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Ladro

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Everything posted by Ladro

  1. Now it works! :-D Thanks to Bikerdude and also to you for making the mission :-D
  2. I have a problem on running this mission: when loading the mission (after the brefing) I have a seg fault. Here is the what it says from the shell: ladro@ladro-desktop-dual:~/.doom3/darkmod$ ./thedarkmod.x86 TDM 1.08 #5589 linux-x86 Oct 16 2012 09:58:23 found interface lo - loopback found interface eth0 - 192.168.1.98/255.255.255.0 Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV doom using generic code for SIMD processing. no 'base' directory in exe path /home/ladro/.doom3/darkmod, skipping WARNING: using hardcoded default base path WARNING:Attempt to modify read-only fs_mod CVAR failed. no 'base' directory in exe path /home/ladro/.doom3/darkmod, skipping WARNING: using hardcoded default base path ------ Initializing File System ------ Current search path: /home/ladro/.doom3/darkmod/fms/solarescape1 /home/ladro/.doom3/darkmod/fms/solarescape1/solarescape1.pk4 (28 files) /home/ladro/.doom3/darkmod /home/ladro/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/ladro/.doom3/darkmod/tdm_textures_window01.pk4 (234 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (260 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/ladro/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (351 files) /home/ladro/.doom3/darkmod/tdm_textures_sfx01.pk4 (35 files) /home/ladro/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/ladro/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/ladro/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/ladro/.doom3/darkmod/tdm_textures_nature01.pk4 (214 files) /home/ladro/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/ladro/.doom3/darkmod/tdm_textures_glass01.pk4 (31 files) /home/ladro/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/ladro/.doom3/darkmod/tdm_textures_door01.pk4 (154 files) /home/ladro/.doom3/darkmod/tdm_textures_decals01.pk4 (235 files) /home/ladro/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/ladro/.doom3/darkmod/tdm_textures_base01.pk4 (264 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (24 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals07.pk4 (1091 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals06.pk4 (664 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals04.pk4 (1554 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals03.pk4 (728 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals02.pk4 (1679 files) /home/ladro/.doom3/darkmod/tdm_sound_vocals01.pk4 (80 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx02.pk4 (576 files) /home/ladro/.doom3/darkmod/tdm_sound_sfx01.pk4 (768 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/ladro/.doom3/darkmod/tdm_sound_ambient01.pk4 (170 files) /home/ladro/.doom3/darkmod/tdm_prefabs01.pk4 (542 files) /home/ladro/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/ladro/.doom3/darkmod/tdm_models_decls01.pk4 (89 files) /home/ladro/.doom3/darkmod/tdm_models02.pk4 (1806 files) /home/ladro/.doom3/darkmod/tdm_models01.pk4 (1655 files) /home/ladro/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/ladro/.doom3/darkmod/tdm_gui01.pk4 (666 files) /home/ladro/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/ladro/.doom3/darkmod/tdm_fonts01.pk4 (696 files) /home/ladro/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/ladro/.doom3/darkmod/tdm_defs01.pk4 (165 files) /home/ladro/.doom3/darkmod/tdm_base01.pk4 (138 files) /home/ladro/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/ladro/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (91 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (355 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (155 files) /home/ladro/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (88 files) /home/ladro/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/ladro/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /usr/local/games/doom3/base File System Initialized. -------------------------------------- ----- Initializing Decls ----- WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666 ------------------------------ ------- Initializing renderSystem -------- WARNING:Couldn't load image: makeintensity( lights/squarelight1a) using ARB renderSystem renderSystem initialized. -------------------------------------- I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. 