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Hyeron

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About Hyeron

  • Rank
    Member
  • Birthday 07/10/1978

Contact Methods

  • MSN
    hyeron@gmx.com
  • Website URL
    http://augrosbarbu.blogspot.com

Profile Information

  • Gender
    Male
  • Location
    Belgium
  • Interests
    Translation. Modding the hell out of Morrowind.
  1. I had assumed as much. Good to know it'll be updated soon, still.
  2. Yep! cp thedarkmod.x86 to /opt/doom3 did the trick. The problem with the "objectives" and "prev" button remains, but that's so minor it's barely worth mentioning, and a quick check on Training Mission shows it's specific to Thief's Den. I think we can say it's solved. Thanks a lot, tels and Baal.
  3. Nope. Didn't install from AUR: [hyeron@Daemon darkmod]$ yaourt -Ss darkmod aur/doom3-darkmod 1.07-3 (Out of Date) (11) DOOM III mod based on the Thief series by Looking Glass Studios And as stated in the OP, I reinstalled from scratch once I saw the problems in game: [hyeron@Daemon darkmod]$ ls AUTHORS.txt tdm_player01.pk4 Darkmod.cfg tdm_prefabs01.pk4 Darkmod.log tdm_sound_ambient01.pk4 LICENSE.txt tdm_sound_ambient02.pk4 TDM_icon.ico tdm_sound_ambient03.pk4 TheDarkMod.exe tdm_sound_ambient_decls01.pk4 config.spec tdm_sound_sfx01.pk4 crc_info.txt tdm_sound_sfx02.pk4 currentfm.txt tdm_sound_vocals01.pk4 darkmod.ico tdm_sound_vocals02.pk4 darkmod.ini tdm_sound_vocals03.pk4 description.txt tdm_sound_vocals04.pk4 fms tdm_sound_vocals05.pk4 gamex86.so tdm_sound_vocals06.pk4 maps tdm_sound_vocals07.pk4 screenshots tdm_sound_vocals_decls01.pk4 tdm_ai_animals01.pk4 tdm_textures_base01.pk4 tdm_ai_base01.pk4 tdm_textures_carpet01.pk4 tdm_ai_humanoid_builders01.pk4 tdm_textures_decals01.pk4 tdm_ai_humanoid_females01.pk4 tdm_textures_door01.pk4 tdm_ai_humanoid_guards01.pk4 tdm_textures_fabric01.pk4 tdm_ai_humanoid_heads01.pk4 tdm_textures_glass01.pk4 tdm_ai_humanoid_mages01.pk4 tdm_textures_metal01.pk4 tdm_ai_humanoid_nobles01.pk4 tdm_textures_nature01.pk4 tdm_ai_humanoid_pagans01.pk4 tdm_textures_paint_paper01.pk4 tdm_ai_humanoid_townsfolk01.pk4 tdm_textures_plaster01.pk4 tdm_ai_humanoid_undead01.pk4 tdm_textures_roof01.pk4 tdm_ai_monsters_spiders01.pk4 tdm_textures_sfx01.pk4 tdm_ai_steambots01.pk4 tdm_textures_stone_brick01.pk4 tdm_base01.pk4 tdm_textures_stone_cobblestones01.pk4 tdm_defs01.pk4 tdm_textures_stone_flat01.pk4 tdm_env01.pk4 tdm_textures_stone_natural01.pk4 tdm_fonts01.pk4 tdm_textures_stone_sculpted01.pk4 tdm_game01.pk4 tdm_textures_window01.pk4 tdm_game02.pk4 tdm_textures_wood01.pk4 tdm_gui01.pk4 tdm_update.exe tdm_gui_credits01.pk4 tdm_update.linux tdm_mirrors.txt tdm_update.log tdm_models01.pk4 tdm_version_info.txt tdm_models02.pk4 thedarkmod.x86 tdm_models_decls01.pk4 Unless my goldfish memory's playing tricks on me, the only folders used for doom3 and TDM are /opt/doom3 and ~/.doom3 [hyeron@Daemon .doom3]$ pwd&&find -iname *upda* /home/hyeron/.doom3 ./darkmod/tdm_update.log ./darkmod/tdm_update.linux ./darkmod/tdm_update.exe [hyeron@Daemon .doom3]$ [hyeron@Daemon doom3]$ pwd&&find -iname *upda* /opt/doom3 [hyeron@Daemon doom3]$
  4. Hopefully the screenshot (very bottom of the post) will be clear enough, I had to pass it through Gimp. It's not limited to the mission pictured here, I've seen it happen on Training Mission and The Outpost. So presumably global problem. It just so happens that Thief's Den is probably the fastest loading mission by far. SOME GUI items appear black (here, on Thief's Den, the "Objectives" button in the briefing as well as the loading bar). In game... Shaders are completely weird in places. I've also seen corruption happen on some textures (namely on The Outpost, I can provide screenshots if needed). Water is... well, black. Torch smoke is just a black rectangle too (see the ground in the attached pic: THAT). The screen is also extremely dark as a whole, I have to push brightness/gamma to no end to be able to see something. It's not due to compositing or OpenGL in use, happens both in KDE and XFCE4 with compositing disabled (Arch Linux x64). It's not due to bad drivers (nvidia binary, BTW), anything runs fine, really (and Doom 3 looks as normal as ever). Oh. And it's not due to the update 1.07 -> 1.08, I reinstalled from scratch just to rule it out. Furthermore: F12 crashes the game so I have to resort to external applications for screenshots (minor, except when you want to show a graphical problem. Just my