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Status Updates posted by The Black Arrow
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Hey @Ansome, are you still around? I think it's been about 3 months since you've had an issue with an SSD, right?
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I forgot about that feature, oops
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You certainly could have just PM'd me, but you rang so here I am. Great news: I'm not dead! I fixed my SSD issue several months ago, had to replace it entirely, but otherwise no issues since then.
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Just saw further into 2.13 development, or is it 2.14? Anyway, proper Parallax Mapping...Absolutely fuck yes, please!
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Is there a thread for "Moving Day 2: Look Who's Moving Now"? If not, could someone hint me on what is Dick's birthday? This mission is quite enjoyable on its disturbing creepy implications.
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Happy birthday to me!
Yes, today's my birthday and as much as I want to play The Dark Mod, I won't until it's late Autumn, where it should be a bit chilly in my place and there's some wind too.
For now, it's time to enjoy my birthday, if any of you want to play a great fan mission in my honour...Well that's asking too much, just play the mission because it's fun, not because of me, enjoy it yourself!
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Happy birthday
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Quote
if any of you want to play a great fan mission in my honour...
Tempting...
Happy birthday!
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Thanks everyone, had a great roasted beef dinner with cheesecake for my birthday party
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Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
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great discussion. Wow, the whole time I have been playing TDM I just assumed they were immune to sword attacks - I never even tried
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@The Black Arrow Same with Penny Dreadful 1.
Don't get me wrong, I enjoyed those missions, but, you're right that they just don't give you enough means to deal with the enemies. I simply ended up "ghosting" these missions, which obviously is the intended way to play them - strictly one way, no other way.
That said, both are really cool missions.
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@grodenglaiveHaha! Really? Well, now you know it and your mileage will change, for better or worse
I've realized it so myself because I wanted to "kill" a zombie and see how it goes, basically they're just health sponges, of course, but they have nothing else special, so whenever I play a fan mission with zombies I make plans to kill some or even most.
@chakkmanThe Holy Builder's Balls of Brass, good ol' Penny Dreadful, made by Melan, one of the best missions by one of the best authors, I should replay that series some day.
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I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
Makes me think that TDM engine for Doom 3 itself would actually be perfect.- Show previous comments 3 more
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So it's like going back.. But still, could be interesting.
Would be interesting to make an immersive sim kind of level with Doom 3 assets using the TDM engine.
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I didn't think about that, but...That's actually a great idea, datiswous!
Hopefully someone reads this status and gets inspired to make a "Doom 3 for TDM" fan mission, heh.
I would think of it as either during the invasion or after the invasion, just a few hours in, where you play as one of those scientists or office workers, you got no weapons and you'll have to avoid the possessed Humans (zombies) and Security Guards, maybe even some Demons. You'd mostly go through offices, warehouses and some industrial complexes.
I can easily see the Security Guards being implemented as redone Haunts that use Security Batons instead of rusty swords.
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I think it's actually something that regularly comes up. I've seen a similar topic at least once before.
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Hope everyone has the blessing of undying motivation for "The Dark Mod 15th Anniversary Contest". Can't wait to see the many magnificent missions you all may have planned. Good luck, with an Ace!
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Any of you heard Age of Wonders 4's OST?
https://www.youtube.com/watch?v=Q0TcoMGq4iA
I love how after all these years, Michiel van den Bos still conserves his "Melodic" spirit.
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I was playing Skyrim, got bored fast. Got back to The Dark Mod just for one mission, played "Somewhere above the City" which is not really a great mission but still good, as in above-average.
My biggest regret is living in this country, where there's a heat wave, I am sweating at 20c and I really wish for temperatures below 5c.
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People tend to be LOUD when they're unhappy. When they're happy you don't see anything except for the sales numbers.
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People tend to be LOUD when they're unhappy. When they're happy you don't see anything except for the sales numbers.
Interestingly, the Bethesda games sell well, and still earn a lot of shit storm.
But then, that isn't exactly rare these days either, with all the envy.
I also have a lot to criticize with them, but, I wouldn't smash them for it. They're just AAA games for nowadays audience. That audience likes repetitive and boring graphics demos.
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Isn't just number of sails? I mean if 10 milion peeps buy the game and 1000 people complain, this looks like a lot, but not in comparison.
If 30 people on the forum don't agree something will not get implemented.
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I think I just saw a quote I once made for one of Peter_Spy's texture projects, in the mission "A Night in Altham".
The quote ends with "He does watch thee and give thee ordeals of his tasks".
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They have different art style, and typically they're using all 3 major texture slots (diffuse, normal specular, while most TDM assets use only diffuse and normal), and textures were fairly hi-res (1k-2k) in comparison to stock assets.
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Oh I see, I've always wondered if TDM would ever have a plan to redo or improve the current assets, though to be honest it has some "charm" to it by now...But damn, it's been more than 20 years now.
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Long time ago, I presented a POC of reworking the loot items first, but it was rejected by TDM team on grounds that "it would make original assets look bad". A total conversion project would be way too much work to do IMO, even for several people.
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That moment when it's a great time to play an awesome classic like Thief or TDM, but you also got other great games you wanna play. Make up your mind, brain!
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I got just a tiny bit into this "Mystery Song" thing and found an amazing song that funnily enough reminds me just a tiny bit of Thief, it's only because I miss playing it but I hate playing games during Summer. Check it out (and yes, I love that album cover, too!):
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I know I'm not active much, but it feels a bit too silent in here. Is everyone taffing around, again?
