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Jacar L'Etranger

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  1. Yup, it builds fine in Debug mode. Will grab the Dark Radiant source, then let me know what's next. EDIT: All set with DarkRadiant and the Doom 3 SDK. Never played Doom 3 before, borrowing it from a friend just to work on this, so I'm spending some time perusing the code provided in the SDK. Don't want to be that guy, but that read is a pain.
  2. Hi, I got Visual Studio 2008 free as part of an academic program through my college , so I will go through that and have a look. I'm sure it won't be too much hassle too compile, but I will report if I have difficulties. I'll keep you updated .
  3. Hey Guys, Saw some references to your project on TTLG. I do want to help, but I also want to be realistic and honest upfront, so I don't promise anything I can't deliver on. I'm a first year CS Major right now, somewhere in between beginner-intermediate in my C/C++ skills. Made the jump into programming by modding for the Fallout & Gothic Series, some of my favorite RPGs. So I do know a bit about Game Scripting as well. Hope to get a career in the game industry, so I'd like to work on a few projects to build my skills in relevant areas. So, I wouldn't mind helping out here. One thing, I don't have a huge amount of free-time, my college schedule, work, and other RL commitments do keep me quite busy. As such, I don't have time to be a full team-member right now. However, if you guys are willing to consider it, would you mind having someone on the team who can contribute code on a part-time basis, patching reported bugs, feature additions, etc? If so, I think with my levels of free time and programming experience, that would be great . I would really love to help, just for the sake of boosting my own skills and working on a project that stirs my interest like this one. Let me know.
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