Carnage
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Posts posted by Carnage
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A really nice FM, great job. Almost got all the loot. Enjoyed sneaking around the streets. Maybe it would have been nice to have a few more buildings that you could go an explore. Didn't get the FPS drop. By the way is it me or is there a speed increase in TDM 1.02? Even with Heart of Lone Salvation I didn't get any FPS drops and I'm still playing with the same settings.
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Wow what a comment
. Well don't be ashamed I love lengthy comments
. About the secret entrance, how you found it is how it was meant to be, but yeah not everyone plays in the same way. The first gate was a fault on my part. I kinda forced the player to do it in one way and for some reason this gate was really difficult to frob. Certainly won't make that same mistake again
. One of my beta-testers told me that he found the way around the mansion too easy, so I changed that and as long as the player won't be caught there is no issue. If you do, all hell breaks lose and you get a major FPS drop. There are still quite a lot of players that have low spec PC's, so the next part won't be the same. Yeah there are quite a lot of players that like the little details so I'll try to do my best in part 2. As far as I know it still isn't possible for guards to switch the lights back on. About the forced kill. In the beginning before I started building I was thinking about creating a story with your decissions having an effect on the flow of it. That would mean that you would have the option to kill nelson or not and that in part 2 you could download one that continues the story with you killing nelson and one without. Because this was my first ever FM I decided to take it back a step cause just finishing this FM was already an effort. It's possible that I will do something like that in a next campaign. But now I had to make a decission and for the story it was necessary to do it like this. Part 2 is still a while away. I just came back from a backpacking trip and are now playing all the Fms that have been released
. I have on paper how I want to build the FM and most of the readables are done. Now I just need to start building
. I can't say when that's going to be but I will eventually. I don't know if I'm going to remake part 1. In the end I kinda got fed up with it and I don't know if I'll be able to motivate myself to work on a FM that has already been released. Of course there's a lot that can be improved but there will probably be just a handfull of people that are going to play it again. I rather spend time on new missions than on an excisting one. But never say never, if or when I'm an expert with Dark Radiant it might be really easy to do it
. I never get a write flash by the way
, but like I said I love lengthy comments so just be odd
:P. Can't complain about the weather though, it's finally sunny for long periods here
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You travel a lot! now THAT is a good hobby
I have never left my country.I always wanted to meet/live in a really cold place. I like the winter here, it's nice, but the summer simply kills me! It's so hot I can't work or even relax (even sleeping becomes a challenge)
If you get the chance you really should. It's so great to discover the amazing things that are in every country.
@ Mr Lemony Fresh: I've already been to the Blue Mountains but didn't go to the caves. Didn't even hear of them otherwise I probably would have went there. I did some caving in New Zealand though
. Apparently there's a bush fire in the Blue Mountains at the moment. -
I'm Raymond from the Netherlands, 24 years old and finished my bachelor in marketing and sales. I've been working at a gym as a fitness instructor for 9 years and at a marketing department of a monitoring software company for 8 months. I've been doing judo for 10 years (brown belt) and do quite a bit of fitness (suprise!). Apart from that I like to watch movies and play games (not only computer). I've got almost no experience at all in creating mods/fms, my mission for the christmas contest was my first try. I also like to travel quite a bit. I studied at the University of Oklahoma for a semester (go sooners!!) and did my internship in the UK for 5 months. At the moment I'm backpacking in New Zealand and Australia.
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Cheers for your comments guys. Too bad that there are always a few people that think it's necessary to flame. I'm glad that the community is very polite (except for this dude) and totally support it to keep it this way. Shouldn't be too difficult I reckon. Lets get back on topic again

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Nice story - I especially liked the Anderson\Elisabeth thing. Thanks for this little pretty mission
Thank you for your nice comment, makes it worthwhile to continue with the story
@ Pigtailsboy: Sorry, I know it's very difficult to find some secrets and will certainly change that in part 2. For now all the solutions are located in this forum and on ttlg as well. That the gate is hard to open is something I couldn't really fix, maybe it was a TDM thing or just my lack of experience. I really wanted the player to open the gate, otherwise it wouldn't make much sense having one. I'm learning as I go, so expect a much better part 2

