I dont intend to be a negative poster and please don't flame me..but I am very frustrated with the first part of the first mission. I understand I need to cross the pit of zombies to get a key - that I needed to cross there was obvious and I've been trying for some time but can't make any of the jumps save the first one. I'm sorry but Mario-esque games arent what i want in my thief games. Now Im a long time thief fan and get the rooftop jump thing, but hey Emil is a really good personal friend of mine and even the most hardcore of the thief team did all they could to avoid "platforming" sequences. I am just frustrated at what seems to be a great mission marred by a design choice that is so peculiar... trying mission 2 and 3 with the hopes the plumber sequences are absent.