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Wallace

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Everything posted by Wallace

  1. I mentioned this in the improvements thread - https://forums.thedarkmod.com/index.php?/topic/11058-things-that-could-be-improved/page/95/#comment-473534 Bright readables in a game that is 99% darkness literally burns my eyes.
  2. Headshots need to be a thing even in combat. Shooting a guard in the face should result in immediate death no matter how alerted he is. Allowing non-combat headshots, only for them to be impossible if the same guard is alerted is forcing the games no-combat design philosophy rather than implying it.
  3. The internet has been dying a slow death since the mass dissemination of smart devices in 2007-09, stuff like this will just be another nail in the coffin, and a good incentive to actually build a life that is not so internet focused.
  4. Are there any missions that everyone agrees are simply unmissable, and if so, what would they be?
  5. There is a simple hack you can do to filter missions, just go into the fms folder and create a new folder called "great missions" or "missions to try later" and just drop missions into it. This will prevent them from appearing on the mission select list.
  6. More suggestions: 1) Make the mission completed marker more visible. The little green tick that's currently used is barely visible. 2) An option to disable or lower the volume of the mission complete jingle. It's blaring and loud and and a poor way to end what may have been an hour of gameplay in near silence.
  7. Never had so much fun climbing a giant swing in a game. What a great level, and a great reminder that games can be without any kind of story, lore or deep mechanics providing they are fun. I got to the highest point of the swing with the 3 rope arrows but couldn't get any further, so just jumped to my death a bunch of times. 10/10 mission.
  8. More suggestions - Option to prevent the lower right loot icon from appearing whenever you pick up loot. Maybe the option to disable pickup messages should also include this? Player voice volume does not seem to have any effect in game. With 0 volume, you still making grunting sounds when mantling, and the player voice over still speaks during missions. Possible to have an option to disable the latter? In the HUD size configuration option, setting any of the sliders to furthest left should mean 0% - i.e. complete removal / invisibility of that particular setting, rather than it simply being very small. Ability to quit game from a mission, rather than having to quit to the main menu first.
  9. Suggestion: clearing the inventory (ie removing the bottom right icons from the screen) should also cancel/put away whatever item you were currently using. This helps when a guard is coming and you're fumbling through the inventory trying to switch your lantern off, having the clear current inventory item key do that for you (as well as maps + spyglass) would be helpful.
  10. Nice, so if I darkened it, where would I put the edited asset? Would I need to repack it into a pk4 and just overwrite the original? parchment_ingame parchment_untitled Which one would be the objectives texture?
  11. Would it be possible to darken the objective texture? Pulling this up repeatedly in a game where 90% of it is spent in darkness causes eye strain after a while. It's like flashing a bright torch in your face. Maybe something similar to Oblivion's Dark UI
  12. That's great thanks Edit - I had no idea it was available via direct download off mod.DB. I thought it was only via the updater. This is actually much better for me.
  13. I am on a metered connection and need to monitor my data, anyone got an exact figure for the download size? (That is just the mod itself without any missions)
  14. I fully agree with OP. I don't post much but keep a close eye on the 2.10 release. I'm so grateful we have such awesome fanmade games available for free, which trump most AAA hand-holdy garbage that pass for games nowadays. Not to hijack the thread, but OP if you like imsims (free ones at that) make sure to check out STALKER: Anomaly. Fanmade + standalone just like TDM. https://www.moddb.com/mods/stalker-anomaly
  15. Wallace

    Free games

    Not sure if it's been mentioned... but S.T.A.L.K.E.R.: Anomaly is always free and it is excellent. #1 game on ModDB.com, but it's actually standalone, ie. you don't need any of the original games to play it. It merges all 3 stalker games maps and throws in a bunch of community-made mods and quests. Very heavy on the imsim and survival aspects, and blows many AAA games out the water. I can't recommend it enough. https://www.moddb.com/mods/stalker-anomaly
  16. Just wondering how the next release is coming along, can we expect it before the end of 2021?
  17. That's awesome. I take it dev build =/= public release? Any idea when public release is out? Good news either way.
  18. The latest version of TDM forces full screen when playing at 4x3 resolutions, it seems to force your native desktop display. Problem is not only does this cause severe lag on my laptop, but tbh I actually much prefer having borders at the left/right side of the screen. I was pretty dissapointed when this was removed. Any plans to reimplement/patch the menu config actually responding to your desired resolution settings? I'm sure I'm not alone in disliking this strange design decision.
  19. So is it possible to unlock the fixed resolution from within the game files? I would much prefer more lower res.
  20. " TDM locks its resolution to the native resolution of your desktop." What is the reasoning for this? Can I edit any files to unlock it?
  21. I'm setting my resolution at 4:3 / 1024 x 768, but any time I restart the game it reverts back to 1920/1080, all other options save except resolution. Any ideas why this is happening?
  22. I'm on a PAYG internet and wondering if I have enough remaining data to download? Can I get a rough estimate?
  23. Perfectly said. That's why I love about the mod. Please add no such handholding HUD elements.
  24. What do I need to edit? I just want the green tick to appear to prevent me choosing the level again.
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