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Thanks for this great release GC, I'm really looking forward to play this one. I think I'll have to lock myself in my room for a week with all these wonderful FMs
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It's amazing to see what great skills y'all have together. I hope one day I'll be able to create something close to it. Another FM I'm really looking forward to play. When this campaign will be released it's going to be another huge step to let other people know about TDM. Great job so far, keep up the good work, but I don't need to tell you that of course

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As far as I know you can't do it ingame. The only thing that comes to my mind is to open the pk4 file and alter it yourself, but you would have to know a little bit about how it works. If you don't know anything about how everything is packed then I wouldn't try messing with it. I agree that a few fonts are really difficult to read for none native English speakers and even for native I recon.
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Thanks Stumpy for adding another FM to the counter
. Can't wait to play it when I eventually get back home. Might have to lock myself up in my room with all the FM's still planned to be released. Great job! -
Things I like to add are related to the mission's layout and the objectives:
Layout: Where does this Alice person live? She is referred to as "the lady" and doesn't even have a single private room in the whole mansion? If Nelson really wants her to stay with him he wouldn't treat her like this. Even Elizabeth has a seperate room for herself.
When it comes to function I think some rooms were in the wrong place. The Armory would have fitted better on the ground floor (propably changing places with the office). The cell definately belongs underground IMO and the secret entrance really opens up that opportunity.
Concerning mission objectives: When you discover your dead buddy you get the "kill Lord Nelson"-goal. At the same time the "do not kill anyone"-goal stays active. While it works in the mission, my real life logic still fails to comprehend how I am supposed to kill someone without killing someone.
I think the kill goal buried some great opportunity for nice twists in the story. When it's about revenge: why not let that Nelson person live and teach him lesson? According to his journal Alice is his weakest point. He got involved in crime, even murder, just because he's in love with her. And he doesn't want her to find out. While playing I wished there would be a room of hers where I could drop some kind of evidence.
I'm looking forward to the next part of this. The author seems to be on a good way.

Alice lives with Nelson, so they sleep in the same room. Man and wife should live together right?
I agree with the room placement, too bad I didn't think of that.
About the don't kill anyone staying active is something I couldn't change, I certainly wanted to. Don't worry about the story, there was a reason that you killed him, you'll find out later
. I already completed the whole story, I just have to build the missions.Thanks for the kind words.
Note:
For some reason I couldn't sign in for a long time and wasn't able to participate in any conversations. I'll participate as much as I can now but I'm still travelling, so sorry if I don't answer in a while.
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I found the architecture (all theses small caches ready for servant who want to steal from their master) rather strange and some rooms might had more npc
I'dd love to have seen the wife in her room or wandering from her room and the baby cot as example...
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(damn I'm starting to say that all FM were great... my opinion seems rather pointless... but I actually really think all the mission I played were great (I guess thats what happens after you've tried thief3...)
Sonosuke would have certainly done that if the models were available but unfortunately that's not the case yet.
Regarding that all the FMs are great, they just are
. But still there are missions that are golden and others that are not, but still great of course. You really have to pay attention to the little details and the whole atmosphere of each FM, but the overall quality of the FMs is great. -
I guess my overall opinion is that the setting should grow organically, rather than some big project to define it. Let the setting grow in bits and pieces, by mappers who have something interesting to offer, instead of trying to shoehorn missions into serving as 'chapters' in a setting encyclopedia.
I think this is a good idea as well. There are a lot of mappers that would like to work on FM that is based on an existing theme, but don't want to be connected to a project. A project is still a good idea of course, but not only just that. I decided a few days ago that my first FM, The Sons of Baltona, is the start of a continuing story. I'm planning to add small bits and pieces about the world the player, Carlos, lives in, in each FM. So after The Sons of Baltona series is finished, the story will continue.
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Thanks a lot, now I don't have to gamble with colour settings anymore!
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Great mission, think I played it for at least an hour! Completed all the objectives and then I got the same prob like the others with the objective. Still a very good mission and it's amazing how you guys are able to create a wonderful atmosphere. I'm looking forward to the next set of missions.
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Things I didn't like (mostly the same as others have mentioned):
- the interior of the mansion was pretty easy, in stark contrast to the outside (guards frequently stood facing a wall, asking to be KO'd, all lights could be turned off, etc).
That's why I added a challenge
. I found it a bit awkward not to place any light switches, otherwise I might had to add in the readables that Lord Nelson couldn't pay his electric bill because he couldn't switch off his lights
. A main power switch would have solved that problem of course but we learn by mistakes don't we
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I opened the safe with the button under Anderson's desk, but there were no keys there, just loot. I thought the keys were in the office on the top floor? I've scoured the bookshelf there and cannot find anything that highlights.
When you crouch near the bookshelf in the Lord Nelson his study, the book in the lower left corner will be the one you'll need. Shutting the lights might make it easier to see it getting highlighted. The painting behind you will then move. Hope that does the trick.
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I really like how we can turn off all lights, but it becomes (as you said) too easy. I've seen a guard relit a torch, it would be AWESOME if they also turn on the lights.. you see? you can still turn it off, but knowing a guard can turn it back on at any time will keep the player on his toes. This is a gameplay jewel right there!