luck. >_>). Fiddling with the graphical settings crashes the game every now and then. (on the bright side of things, yay, a French translation that deserves the name; yay, 1.08; yay, no sound problems). Terminal output samples: during The Dark Mod initialization... WARNING:Attempt to modify read-only fs_mod CVAR failed. WARNING:Cannot find guis/mainmenu.gui WARNING:Couldn't load image: guis/assets/briefing/button_objectives WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/back WARNING:Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit WARNING:Couldn't load image: guis/assets/splash/launch WARNING:Couldn't load image: makeintensity( lights/squarelight1a) WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666 WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660 WARNING:LoadARBProgram: 'glprogs/environment.vfp' not found WARNING:LoadARBProgram: 'glprogs/nv20_bumpAndLight.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseAndSpecularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_diffuseColor.vp' not found WARNING:LoadARBProgram: 'glprogs/nv20_specularColor.vp' not found WARNING:LoadARBProgram: 'glprogs/R200_interaction.vp' not found during thiefs_den... WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. WARNING:Couldn't load cube image: env/gen2 WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: addnormals( models/mapobjects/tables/bunkbed/mattress_local, heightmap( models/darkmod/props/textures/mattress_bmp, 3)) WARNING:Couldn't load image: addnormals( textures/hell/dirt02_local, heightmap( textures/hell/dirt02_h, 8)) WARNING:Couldn't load image: armorvieweffect WARNING:Couldn't load image: guis/assets/splash/load WARNING:Couldn't load image: makealpha( textures/decals/ballburn01) WARNING:Couldn't load image: makealpha( textures/glass/glass1) WARNING:Couldn't load image: models/characters/common/teeth_local WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle_a_add WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_d WARNING:Couldn't load image: models/mapobjects/tables/bunkbed/mattress_s WARNING:Couldn't load image: textures/base_trim/dangertrim01 WARNING:Couldn't load image: textures/base_trim/gotrustcol1 WARNING:Couldn't load image: textures/decals/ballburn01_fx WARNING:Couldn't load image: textures/decals/bloodspray WARNING:Couldn't load image: textures/decals/genericdamage WARNING:Couldn't load image: textures/decals/hurt02 WARNING:Couldn't load image: textures/decals/splat1 WARNING:Couldn't load image: textures/decals/splat2 WARNING:Couldn't load image: textures/decals/splat3 WARNING:Couldn't load image: textures/decals/splat4 WARNING:Couldn't load image: textures/decals/splat5 WARNING:Couldn't load image: textures/decals/splat6 WARNING:Couldn't load image: textures/decals/splat7 WARNING:Couldn't load image: textures/decals/splat8 WARNING:Couldn't load image: textures/decals/splat9 WARNING:Couldn't load image: textures/decals/tunnel WARNING:Couldn't load image: textures/glass/glass1 WARNING:Couldn't load image: textures/glass/outdoor_glass1fx WARNING:Couldn't load image: textures/hell/dirt02 WARNING:Couldn't load image: textures/hell/dirt02_s WARNING:Couldn't load image: textures/particles/billow_glow WARNING:Couldn't load image: textures/particles/bloodspray WARNING:Couldn't load image: textures/particles/boomboom WARNING:Couldn't load image: textures/particles/droppuddle WARNING:Couldn't load image: textures/particles/pfirebig WARNING:Couldn't load image: textures/particles/pfiresmall2 WARNING:Couldn't load image: textures/particles/preamble WARNING:Couldn't load image: textures/particles/snowball WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (nor the fallback to ASE) WARNING:Couldn't load sound 'book_impact.wav' using default WARNING:Couldn't load sound 'bullet_impact_flesh.wav' using default WARNING:Couldn't load sound 'bullet_impact_stone.wav' using default WARNING:Couldn't load sound 'bullet_impact_wood.wav' using default WARNING:Couldn't load sound 'burger_impact.wav' using default WARNING:Couldn't load sound 'fist_impact.wav' using default WARNING:Couldn't load sound 'monster_demon_tick_footstep.wav' using default WARNING:Couldn't load sound 'paper_impact.wav' using default WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_heartbeat.wav' using default WARNING:Couldn't load sound 'player_sounds_heartbeat_dying.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default WARNING:Couldn't load sound 'player_sounds_thud.wav' using default WARNING:Couldn't load sound 'sound/ed/player/player_land2.ogg' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_01.