1198 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Cannot find guis/mainmenu.gui WARNING:Couldn't load image: guis/assets/splash/launch Couldn't open journal files couldn't exec editor.cfg execing default.cfg Unknown command 'use' Unknown command 'console' Unknown command 'next' Unknown command 'prev' Unknown command 'previous' Unknown command 'next' Unknown command 'crouch' Unknown command 'Lean' Unknown command 'lean' Unknown command 'Readables' Unknown command 'spyglass' Unknown command 'compass' Unknown command 'lantern' Unknown command 'maps' Unknown command 'objectives' Unknown command 'keys' Unknown command 'lockpicks' Unknown command 'lean' Unknown command 'Inventory' Unknown command 'Mantle' Unknown command 'creep' Unknown command 'frob' Unknown command 'inventory' execing Darkmod.cfg couldn't exec autoexec.cfg I18N: SetLanguage: 'english'. I18N: Found no character remapping for english. 1198 strings read from strings/english.lang I18N: 'strings/fm/english.lang' not found. WARNING:Cannot find guis/mainmenu.gui ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 Free86-VidModeExtension Activated at 1920x1080 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW! GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.23 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- Checking portable OpenGL extensions... v - using GL_ARB_multitexture v - using GL_ARB_texture_env_combine v - using GL_ARB_texture_cube_map v - using GL_ARB_texture_env_dot3 v - using GL_ARB_texture_env_add v - using GL_ARB_texture_non_power_of_two v - using GL_ARB_texture_compression v - using GL_EXT_texture_compression_s3tc v - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias v - using GL_EXT_texture3D v - using GL_EXT_stencil_wrap v - using glStencilOpSeparate v - using GL_NV_register_combiners X - GL_ATI_fragment_shader not found X - GL_ATI_text_fragment_shader not found v - using GL_ARB_vertex_buffer_object v - using GL_ARB_vertex_program v - using GL_ARB_fragment_program v - using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp WARNING:LoadARBProgram: 'glprogs/R200_interaction.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_bumpAndLight.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_specularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseAndSpecularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/environment.vfp' not found WARNING:LoadARBProgram: 'glprogs/environment.vfp' not found glprogs/test_direct.vfp glprogs/test_direct.vfp glprogs/interaction_direct.vfp glprogs/interaction_direct.vfp ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem WARNING:Couldn't load image: makeintensity( lights/squarelight1a) Font fonts/english/stone in size 12 not found, using size 24 instead. found DLL in pak file: /home/ladro/.doom3/darkmod/tdm_game02.pk4/gamex86.so, extracting to darkmod path copy gamex86.so to /home/ladro/.doom3/darkmod/gamex86.so Found AMD CPU, features: MMX SSE SSE2 SSE3 3DNow! CMOV game using generic code for SIMD processing. --------- Initializing Game ---------- The Dark Mod 1.08, code revision 5574 Build date: Oct 16 2012 WARNING:Couldn't load image: makeintensity( lights/squarelight1a) Initializing event system ...793 event definitions Initializing class hierarchy ...166 classes, 773968 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2200 MHz Compiled 'removeInitialSplineAngles': 238.7 ms ---------- Compile stats ---------- Memory usage: Strings: 42, 6672 bytes Statements: 18304, 366080 bytes Functions: 1139, 116360 bytes Variables: 83908 bytes Mem used: 1041624 bytes Static data: 2277552 bytes Allocated: 2781728 bytes Thread size: 7068 bytes ...5 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 9 mods in the FM folder. Parsed 10 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: solarescape1 -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:Attempt to modify read-only fs_mod CVAR failed. WARNING:Cannot find guis/mainmenu.gui WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: makeintensity( lights/squarelight1a) WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660 WARNING:LoadARBProgram: 'glprogs/environment.vfp' not found WARNING:LoadARBProgram: 'glprogs/nv20_bumpAndLight.