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Posts
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Posts posted by Airship Ballet
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- Design - Merry
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Obsessively. Harkens back to arena shooters of yore, and I'm hooked. Team Fortress and MOBAs have always irritated me because you have to have a good team to win, and people nowadays find it quite literally impossible to cooperate in any way, shape or form. Something about the introduction of competitive leagues with games like CSGO has brought out the worst in everyone's internet ego, to the point where they can't even help but flame their own team if it's in a competitive environment. With Overwatch--if you're flexible enough--you can carry entirely on your own by changing characters as the situation requires. 'course people will still have shitty attitudes, but at least you're having fun.
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Aw, thanks Melan even if it is only because you couldn't choose the millions of better mappers.
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nobody asked you
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Has cameos for everyone in the community but me. It's really not worth the download.
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Made a pack of ten nifty wall lights to add some variety to what's already there!
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it's sofa king good though
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Depends on how offended on principle you are, but you can play fine with lighting on low until it's patched. If you're all "rar rar fuck them got my money back" then that's cool too.
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Cool.
Thanks!
Not a problem!
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Well exactly, it's just a fairly dingy place to crash
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seems a bit too much of a high class establishment for that.
Y'mean other than the thieves using it as a staging point?
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I can go with some more modular building if that means a higher frequency of mission releases.
I could pump these fun little things out every week, but it'd never be anything adventurous!
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Is there any significance to the book you can steal from the Inventor? Or is it a relic left from Quinn Co.?
Oh, whoops. Like I said, it was going to be a Quinn Co. mission. That was a side objective at one point. I'll take it out when people are done finding things to fix.
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But really, two weeks? A lot of good content for that kind of building time.
Yep! The modulars took two days, building everything with them only took one, and after that it was just a fortnight of scattering decorations and building the exterior!
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Like two amnesiac peas in a pod. Do you guys play golf together at the country club, rant about the youth between holes?
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Excellent. Looking forward to you pumping out another in two weeks time!
Hah! That's only counting days spent working on it. I actually started it 5 months ago, then worked on it for a fortnight, then didn't touch it for nearly half a year. I just jump around a lot between all my vaguely productive hobbies to avoid burn-out on any one thing, but never really found myself in the mood for finishing this specific mission until last night. I'm awful, I know.
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Workin' alright for me! Maybe try re-downloading?
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I'm still alive!
The Smiling Cutpurse
ScreenshotsI've been hired to break into a modest inn--locally dubbed the 'Smiling Cutpurse'--an inn located in a wealthy part of town. Stealing sleeping guests' valuables is amateur work, a deed done by the desperate to pay their rent, so when I was asked to take this job on, I refused. The client expanded on their offer, however, and detailed the presence of a repository, a store room for valuables.
Title: The Smiling Cutpurse
Theme: Inn
Release: 2016/03/25
Mapper: Airship Ballet
Special thanks: Oldjim, Baal and Phi for beta testing this forever ago!
Build Time: ~2 weeks
This mission has been finished for ages, but I always intended to take it further. This was supposed to be the first half of the third Quinn Co mission, but I ended up disliking how the two came together, so decided to make this its own standalone mission and to go and work on the next Quinn Co. I forgot all about this for the longest time, and only last night came back to tie up the loose ends and make it into its own mission.
I made the mission itself as a proof of concept for completely modular architecture. Every wall, floor and ceiling inside the inn is part of a prefab. The rooms, corridors, all of it is modular. I realised how easy it is to create huge areas within minutes, and ended up with a space big enough to accommodate a proper mission. It's turned out pretty well, I think!
It's a standard mission, nothing too special. Sneak around, steal things, have fun! As always, let me know of any problems you find, and leave feedback anyway if you're feeling helpful!
Cheats
I'm already infamous for unfair hiding places. There's no shame in being stumped! I'm totally judging you though. Obviously don't expand spoilers if you don't want spoilers.
Where's the vault?On the ground floor, to the right of the reception.
How do I get inside?The trail starts with a key in the office behind the reception desk.
And?The next key is in the owner's office, inside a cabinet.
...go on...The final key is in the noble bedroom upstairs.
Where, though?On the floor behind the left-hand side of the bed.
But how do I leave?Either the sewer behind the bar or the attic in the owner's room.
Where's the sewer key?Beneath the kegs behind the bar!
Download links
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You can just add any exe to Steam, it's nothing official.
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No all I/we gotta test is to add people into voice chat while I'm streaming, whose up for some of that this evening..?
I am adamant that my dumb baby voice will never be broadcast over the internet.
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I think google is probably how I learned 99% of the overly specific, fancy English words I know. Also yes, there's a walkway around the whole hall, with a door to a front yard balcony above the front door.
WRT the lights, I'd probably insist against them going in the mod since they're so anomalous.
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Outrageously anachronistic lighting!
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Yep! I'm still just pouring out lights at random while working on this map, so whatever occurs to me in the process gets made, cool or not.
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[deleted]
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Fan Mission: Chase Mercantile by Airship Ballet (2015/02/04)
in Fan Missions
Posted
That was a lil sump'n to say thanks for playing.