Jump to content
The Dark Mod Forums

Peanut

Member
  • Posts

    32
  • Joined

  • Last visited

Everything posted by Peanut

  1. @nbohr1more Thank you for the detailed explanation, I'll give 2.09 a try!
  2. Thanks for posting that. Initially I couldn't get this mission to work, it would crash to desktop just after finishing loading (Ubuntu 16.04 based, 4GB RAM, Integrated Intel graphics, thedarkmod.x64) due to the Linux kernel out of memory manager killing off the process. I then tried playing around with the image_downSize settings and found I could get it to work by enabling them. Eventually, I discovered that all I needed to do was set image_downSizeBump "1" without having to enable the texture/diffuse or specular downsizing. I then tried raising the image_downSizeBumpLimit from the default of 128. I found that I could raise it to 512 and still have the mission work fine. However, raising it to 1024 or 2048 results in the mission just about loading, but severely lagging to the point of being unplayable. I don't know anything about the internals here, but perhaps it looks a bit like there could be a number of large bump maps greater than 512x512 which are causing problems? (Is that what setting a "512" limit would mean?) It does seem to be a somewhat large image size (1024?) if that's what's actually happening, but I don't know, maybe it's normal? (pun not intended) At least it seems that way, considering the default for image_downSizeBumpLimit is much lower.
  3. I'm also using Linux (thedarkmod.x64 v2.08) and the button mentioned by hanmin is also unfrobbable for me.
  4. Enjoyable mission (especially considering the modest file size), I didn't see the lever bug, but, I'm not sure if this helps; I did see a bug with most of the safes where opening it first time makes the contents unfrobbable, but closing it and opening it again makes them frobbable. (every alternate time opening/closing results in unfrobabble contents). I also ran into the glitch where the completed objective is removed Apart from that, very nice, although perhaps readables could have been reduced just a tiny bit (maybe 20%) in the Watch area.
  5. Looks great! Perhaps it could be useful to add a little synopsis of the plot and/or how it connects with "Initiation"?
  6. Nice little mission, just posted here to note that yes, this is what appears to be happening.
  7. Beautiful mission. I liked the quirky lightning. But the secrets are quite difficult, Any hints on
  8. Some very spooky lighting there, nice!
  9. Was going to ask about that but felt a bit silly, glad to hear they survived the rework!
  10. Quite a nicely polished mission, I don't have much else to add to what's already been posted, however, I did struggle with the outside framerate (Intel integrated gfx ftw) but it was just a case of getting past it on to the main game. If it had been more than like 10-20% of the gameplay, I might have easily got bored though and quit. Having said that, the outside ground level foliage especially was quite nice, and I don't think replacing the volumetric style fog with something more fps friendly would have given quite the same effect. I think the ambient music location effects in this mission were very effective and contributed a lot to the atmosphere. Very impressive for a first mission!
  11. Thanks! I just tried it again and I can't put my finger on when it starts happening, seems intermittent, may check again to see if it's related to lights.
  12. I've tried TDM on an Ubuntu based distro, both the native binary and through WINE. There's not a huge difference between them, maybe the WINE version had a very tiny bit more fps, but the more annoying issue was some screen flicker with the native Linux version compared to running under WINE. I'm not sure if this is specific to TDM or this distro or hardware or whatever.
  13. Keep us updated, I would like a chance to play around with the code if possible when it's in a compilation-ready state!
  14. Makes sense! ...haha almost, but not quite... did have to come here for some hints. But then it all looks clear in hindsight!
  15. Bugtracker link in first post is broken?
  16. Gorgeous mission, especially the Thanks for all the work you put in to this!
  17. Wow, what an original mission that just oozes atmosphere. Some thoughts, This is a very unique and highly polished mission, great work! edit: Just read this after finishing the mission today! Hmm hmmm....
  18. Thanks for the feedback. Yes the directory was left a little vague, since the instructions were getting a bit long and I just tried to keep it simple. I had a quick look at trying to script some menu shortcuts but didn't get very far with it. Might check it out again at some stage. I'm not sure who looks after the Linux version of tdm but I guess these are things that they would be interested in? What are your packages by the way? (if it's not giving away a big secret!) Or is it for packaging the Dark Mod itself up for different Linux distro repositories?
  19. I wrote an article describing how to install The Dark Mod on Chromebooks: http://zipso.net/play-thief-like-game-the-dark-mod-on-a-chromebook/ Any feedback from anyone trying it would be interesting..
  20. Nope... opening/closing doors wasn't helping. This is a weird slowdown, it keeps getting slower, not just remaining at a constant slowness. edit: Trying this again, it doesn't seem to be related to opening a specific door. However when it happens, if I turn on noclip, then move through the map like 2 rooms or so, it appears to fix it. If I then go back to the place where I first notice the slowdown, the slowdown has gone. edit 2: I can't seem to reproduce the slowdown when I reload a saved game at the point where it has already slowed down, however, I can consistently get it when I reload a saved game just a few minutes before it starts slowing down. Also, noclipping outside of the normal play area seems to fix it.
  21. I've been playing this and noticed the same problem as an earlier poster, where the game slows down to treacle after a certain point. It's not to do with overall performance - it's some sort of trigger that happens in certain circumstances. I think it happens after I go through the doors on the left in the area with the steambot just past the siege workshop. Then everything gets increasingly slower until it's unplayable, even going back to areas where the performance was fine earlier. I'm going to try again with noclip to see if it still happens when moving through different areas. It's a nice, enjoyable mission apart from that, and is certainly a lot bigger than I thought it was going to be
  22. Nice! Can we get this added to the in-game downloader?
  23. Thanks for this mission, it was nicely done and interesting to have a female antagonist in the story. I had some problems mostly with the stuff that's already been mentioned,
×
×
  • Create New...