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseAndSpecularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_specularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/R200_interaction.vp' not found 12 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 29091 2016 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. found XNVCtrl extension 1.16 512 MB Video Memory Async thread started couldn't exec autocommands.cfg Widescreenmode was set to: 7 (1920x1080) Found 0 new mission packages. Found 9 mods in the FM folder. DisplayBriefingPage: briefingData is maps/solarescape1/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 3 DisplayBriefingPage: current page is 1 missed 2 sound updates Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Objective 3: Parsing success and failure logic Objective 4: Parsing success and failure logic Objective 5: Parsing success and failure logic Applied 4 objective conditions. --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. Widescreenmode was set to: 7 (1920x1080) --------- Map Initialization --------- Map: solarescape1 glprogs/ambientEnvironment.vfp glprogs/ambientEnvironment.vfp WARNING:LoadARBProgram: 'glprogs/heatHazeWithMask.vfp' not found WARNING:LoadARBProgram: 'glprogs/heatHazeWithMask.vfp' not found WARNING:material 'textures/water_source/water_green' had stage with no image WARNING:material 'textures/water_source/water_clear' had stage with no image WARNING:LoadARBProgram: 'glprogs/heatHaze.vfp' not found WARNING:LoadARBProgram: 'glprogs/heatHaze.vfp' not found WARNING:material 'textures/darkmod/glass/clear_warp' had stage with no image ----------- Game Map Init ------------ collision data: 39 models 4954 vertices (116 KB) 8454 edges (297 KB) 3552 polygons (246 KB) 624 brushes (85 KB) 1813 nodes (49 KB) 6392 polygon refs (49 KB) 1692 brush refs (13 KB) 3653 internal edges 103 sharp edges 0 contained polygons removed 0 polygons merged 857 KB total memory used 68 msec to load collision data. map bounds are (4272.0, 3648.0, 2984.0) max clip sector is (267.0, 228.0, 186.5) 200 bytes passage memory used to build PVS 0 msec to calculate PVS 9 areas 24 portals 5 areas visible on average 36 bytes PVS data [Load AAS] loading maps/solarescape1.aas48 done. [Load AAS] loading maps/solarescape1.aas96 [Load AAS] loading maps/solarescape1.aas32 done. [Load AAS] loading maps/solarescape1.aas100 [Load AAS] loading maps/solarescape1.aas_rat ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities WARNING:Couldn't load sound 'book_impact.wav' using default removed 10 degenerate triangles WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default WARNING:Couldn't load sound 'bullet_impact_stone.wav' using default WARNING:Couldn't load sound 'bullet_impact_flesh.wav' using default WARNING:Couldn't load sound 'bullet_impact_wood.wav' using default WARNING:Couldn't load sound 'monster_demon_tick_footstep.wav' using default WARNING:Couldn't load sound 'sound/voices/wench/tdm_ai_wench_notice_generic01.ogg' using default WARNING:Couldn't load sound 'tdm_ai_wench_find_soft_corpse_female.wav' using default removed 16 degenerate triangles WARNING:material 'textures/sfx/vp3' had stage with no image removed 6 degenerate triangles WARNING:Couldn't load sound 'fist_impact.wav' using default WARNING:material 'textures/darkmod/glass/milky_warp' had stage with no image WARNING:material 'textures/darkmod/glass/milky_warp_2' had stage with no image WARNING:Couldn't load sound 'sound/weapons/casings/small_metal_02.wav' using default WARNING:Couldn't load sound 'sound/weapons/impacts/bullet_metal/metalimpact_04.wav' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_01.ogg' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_02.ogg' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/stairs/simpact_04.ogg' using default WARNING:material 'models/weapons/waterarrow/waterarrow_tip' had stage with no image removed 30 degenerate triangles removed 144 degenerate triangles removed 144 degenerate triangles removed 47 degenerate triangles WARNING:idFileSystem::OSPathToRelativePath failed on removed 75 degenerate triangles removed 40 degenerate triangles removed 72 degenerate triangles removed 72 degenerate triangles signal caught: Segmentation fault si_code 1 Trying to exit gracefully.. --------- Game Map Shutdown ---------- WARNING:Door ChestLid_1 is not within a valid AAS area WARNING:Door JewelleryBoxLid_1 is not within a valid AAS area ModelGenerator memory: No LOD entries. -------------------------------------- Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() I18NLocal: Shutdown. ------------ Game Shutdown ----------- --------- Game Map Shutdown ---------- ModelGenerator memory: No LOD entries. -------------------------------------- ModelGenerator memory: No LOD entries. Shutdown event system -------------------------------------- shutdown terminal support About to exit with code 0 Errore di segmentazione => Update: the problem has been solved by Bikerdude.T Thanks :-D
  3. I have a problem on running this mission: when loading the mission (after the brefing) I have a seg fault. Here is the what it says from the shell: [...] I opened a thread on the right forum (Tech Support): http://forums.thedarkmod.com/topic/14948-problem-launching-mission-solar-escape-1/
