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Everything posted by Carnage

  1. Cheers for your comments guys. Too bad that there are always a few people that think it's necessary to flame. I'm glad that the community is very polite (except for this dude) and totally support it to keep it this way. Shouldn't be too difficult I reckon. Lets get back on topic again
  2. Thank you for your nice comment, makes it worthwhile to continue with the story @ Pigtailsboy: Sorry, I know it's very difficult to find some secrets and will certainly change that in part 2. For now all the solutions are located in this forum and on ttlg as well. That the gate is hard to open is something I couldn't really fix, maybe it was a TDM thing or just my lack of experience. I really wanted the player to open the gate, otherwise it wouldn't make much sense having one. I'm learning as I go, so expect a much better part 2
  3. Thanks for this great release GC, I'm really looking forward to play this one. I think I'll have to lock myself in my room for a week with all these wonderful FMs
  4. It's amazing to see what great skills y'all have together. I hope one day I'll be able to create something close to it. Another FM I'm really looking forward to play. When this campaign will be released it's going to be another huge step to let other people know about TDM. Great job so far, keep up the good work, but I don't need to tell you that of course
  5. As far as I know you can't do it ingame. The only thing that comes to my mind is to open the pk4 file and alter it yourself, but you would have to know a little bit about how it works. If you don't know anything about how everything is packed then I wouldn't try messing with it. I agree that a few fonts are really difficult to read for none native English speakers and even for native I recon.
  6. Thanks Stumpy for adding another FM to the counter . Can't wait to play it when I eventually get back home. Might have to lock myself up in my room with all the FM's still planned to be released. Great job!
  7. Thanks for the kind words. Note: For some reason I couldn't sign in for a long time and wasn't able to participate in any conversations. I'll participate as much as I can now but I'm still travelling, so sorry if I don't answer in a while.
  8. Sonosuke would have certainly done that if the models were available but unfortunately that's not the case yet. Regarding that all the FMs are great, they just are . But still there are missions that are golden and others that are not, but still great of course. You really have to pay attention to the little details and the whole atmosphere of each FM, but the overall quality of the FMs is great.
  9. I think this is a good idea as well. There are a lot of mappers that would like to work on FM that is based on an existing theme, but don't want to be connected to a project. A project is still a good idea of course, but not only just that. I decided a few days ago that my first FM, The Sons of Baltona, is the start of a continuing story. I'm planning to add small bits and pieces about the world the player, Carlos, lives in, in each FM. So after The Sons of Baltona series is finished, the story will continue.
  10. Thanks a lot, now I don't have to gamble with colour settings anymore!
  11. Great mission, think I played it for at least an hour! Completed all the objectives and then I got the same prob like the others with the objective. Still a very good mission and it's amazing how you guys are able to create a wonderful atmosphere. I'm looking forward to the next set of missions.
  12. That's why I added a challenge . I found it a bit awkward not to place any light switches, otherwise I might had to add in the readables that Lord Nelson couldn't pay his electric bill because he couldn't switch off his lights . A main power switch would have solved that problem of course but we learn by mistakes don't we .
  13. Yeah I know and I think that will be implemented in a future TDM release, at least I hope so .
  14. If that still doesn't do the trick you can always cheat by using tdm_show_loot, but that shouldn't be necessary in a mission. I'll certainly lower the difficulty in my next FM.
  15. Yeah it certainly is very impressive, especially if you think about the fact that this version is a 'beta'. It can only get better, and I'm really looking forward to it. I hope an FM with zombies and the like will be released soon. Wonder how scary that will be in TDM . Will there also be ghost like models in TDM by the way? They are really amazing for story telling and creating a scary atmosphere IMO.
  16. As far as I know I told in the briefing where the secret entrance could be found, didn't I? At least that was what I wanted to do but I don't know for sure if I did . Besides that, I didn't want to make it too easy because the garden itself was quite small and the grating was the most obvious way in, IMO of course . I'll certainly decrease the difficulty of the secrets in the future, because I do want that y'all enjoy playing a mission. Thanks for your clarification about the crash stumpy .
  17. Lots of thanks! I never actually finished it because it crashed on my PC and my quicksave was then corrupted. Now I can finish and learn from it
  18. Would it also work if I placed loose bricks in a floor and let it support by a moveable wooden board, which is support by moveable support beams? So removing the support beams would let the wooden board go down and with that the bricks as well?
  19. Is it possible to let a wall, which is composed of loose bricks (like in the FM Trapped!), fall apart by a swaying object (like a huge stone or tree trunk)? So the wall will collapse when it is hit by an object.
  20. A really good FM Bikerdude. Performance was very good outside on my rig, which still is a single core. Creating an immerse atmosphere was done very well and I really liked to roam around. I had to get used to the fact that loot wasn't everywhere, but that's the same in real life. Although I agree that one wouldn't tell anything about a secret in a readable, but you sometimes have to go for enjoyment because no one likes to search for too long because it downgrades the fun a bit. I left a small clue in my FM and players were still searching for a long time. I didn't notice anything awkward, other than the things that were already mentioned. Story was good and I liked the readables that were spread around. Nice job and I'm looking forward to more
  21. Reading all your comments you totally convinced me to look at it the other way around. In the end it just depends on the community to vote in a fair way, and seeing how mature this community is communicating with each other, it really shouldn't be a problem. Regarding the end date, I agree with Springheel, which gives everyone enough time to play all the FMs.
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