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Oszkár Winkler

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Everything posted by Oszkár Winkler

  1. I want to create a crushing trap like we could see it in one of the Saw films (two moving walls crush the player). I saw somewhere some kind of 'crusher' tag for movers but now I cannot find it... please help.
  2. I managed to erase my leak-situation for now. Hm... Are you telling me, if I place some brushes in my level and these brushes create a "hole" (not in the void but in the level's territory) which is not "accessible" by the player, Doom 3 thinks it is a leak?
  3. I tried it but I still have no .lin file. I created a dmarg line so when I start TDM, it automatically compiles the whole map, then starts it. I also gave it a try to run dmap in Doom 3 colsole within the game, with no positive response. Finally I found DR's colsole but it says there is no dmap console command.
  4. I tried pointfile but there is no "*.lin" file for my map. Is it generated somehow?
  5. One part of my map is always leaked, no matter what I do to prevent it... Only that particular part of the level. I checked everything and looks fine. How can I tell DR to show me the leak spots? I know CTRL+SHIFT+K but it doesn't work.
  6. This video is wonderful! Many useful hints. Thank you!
  7. If I remember correctly, there was a mission like this in The Circle of Stone and Shadow. It was amazing with the old Dark engine. And even Blood 1 had a level like this!
  8. Example: There is a fighting scene in a room (player against monsters). The room is filled with a "trigger_volume" trigger. It lowers or rises all the sound effects in the room (sword hits, blocks, footsteps, voices etc.) but the developer can make exceptions, like for the music entity of the room. The player can still listen to every sounds in the room but the awesome battle music is louder. With this technology we can also create deaf-rooms (no sound at all).
  9. Thank you but double enter doesn't work for me. The model is: models/darkmod/furniture/seating/bench_set01.lwo Update: Or maybe does work double enter? (but sometimes it doesn't)
  10. I would like to share some thoughts about The Dark Mod: - If the surface of a brush is not exactly perpendicular to the player's feet then there is no "footfall" sound when I jump on this kind of surface. - When I use the cutting tool on a brush, it would be a good thing to generate a vector between the first (placed) cutting point and where the pointer is. This would act like a ruler before selecting the second cutting point. - I couldn't find a sound file for bubbling lava. Did I miss it? - Where are the luminous mushrooms in DR? - Is it possible to disable mantling on a brush or func_entity? - I found a model (some kind of pew) which's legs are problematic. The bottom faces of the legs are a nodraw texture. If I rotate it, looks like a bug. - Please create a "trigger_volume" trigger for us! The mapmaker could influence all the sound/voice/music volumes and determine some exceptions in a trigger like this. - Can I create triangle-like bevels? (see the picture) - Can I create a "multi-brush-entity" thing. Say, I build a moving train with openable doors, etc.? How can I enter empty lines into my posts on this forum?
  11. I am also working on a campaign. Hope I can finish it sometime.
  12. How can I set the damage ratio for a trigger hurt entity? Hm... I found some variables but when I try to enter, say 26 it doesn't work.
  13. I am also working on a really huge, 5 missions long campaign with new videos, graphics, etc... but it takes years to be finished.
  14. Strange. I tried to create a mirror in DR. If I "place" it onto the floor, I can see the player model from below but if a wall is the mirror, only I can see is blackness.
  15. If the player model would cast shadow, it would be even harder to hide because you should watch out even for your own shadow, not only the light gem.
  16. In my campaign the thief wears a dark hooded cloak. How about that? Then you shouldn't make lots of animations for the player model, because his/her legs are hided in the cloak...
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