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It's a form of profanity in the Thief universe isn't it? Or it is in the older games anyway, Thief 4 decided to use modern profanity instead even though they had an in-universe alternative. Taffers.
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Must be one of them grubbers again.
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I asked Chatgpt:
QuoteAs an AI language model, I don't have access to current statistics or any recent updates about the forum. However, there could be a variety of reasons why it might seem quiet on the forums:
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The Dark Mod community may have migrated to other online platforms or social media channels.
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The latest release or update of the game, which may have reduced the number of forum users' needs for support.
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Forum members might have moved on from the game or are taking a break for an extended period.
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Other members might be inactive and haven't logged in for some time.
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There may be a lack of new discussions or news updates happening within the community, which could discourage users from participating.
These are some potential reasons why it might seem quiet on the forums, but the official Dark Mod website or social media accounts could provide more context.
I think point 2 is interesting..
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I love playing The Dark Mod when it's cold in my place. Bonus points when it's a bit (or even very) dark and it's raining, too.
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I've been having stutters in Vulkan, apparently it's Nvidia Drivers' fault, so I reverted to 512 according to this: https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/505679/regular-microstutter-in-vulkan-applications-after-/?topicPage=40
And no, that did NOT fix it. What's going on? My GPU is an RTX 2070, by the way.- Show previous comments 1 more
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Actually I didn't give any info, this problem happens in Vulkan games only and any that uses it, for example, GZDoom.
I don't think it's related to shaders, it's more like, the "frame pacing" or something is very uneven, at 72 FPS on a 75hz monitor, there's no tearing yet there's like a very slight stutter that makes it feel like playing at 50 FPS, on OpenGL though, it's completely fine.
It does persist even when restarting the game.
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Did you try messing with vid_refreshrate, vid_maxfps, and vid_vsync settings? Perhaps the application is not properly recognizing your display refresh rate (etc)?
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Yes, I did mess around with that, there seems to be no vid_refreshrate though, I think GZDoom uses your desktop to set that in the latest versions.
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Happy Birthday to me!
I've already got a birthday gift, although indirectly, from @Airship Ballet, thanks lil' lady, you're great!- Show previous comments 1 more
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All you did was come back to TDM level-making and make a great even if short mission, I decided to consider it an early birthday gift for me just because
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Happy Birthday!
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Happy BDAY
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So, how do any of you feel about "Map Ideas"? I have no time, motivation or big enough desire, sorry 'bout that, to make maps myself, but I do have a lot of ideas, maybe a good mapper would pick up and make it, or even make it up his own? Always loved giving some "artistic freedom".
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Btw: How 'bout spending a weekend or an afternoon getting into the basics of Dark Radiant. Not with the purpose in mind of creating a mission, but just for getting into the basics. The best outcome is that you taste blood and continue realizing your ideas, the worst is that you wasted some time.
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I am unsure about that...
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Ladies & Gentlemen, I have made the library!
I hope some of you will be interested, right now it's a "Mission Series" with just two missions, hopefully enough for one or two, or many, to give it a thought and maybe make it an actual mission or so.
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Hello there. I have read from the TDM Moddb page detailing that you are the author of the "Faster loading times".
For that, I want to give you my utmost respect and my thanks. Loading times are something I absolutely hate, I can't even bear to wait 10 seconds for a game to load, but I just have to deal with it.
Thankfully, you have made it absolutely bearable now!
Again, thank you very much for such a great feature, I dare say that 2.10 is absolutely worth it just for the fast loading times than the rest, but I don't want to belittle the others, the volumetric light and lighting improvements are also fantastic!
Since I know curiosity will kill me, I might as well ask you something...
Is it possible to give this enhancement to other games? If not, at least Doom 3 itself?-
Maybe I did the majority of tweaks if you start counting them, but in reality some of the hardest improvements were done by @cabalistic. In fact, he started the whole motion of loading times optimization by his own initiative, and I merely joined it.
And these changes were heavily discussed with the whole team, of course. So if you want to thank for these changes, you need to thank the whole team
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Congratulations on the 2.10 release, friends!
All of you who worked on it deserve a reward--What am I saying? Many rewards! And many well-deserved vacations too.I especially love the faster loading times, this is something that has been bugging me since Thief 1, but back then I had an HDD, now I have an SSD and no matter if I save or load, the mission is huge or not, TDM is just incredibly fast, never had I have to spend more than 50 seconds anymore!
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Best community I've ever been, didn't expect less from Thief fans <3
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I've been around here for many years and never experienced so much politeness in an online forum.
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Thank you. Hopefully we can keep that high standard going.
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"Hopefully we can keep that high standard going." well the thing is, if it falls, we will too then.
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I'm just wondering where did STiFU get that nickname from
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Too bay I don't live in Steinfurt (Germany) because then I could get a license plate saying "STFU" for my car! :-D
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It's an unspeakable corruption of STFU: STIFF-U.
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Yep, I agree with jaxa
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I hate "changes" when they're not needed, like a website visual change. But surprisingly enough, www.thedarkmod.com's new visuals are incredibly good! Well done, very well done.
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The media section on the main website is woefully out of date.
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We'll have to update and expand the Media section, I suppose.
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There are already several new pictures there, and I removed some of the oldest and least evocative ones. I still plan on adding some video links.