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Sonic

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About Sonic

  • Birthday 03/15/1969

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  • Gender
    Male
  • Location
    Annapolis Valley, Nova Scotia

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    vancedylan

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  1. It's too bad. I've never worked with a game engine that didn't have some sort of fx in it and I've worked with quite a few. Even if they're half crap, it's better than nothing.
  2. I started out hanging out with my uncle in his studio when I was a kid back in the 70's. When I got a bit older I started traveling around Canada and the States engineering and producing records. I've done over 200 projects, no one famous. Got into doing everything, did post for film,TV, live sound...you name it. Audio for games was the last challenge. In 2006 I got a gig at Bioware where I did sound design for Mass Effect 1&2 and was Lead on the DLC's for Mass 1. Worked on Dragon Age, A Sonic game for the DS and worked on Star Wars:The Old Republic. Got tired of the corporate bs and left to do my own thing. Now I travel around recording aircraft and sound designing audio add ons for Microsoft's Flight Simulator X.
  3. I've been working in the music biz since I was a teen and have been a sound designer for games since 2004...I'm still fortunate to be doing it.
  4. Hi guys, first post here, hi to all you sound nerds! I've got some audio for games experience and experience with EAX. As tempting as it is, I would not apply any environmental effects to assets. You want them nice and dry unless it's processing for creatures or a specific voice but anything like verbs and delays and that kind of stuff, I would let your audio engine handle. A commitment like that made now could have dire consequences down the road. Just some friendly advice.
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