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ezze

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Posts posted by ezze

  1. Archlinux works very well for a rolling release distro. If you want to customize your system exactly the way you need and want current software updates as soon (nearly) as they are available, Arch is the way to go.

    You have to do everything yourself but it is very well documented and much simpler than other distros.

     

    But be aware that, because Darkradiant is not in the repositories, it has to be built again everytime the Arch package manager installs a new version of boost. ;)

    Boost indeed has the bad habit of breaking everything every few months. For TDM and Darkradiant I suggest to simply use Wine. It is the best way when the developers are mainly in Windows and the gnu/linux build is manly a side effect.

     

     

    There are times it seems you guys get more joy from playing with the OS than anything you run in the OS :P

    This is what I think when I see people using Windows...

  2. I double checked and I think it is worth checking it out.

     

    Please, download this package, unpack it somewhere, inside the id1 directory are mp2_prerelease_normals-high.pk3, and mp2_prerelease_textures.pk3 files.

     

    The textures should be big enough (1024 or 512px usually), but it seems there aren't all normal maps. But the notes in the readmes make me think they are in the other packs.

  3. There's also the issue of the nature and extent of the heavy modifications that have been made to the Unreal 3 engine, as well as the proprietary 3rd-party applications and plugins worked into it.

    Those are self-imposed issue. So from our point of view they are not an argument.

  4. I don't really understand... In the 1998 Thief shown the world how to do a stealth system, you can add refinement, technological gadgets (for example, shadows won't help so much if an enemy has infrared vision... on the other side Predator movie comes to mind) and many variants. But the basic idea is: visibility via light gem, sounds from surfaces.

     

    How can you go wrong? Morrowind is a another example, the hiding system is crap and the game is four years newer. It seems lots of developers say: --I can do better-- but they do not think why it is actually better and so actually do crap.

  5. I just compiled (the code) the game and I started playing the Tears of St. Lucia. I was not expecting an angry guard when I was outside, but a hammer carrying guy run towards me.

    Quickly I understand he cannot hurt me, he strikes his hammer but always misses. It is the same when I try to defend with the sword: I cannot hurt him.

     

    I tried in the Training Mission arena and it is the same, but interestingly broadhead arrows and stones (or what ever the guard throws at you when you are not reachable) works fine.

     

     

    Is that a known bug? What can I try? Now I see if it happens also with the last trunk version. Edit: it does not help, same behavior.

    It is really annoying, because as far I can see not even the blackjack works...

     

    Edit: it seems there is no hitting at all. I cannot strike walls or objects either...

     

    % uname -a
    Linux pendulum 3.12.6-1-ARCH #1 SMP PREEMPT Fri Dec 20 19:39:00 CET 2013 x86_64 GNU/Linux
    
    % g++ --version
    g++ (GCC) 4.8.2 20131219 (prerelease)
    Copyright (C) 2013 Free Software Foundation, Inc.
    This is free software; see the source for copying conditions.  There is NO
    warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
    
    % glxinfo| grep '^dir\|^Open'
    direct rendering: Yes
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce GTS 250/PCIe/SSE2
    OpenGL core profile version string: 3.3.0 NVIDIA 331.20
    OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    OpenGL version string: 3.3.0 NVIDIA 331.20
    OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
    OpenGL context flags: (none)
    OpenGL profile mask: (none)
    
    % sudo lshw -short
    H/W path		 Device  Class	   Description
    ================================================
    					 system	  P31-ES3G
    /0					   bus		 P31-ES3G
    /0/0					 memory	  128KiB BIOS
    /0/4					 processor   Intel(R) Core(TM)2 Duo CPU	 E8400  @ 3.00GHz
    /0/4/8				   memory	  64KiB L1 cache
    /0/4/9				   memory	  6MiB L2 cache
    /0/19					memory	  4GiB System Memory
    /0/19/0				  memory	  2GiB DIMM 800 MHz (1,2 ns)
    /0/19/1				  memory	  2GiB DIMM 800 MHz (1,2 ns)
    /0/100				   bridge	  82G33/G31/P35/P31 Express DRAM Controller
    /0/100/1				 bridge	  82G33/G31/P35/P31 Express PCI Express Root Port
    /0/100/1/0			   display	 G92 [GeForce GTS 250]
    /0/100/1c				bridge	  NM10/ICH7 Family PCI Express Port 1
    /0/100/1c.1			  bridge	  NM10/ICH7 Family PCI Express Port 2
    /0/100/1c.1/0	enp3s0  network	 RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller
    /0/100/1d				bus		 NM10/ICH7 Family USB UHCI Controller #1
    /0/100/1d/1	  usb1	bus		 UHCI Host Controller
    /0/100/1d.1			  bus		 NM10/ICH7 Family USB UHCI Controller #2
    /0/100/1d.1/1	usb2	bus		 UHCI Host Controller
    /0/100/1d.1/1/1		  input	   USB Device
    /0/100/1d.2			  bus		 NM10/ICH7 Family USB UHCI Controller #3
    /0/100/1d.2/1	usb3	bus		 UHCI Host Controller
    /0/100/1d.3			  bus		 NM10/ICH7 Family USB UHCI Controller #4
    /0/100/1d.3/1	usb5	bus		 UHCI Host Controller
    /0/100/1d.7			  bus		 NM10/ICH7 Family USB2 EHCI Controller
    /0/100/1d.7/1	usb4	bus		 EHCI Host Controller
    /0/100/1e				bridge	  82801 PCI Bridge
    /0/100/1e/2			  multimedia  SB Audigy
    /0/100/1e/2.1			input	   SB Audigy Game Port
    /0/100/1e/2.2			bus		 SB Audigy FireWire Port
    /0/100/1f				bridge	  82801GB/GR (ICH7 Family) LPC Interface Bridge
    /0/100/1f.2			  storage	 NM10/ICH7 Family SATA Controller [iDE mode]
    /0/100/1f.3			  bus		 NM10/ICH7 Family SMBus Controller
    

  6. Found! It seems in my system there is no int128 when compiling with -m32!

     

    % cat a.cpp
    #include <iostream>
    #include <limits>
    
    int main() {
       std::cout << sizeof(__int128_t) << "\n";
    }
    
    
    % g++ a.cpp
    % g++ -m32 a.cpp
    In file included from a.cpp:2:0:
    /usr/include/c++/4.8.2/limits:1405:35: error: template argument 1 is invalid
        struct numeric_limits<__int128>
                                      ^
    /usr/include/c++/4.8.2/limits:1479:44: error: template argument 1 is invalid
        struct numeric_limits<unsigned __int128>
                                               ^
    a.cpp: In function ‘int main()’:
    a.cpp:5:25: error: ‘__int128_t’ was not declared in this scope
        std::cout << sizeof(__int128_t) << "\n";
                            ^
    %
    

     

    It cannot be possibly just me...

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