  4. It looks very very promising, good one!
  5. It was a great idea, really well done Spring! :-D
  6. I strongly suggest this young band from Canada (Toronto) that I discovered 2 days ago: http://www.bolusmusic.com They are named "Bolus", and it's out now their new album, named "Triangulate". In their site you can see a backstage on recording this album (in house: they produce, record, mastering and all). This a song of the album with Lyrics: http://www.youtube.com/watch?v=Em9C1jTLfa8 They are very young, with a fresh and creative way to make prog and original music. They do also cover and rap/pop music in a creative/prog comic way: http://www.youtube.com/watch?v=8E1ssqiOp7g (it's a Michael Jackson cover :-)) The best song of the album (IMHO): Hope you enjoy this indie music sharing :-D
  7. Absolutely AWESOME! You Sotha are incredible! I really liked the map, the story and the "unusual" mechanisms that you tried to explore. I think also that you now master a lot better your graphic skill on mapping, this map it's beautiful, the atmosphere it's tense and mistery. Really BRAVO! :-D
  8. First Prog album from the son of Phil Collins... He has the same voice of the father! (and the same talent) The band it's named "Sound of Contact": The concept album it's si-fi based on a multidimensional creature. Really interesting, it reminds me Genesis (of course!), but also something of the Camel, but more modern and fresh. Suggested :-D
  9. If you like classic 70' ProgRock (especially Gentle Giant, Yes, King Crimson, etc etc), this is the new album from Spock's Beard, with new singer (Ted Leonard) and drummer (Jimmy Keegan), I think one of the best album for this band: http://www.youtube.com/watch?v=U6xraCTFGbs Nice Lyrics - video too from InsideOut :-D Natural rehearsing for live tour of the same song: http://www.youtube.com/watch?v=yI4OlQjtoLc ProgEnjoy :-)
  10. Duckduck it's a meta search, so there you have also google results, but not only google, and of course in a neutral way, without the bubble http://dontbubble.us/ , because Google cannot make any traking on you browser, geoip, cookies, keywords association, etc etc... It's cool also that duck duck eliminate from the results all the trash content created only for seo marketing. When you remember the !bang code, it's super quick, and addictive, I really cannot back to google search now! IE if you search on duck duck: fidcal !i (i it's for "images") You have your photos, directly, displayed by google. You go back and change !i to !w And you search directly on wikipedia the same keyword. Or you can search !yt for youtube, or tousands of other !bang code. I personally submitted a lot of other personal bang shortcut to the site, and after 48 hrs they activated it! (!passmark !cpumark !trovaprezzi , etc) It's a new way to use a search engine, I assure you. Trivial: the guy who created duck duck, it's this one: http://www.gabrielweinberg.com/ He created all the site from scratch completely alone, and also until 6month ago, after 3 yrs of work on the project, he was completely alone on managing all the site!
  11. I suggest: http://www.duckduckgo.com IMHO it's the best idea after wikipedia, and everyone can preserve privacy. How and why here: http://donttrack.us/ https://duckduckgo.com/about
  12. I really like Gordian Knot: http://youtu.be/d2UkQudlLiI http://youtu.be/m5oAEL6TEjE If you search patterns, symmetry and deep musical ideas mixed with math and sequences, Sean Malone it's for you, guys. I suggest all his discography. It's not a normal progressive trip, it's more; it's a... musical research. :-D
