean Biker may or may not like it, and he also may or may not lack the ability to think about how what he says sounds before he says it but I think it's rad. It really reminds me of the morose snowy music from Daggerfall. I'ma use the shit out of it if you wouldn't mind.
  14. That would be твою мать (tvoyu mat'). It means 'your mother', basically, though it's not used in the same context you'd say it in English, and I think it's more common to say "yop tvoyu mat'" which means 'fuck your mother', both of which just mean 'fuck you'. There's a ton of Russian phrases that mean completely different things but all fall into the 'fuck you' net. here'saguardgoingbeastmode http://www.youtube.com/watch?v=c7oKj-ScjBI&feature=youtu.be
  15. Tut tut smack Why not ask about Sevastopol's security protocols? smack
  16. The only part that I ever died consistently in was because the assholes wouldn't stop dropping down in the middle of the route I had to go down, and I was out of flamethrower juice.
  17. Mm, I do that anyway since Audacity just defaults to the highest possible without clipping when amplifying. I was just working quietly and exported that as a test to see if it was the kind of thing Biker was after. Github certainly works too, just anything that can mimic the file structure. The only reason I prefer Dropbox is because it comes with shell integration by default, unless Git does too.
  18. Yeah, I work on a low volume because I'm a delicate little flower prone to headaches for days. The sample rate was just audacity's default for .oggs, found the quality setting when exporting though. Same files but better quality are here. If it's the kind of thing you had in mind I'll happily make more. Yah, though lacking one I was planning on making a thread for my stuff with an unlisted dropbox folder that people can pilfer at will without having to ask. I'll stick custom sounds and whatnot in it as well as anything mildly interesting that's worth prefabbing from my missions, as well as any prefabs I make on their own. I have like 30 container prefabs just languishing in my game folder that I made while bored, for example.
  19. How's this kinda thing?
  20. It's intentional. I had a cliché dirty record effect originally but just decided to make it grungier, bearing in mind I was completely aimless in making it and fancied experimenting Both something I'd use in a map, definitely.
  21. I made this to pass a couple minutes after Kyyrma reminded me how fun it is to make ambients; if it were more melancholy and less desolate it'd probably fit into the Bonehoard Anyway, the majority of 'mansion' music used in the Thief series is either those low, droning hums, a hum accompanied by a twinkling sound or just straight-up horror ambience that's really quite spooky when isolated. It's hard to tell what you mean by 'mansion' music, as when I think of it, I think of quiet, drawn-out strings. That said, you don't want anything melodic, so I'd distort the strings beyond recognition like I did with that ambient up there, but then you'd say it fit a cave or something instead. It's hard to imagine anything fitting in a mansion that doesn't fall into either of those categories, so I'm stumped.
  22. I keep two different TDM installs: one to map with and one to test packaged .pk4s with. There was an inconsistency between xdata because I'd been working entirely out of the FM install and accidentally overwrote it with the mapping one, so the briefing got erased. I had it re-upped since though, so it's back.
  23. Very well-put, thanks I've always been of the belief that all rooms should have a purpose, even if it's a single piece of loot. Empty rooms just sap the soul of someone who went to great lengths to get in there and now has to leave empty-handed.
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