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_02.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_03.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_04.wav' using default WARNING:Couldn't load sound 'sound/impact/ambient_impacts/emetal_05.wav' using default WARNING:Couldn't load sound 'sound/impact/boxes/boxfall_18.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_02.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/crash/glasscrash_04.ogg' using default WARNING:Couldn't load sound 'sound/impact/metal_doors/slam_08_boomy.wav' using default WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/metals/1shot_metalhit_06.ogg' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_01.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_02.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_03.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_04.wav' using default WARNING:Couldn't load sound 'sound/impact/shaky_metal_bangs/mbang_05.wav' using default WARNING:Couldn't load sound 'sound/impact/solid/impact_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/solid/impact_02.ogg' using default WARNING:Couldn't load sound 'sound/impact/solid/impact_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/stairs/simpact_04.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_01.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_02.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_03.ogg' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_04.wav' using default WARNING:Couldn't load sound 'sound/impact/steel/clang_05.ogg' using default WARNING:Couldn't load sound 'sound/machinery/loop_machinery_03.wav' using default WARNING:Couldn't load sound 'sound/machinery/machines/loop_machinery_01.ogg' using default WARNING:Couldn't load sound 'sound/machinery/machines/loop_machinery_02.ogg' using default WARNING:Couldn't load sound 'sound/machinery/steamchuffs/steamchuff_01.ogg' using default WARNING:Couldn't load sound 'sound/machinery/steamchuffs/steamchuff_02.ogg' using default WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_end.wav' using default WARNING:Couldn't load sound 'sound/movers/_general_movement/m3_loop.wav' using default WARNING:Couldn't load sound 'sound/weapons/casings/small_metal_02.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_03.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_04.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_05.wav' using default WARNING:Couldn't load sound 'sound/weapons/explosions/impexp_06.wav' using default WARNING:Couldn't load sound 'sound/weapons/impacts/bullet_metal/metalimpact_04.wav' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_01.ogg' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_02.ogg' using default WARNING:Couldn't load sound 'sound/xian/foley_sessions/metals_small/lowtink_03.ogg' using default WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default WARNING:Couldn't load sound 'tincan.wav' using default WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2' WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '[' WARNING:LoadARBProgram: 'glprogs/heatHaze.vfp' not found WARNING:LoadARBProgram: 'glprogs/heatHazeWithMask.vfp' not found WARNING:material 'models/weapons/gasarrow/gasarrow_tip' had stage with no image WARNING:material 'models/weapons/waterarrow/waterarrow_tip' had stage with no image WARNING:material 'textures/sfx/vp3' had stage with no image WARNING:material 'textures/water_source/water_stream' had stage with no image Anything else you need or does this ring any kind of bell? The output point to glprogs missing or having problems but... Halp.
  5. http://www.doomwadstation.com/mega/index.html Doom Wad Station megawads (min. 8 maps / wad). Combined with the reviews on the main page (http://www.doomwadstation.com/ - on the left, sorted by year between 2000 and 2007)). There should be enough fun in there to last you for a while.
  6. As far as graphical effect are concerned, I don't think it gets better than Doomsday. Been a while since I've played wads though. The only ones I can recall are Final Fantasy Doom, which is absolutely hilarious, and Doom 3, a neat wad that you'll have a hell of a problem finding for obvious reasons (and no, not the one that has doom 3-like assets). Oh, and Eternal Doom (another wad you'll probably have trouble finding for the same obvious reasons)
  7. Hyeron