  13. Bad marketing? I don't know. The Linux (supported) games are with the Linux logo (as for windows logo and mac logo).
  14. TF2 it's not supported for the linux version, so i think it's normal.
  15. I don't think that if you have a program or a game that doesn't work in your Windows machine, you would say "Fuck Windows, Fuck MS". I think you are searching the wrong target, or this is only an excuse to say something bad about Linux. Anyway: I installed Steam in my notebook with latest Ubuntu, without *any* problem, just one click. It's was far easier to install it on my Ubuntu machine, than on my Windows machine (tried both). And I'm not the only one: http://youtu.be/NTktWh-jb-c (and here they play Amnesia with the Beta):
  16. That's totally not true. Maybe you want to say that GUIs are created to do that, but today that's not true too (on a GUI today we have gestures, virtual input devices, and other things that simply uses some kind of code to input, that you must known *before* using it). A GUI it's a possible layer of an OS, but that's not the OS itself. And an OS it's not created to avoid code for users, but to create an *interface* layer beetween users, programs and the hardware. And yes, you can have an interface paradigma that uses today too a lot of code for certain users, it depends on tons of factors and what kind of user you are, what king of task you have and want to do. For some task and skilled people it's simply ridiculus to use a GUI, IE. So you have to define what's an "everyday users", that's simply it's not you, and it's not me, it depends on the POV. But for me, it's sure, an "everyday users" it's not what decided for me a company to maximize his profit, so with this logic I prefer a Linux based OS because I can customize and use this OS at a level of user that I want (and I can) to be. https://wiki.ubuntu.com/Valve https://github.com/V...sues?state=open http://steamcommunit.../discussions/0/ I'm not smart.
  17. Not everyone can read, in this world. But the majority dont' avoid to write because of this. A Computer it's *not* like a fruit blender or a microwave with one big button on it, it's a (lot) more complex thing. Like for driving a car you need a license, to use a computer at certain level you need to skill yourself or to know how to learn. My 0,02
  18. I agree. HB and other indie game house, are a good demonstration for this. As example we can see Frictional Games gamehouse. They are indie, they do 3D FPS (survival horror genre) game, and from day one they port all their games also for Linux. I don't think that a couple of guys can create a complex 3D game from scratch (and also the engine and the editor!), managing to port all their works without problem to Linux, and a multi-megabillion dollar software house cannot afford the (very little, compared to all the size of the company) investiment to make a Linux version of a game that, it's sure, will sell (if the game it's good, of course). So the problem, as said by Carmack, it's economic. Of course Carmack is an expert in the game industry so he knows what he say, but IMHO he always talk about the mega scale game industry and not the average medium or indie companies that raises every day in the worlds, so his vision it's completely distorted.
  19. http://mygaming.co.za/news/news/50241-carmack-would-be-stunned-by-mainstream-linux-gaming-support.html Normally I really like what Carmack says, but he says something here that I don't subscribe, not at all. It's ok for me to have ALSO the choice of the emulation to sell, but not the only way to play/sell games on Linux. He say that the market it's not big enough, but also the budget needed for a porting on Linux it's not so expansive. In some cases, we have seen one man making good porting, look to Ryan Gordon, IE. (he ported a lot of games on Linux, IE, Aquaria, Prey, Postal1-2, Unreal tournament, etc etc) And now also Steam is paying to have a LinuxLab http://steamcommunity.com/linux and http://blogs.valvesoftware.com/linux/ to make porting, not emulation, so it's a demonstration that the market it's not so tiny as he says. And look also on every Humble Bundle: they have an incredible success on selling game, and the major contributor payed for single game (average), is always by Linux people. See https://www.humblebundle.com/ What do you think about?
  20. Ladro

    Forum layout

    The actual layout, IMHO, it's perfect. Thanks for changing (and managing).
  21. Ladro

    Prey 2 woes

    Your investigation on Prey2 Timeline/(non)release, it's really interesting. I liked a lot Prey1, a smart and superior FPS, and IMHO an understimated game (always IMHO, far far far better then any HalLife episode). It was too the first big game that i played on my Linux box, with the famous port by Ryan Gordon. Prey2 has also one of the best cinematic trailer (in "found footage" style) for a game that i remember: I really hope that this game will see the light one day. Thank you for your update, and let us know for any news!
  22. What a beautiful shots! I can't wait for your next masterpiece, Grayman!
  23. I've seen on the wiki that the next William Steele adventure from Grayman will be out on spring 2013 :-D It's there any screenshot or anticipation?
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