Yeah I know and I think that will be implemented in a future TDM release, at least I hope so
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Exactly. I can't complete the mission. Where's all the loot ?

The guards standing in front of the doors outside have sacks of loot, there's a secret button under Anderson's desk, in the kitchen is a basket next to the worktop/slab with wine bottles in it, and on top of some closets/cabinets is some loot.
If that still doesn't do the trick you can always cheat by using tdm_show_loot, but that shouldn't be necessary in a mission. I'll certainly lower the difficulty in my next FM.
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Yeah it certainly is very impressive, especially if you think about the fact that this version is a 'beta'. It can only get better, and I'm really looking forward to it. I hope an FM with zombies and the like will be released soon. Wonder how scary that will be in TDM
. Will there also be ghost like models in TDM by the way? They are really amazing for story telling and creating a scary atmosphere IMO. -
My view is that it would be OK if the clue limited it to
the garden (so you don't have to search the entire grounds) plus it indicated a nearby switch. I'm sure I would have homed in on that grating then.
As far as I know I told in the briefing where the secret entrance could be found, didn't I? At least that was what I wanted to do but I don't know for sure if I did
. Besides that, I didn't want to make it too easy because the garden itself was quite small and the grating was the most obvious way in, IMO of course
. I'll certainly decrease the difficulty of the secrets in the future, because I do want that y'all enjoy playing a mission. Thanks for your clarification about the crash stumpy
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Lots of thanks! I never actually finished it because it crashed on my PC and my quicksave was then corrupted. Now I can finish and learn from it

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I'm fairly sure that wall would. Try it out by throwing some heavy rocks or chairs or something at it. If it basically works then you need some care setting up so as much as possible collapses. I don't think a mover would work though so you probably need a moveable to hit the wall. If you don't want the blocks to be frobable then give them frobable 0. They can still be pushed so any remaining rubble can be pushed out of the way but frobable 1 is safer in case they get jammed. I would need to experiment myself to get this to work. Their are other options too such as s & r and teleporting which we used in Saint Lucia to smash the statue. Try the first method first though. If you need any help or clarification with any of it then post again.
Would it also work if I placed loose bricks in a floor and let it support by a moveable wooden board, which is support by moveable support beams? So removing the support beams would let the wooden board go down and with that the bricks as well?
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thanks i got the entrance
and with the help of this thread i finished the mission
but
couldnt find the key for the door beside the main door
Anderson the guy in the living room, has it on his belt. He's the special guard.
Fan Mission: The Sons of Baltona 1 by Carnage (2010/01/09)
in Fan Missions
Posted
I went to Australia and New Zealand for 5 months. Both amazing countries. I don't know if it possible to change the running speed. I reckon it won't be too difficult, but I'd have to take a look at that. It wouldn't be fun and realistic though would it? I mean the guards have bulky armor that would slow them down a bit and part of of Thief is being able to run away from guards when caught. Otherwise it would mean you're almost certainly dead when spotted.