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XendroX

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Everything posted by XendroX

  1. I agree that record must be oldfashioned, in original version it was just black and I haven't any thought about this
  2. 1-3 minutes is very huge interval, in that time taffer will be far away from robbed guy...And actually I don't understand what point of creating just additional reaction, which will be illusion without consequence... Such thing doesn't add any additional realism to game...IMHO
  3. I want to use .rotateUpTo(axis, angle) function and still can't find any description with examples for using axis.. try numeric, try x,y,z - script doesn't work.. How it must looks to work?
  4. Where I can find lit of class functions for objects? For example: Want to make that head in gramophone rotating to center of disk, and when arrived to some position stops the gramophone and return to base position. I understand for this event I need to write check position cycle until it reached defined angle or coordinate of rotation and then call stop function... Can't find in wiki any list of functions with disclaimer for scrips...
  5. I think, that if something not valuable has stolen, AI must says something like "Possibly left at home" or "Damn,I have forget to take my key" and no alert notice added, but if some bag with gold disappear - civilian should immediately run for guards, guards become alert level. Difficulty level must control minimal time before AI alert: easy - 7 sec, and only then +5sec with random alert (maybe on first maybe on fifth), normal - 5 sec + 5, hard - 3+3... Such way can add some adrenalin to game play %)
  6. In every 3d program is parent-child link, is something similar in DR? For example - I want to create treasure chest, and want to make central key lock, and 2 lock on sides, is it possible to link side-locks to top of chest, that, when open chest, side-locks move with top?
  7. Don't add key to guard - hardcore must be hardcore %) Else have 3-4 reloads while can say "Inside at last" %) It's maybe moment, that I like to only listen for the lockpicking and there is rain, that really make hard to concentrate on lock sound ))
  8. Very impressive voice in entertainment...Remembers arrives from TDP first mission %).. Was great time and involvement to thief atmosphere.... Of course, grats on release
  9. Path for dark mod must be without spaces, better dir games or root dir, proram files not good idea
  10. First doesn't look good without rain(Looks like portals on the ground %) ), instead of second one that is much more better looking..
  11. Made an animated Gramophone from in-game model, I don't know was it or not, but couldn't find in DR, so decide to challenge with scripts and win but after 4 hours of experiments, when planned to spend only 1,5 hour %)

    1. Show previous comments  5 more
    2. SteveL
    3. Springheel

      Springheel

      I wish the record looked a little less modern, but other than that it's pretty cool.

       

    4. Lux

      Lux

      Its a great model however I agree completely with Springheel. I posted a pic of one of these in your thread XendroX. Ex-gf of mine actually owned one of these and it was eerie to listen to.

  12. I become lazy %))) That why decide just ask for some options in DR: 1. Can I just copy texture from one brush to another with all properties? 2. Can I assign texture by poly for different textures by one brush? 3. Is there some magic lock for objects to avoid necessary movement/rotation of them, or only hide\show presents? 4. What for is texture lock if I still can adjusting size? 5. Offseting of texture is working only in poly mode or I'm doing something wrong?
  13. Am I wright, that's this is effect like reflection through alpha channel?
  14. For folded blouses I forget to test them with noselfshadow, I think this should fix problem with Z-fighting.. Ok I'll look for existing coat hanger.. And are there existing cloaks and coats or I should make my own? I have saved empty clothes hanger, but forget to put it in %) Good to see, that you like my stuff %)
    1. Show previous comments  2 more
    2. Vae

      Vae

      Excellent, XendroX.

      Thank you for your work :)

    3. Lux

      Lux

      What a contribution! Great work you've done here, XendroX.

    4. XendroX

      XendroX

      Thanks , guys,on weekend i'll think to do something else

  15. Check my test room with models

  16. Else on, I have found such pictures of Stanislav Krupp, in neogothic style, like them very much and wrote to him about including them to game. Today he answered to me that he doesn't mind %) Maybe with some changes from blue to red they'll be perfectly fit entires
  17. I made a little testroom in fm format. Now you can test all I done, if you want, and say to me what I have done wrong and what is needed to redone. I add handles to wardrobe and commode, leave table and dresser without. Tell me what you think: add handles to all furniture or this is necessary? Waiting for your comments, negative are as good as positive %) https://www.dropbox....n0/TestRoom.rar
  18. What do you think is it possible to add af to this dresses? I want make them able to slide by pipe left-right, but if they left still it will look badly, then if they become ragdoll... This option can make possible to hide some switches on back of wardrobe and this'll be cool, I think.. Have anyone experience about converting lwo to md5mesh with rigged skeleton attached to?
  19. Googling for some middle age toilets and bathes, and found such pictures.. Couldn't stop to right-clicking and downloading... Other photos are here http://www.liveinternet.ru/users/3155073/post174898084/
  20. lwo version - this is best for me ))) I need noble man and some man char with some skins, to simply re-apply them
  21. @SpringHeel %) Look what I have to do , may be you could find normal models, pls?... I can, but I don't sure that I want to ))))
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