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Loopy

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About Loopy

  • Birthday 09/09/1968

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  1. is slow. new gear. new location. more soon.

  2. i am a filthy american and i agree that "International Standard ISO 8601" should be implemented throughout the world. http://en.wikipedia.org/wiki/ISO_8601 we have been trying to promote it here http://shack.brizbomb.com/ for almost 4 years now and have always made our fliers with "International Standard ISO 8601" but people just want to do what they are taught in school i guess and none of our friends have started using it themselves. try to teach by example and nobody follows
  3. one more thought, i am used to burying unwanted sound like line noise under a bunch of effects like distortion or bringing up a clean sounds volume before introducing the filthy one so it is not as noticeable. so the challenge of recording a pure sound has shown me just how inadequate my equipment is. i have isolated my recording setup and put power conditioners between my gear and the power outlets, so with that and the gear upgrades that i mentioned i believe that my next go at this will work out much better. i will upload them this time no matter what!
  4. oh man! i wish i would have read your responses sooner. right after i posted my failure.................i deleted everything in disgust. (i am my own worst critic) it was not good though, in fact it was unacceptable! i had way too much line noise (hiss) and it caused pops and clicks on both sides of every sound. i spent a bunch of time trying to repair it but then the sounds lost allot of their depth on the high end and still had pops and clicks. (i hate muddy sounds) also the mic's that i was using could not handle collision sounds very well. it was too much impact on the cone or diaphragm or whatever you want to call it. which made some sounds cut out at their peak, and other anomalies that i cant explain. not to worry though, although i will miss the 1.1 release i am back on track and will work in smaller batches this time and will post them as i go instead of recording a mountain of stuff and then trying to edit it all. i already have the better pre amp and i am getting the new mic's today and will be getting started immediately. sorry for wasting your time with empty promises up to this point, i will make it up to you i assure you.
  5. well.................i am starting over. i am in no way a professional recording artist, and i have to learn EVERYTHING the hard way. i found that i need better equipment to get the quality of recordings that deserve to be in this mod. so i am getting some Condenser Microphones, a better Mic Preamp and borrowing a real nice Digital Recorder. and there is some talk about getting some free studio time from a couple people/studios that i know. which would be awesome! i will know more this weekend. i might be slow but i want these sounds to be perfect!
  6. i hate to make "release date" predictions, but i am seriously shooting for having a bunch of sounds up on the web by early next week.
  7. okay, i FINALLY got The Shack recording Mac all hooked up and working. i did a fairly extensive recording session of collision sounds. so far i have glass, wood, and metal sounds and i will do stone, brick and tools/hammers next. right now i am editing the sounds i made and converting them to OGG. it turns out that i will already have well over 100 sounds and as i make more it seems that it could get out of hand real quick. so how should i package them for ease of use? i am labeling each sound by what material it is (glass-metal-wood-etc.) but then what? should i zip 'em up or do you need them uncompressed? >>i don't see anything on the wiki about it<< also i can host them all on one of my sites and leave them there indefinitely if that helps.
  8. long story short, leaky capacitors on our motherboard ruined everything. i just received a Mac laptop and desk top yesterday. heading to The Shack soon to set it all up. fingers crossed..............i have never dealt with Mac stuff before. hopefully OS X 10.4.5 is compatible with the audio interfaces that we have there. feel free to check the "shack cam" to see if i am pulling out the few hairs i have left, or recording a large pile of hand selected junk for collision sounds! http://shack.brizbomb.com/
  9. good grief. i finally get everything ready to record and then i get a stinking nasty cold! damn humans and their gross germs! i have gathered everything that i could thing of that is in the Thief world. tables, chairs, boxes, crates, plates, bottles, jars, cups, silverware, candle holders, stones, bricks, ropes, anvils, hammers, various tools, textiles, chains, dirt, swords, knives and many more things. i am praying to the Master Builder that i can shake this cold real soon. i am chomping at the bit to start recording all this stuff. are all collision sounds one second long? that seems to be what i am hearing in game.
  10. another thought, there should be a 5th sound for cloth. mattresses, framed pictures, rugs and stuff like that. and do any items need a rolling sound? i guess the physics do not allow for rolling though.
  11. okay so i fired up Gold, Metal Age and Deadly Shadows to listen to collision sounds. to my ears it sounds like each item has 4 sounds and they make one sound per contact. so if you bump a bottle a sound happens, it falls over a sound happens, it hits the wall a sound happens, it falls to the floor a sound happens. wood, stone, metal and glass, 4 base sounds per item with a few variations of each. but each incident has a single sound. is this correct?
  12. do they need to be stereo or mono OGG files? (i have not even looked in the DarkMod tool set yet)
  13. that's a great place to start! i will go do some of those and post them asap.
  14. oh man, i didn't think about that. i didn't mean to take over your thread, i just didn't want to clutter up the board by starting the exact same thread again. hope you don't mind. i will move it if you would like me to. sorry, ~Mark ps. actually this thread should be stickied so all the sound artists can post in one place. it would be allot easier for the mappers to locate us.
  15. yep, i always hold on to flashbombs for zombies/haunts, and i almost always drop scouting orbs, flares, speed potions and breath potions to free up my inventory. what if there were 'holy flashbombs' that were filled with the Glorious Light of the Divine Creator? then they could affect both living and dead creatures.
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