    Legend of Grimrock

    Moraff's World. Pity you don't see many old-fashioned dungeon crawlers anymore these days.
  8. Ah, 's true that Sorcery! was very special too. I think the only downsides to it were the heavy bias towards Wizard rather than Warrior, and how The Seven Serpents was the most unforgiving gamebook written. EVER. F*CK THAT TIME SERPENT.
  9. One man's questioning is another's daily job. That kind of things is usually only found in readables, and in all the missions I've seen so far, it's always been obvious that they're written by a dumb guard, or stupid servant, or whatever it can be. No one in his right mind would translate it in proper language. Anything else - i.e. slight mistakes - is clearly an oversight or a mistake, and needs to be corrected. "Key Elizabeth" in the posts above, for example, is clearly an inv_name, and should be corrected. So far, I've never seen any occurence of a line being both too bad for proper english and too good for... "stoopid inglisht" or whatever you call it. If such a thing ever happens, I'll ask the author.
  10. You running as root / sudo'ing or something? The problem's there: the launcher is looking for the TDM pk4s in /root. Hardly normal (and will have a hard time finding them, obviously). Oo (and also obviously tries to run in in /root
  11. iD ain't iD anymore. It's Zenimax now. Y'know, Horse Armor DLC and stuff...
  12. Well, even then there's still Chromium and SRWare Iron... Though I don't know how compatible the Chrome extensions are with the latter (last time I tried it was a looooong while back, and there were problems, maybe they're all soved for all I know). Still, according to SRWare, that's far from the only privacy issues with Chrome - and I don't know how many of them are still present in Chromium either. Could be worth investigating. http://www.srware.ne...ome_vs_iron.php
  13. I'm usually using Opera. I don't feel at ease using Chrome, Chromium with extensions doesn't get me the behaviour I like (which is pretty much vanilla Opera), and Firefox with extensions sometimes. I'll usually end up switching back to good ol' Opera though, because tab management in Firefox is a mess, Tab Mix Plus has a tendency to end up with erratic behaviour, and my average number of open tabs is anywhere between 40 and 80, plus memory management is just THAT bad in Firefox, Flash will end up eating 100% CPU (which never happens in Opera for some reason), I've had problems logging in to some Mantis setups in Firefox, and... well, site problems are few and far between now in Opera.
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