Wallace
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Posts
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Posts posted by Wallace
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Would the team consider reversing the mouse-roll zoom function when using the telescope? Seems a little unintuitive to scroll backwards to have the scope zoom in (and vice versa)
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Any thoughts on making bow-zooming manual?
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I support this idea, especially for campaigns it would be easy to have all the missions in one place.
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Real men don't use water arrows
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Getting rid of this corruption problem would be great since it happens quite regularly on my computer.
Mine too, I always alternate quicksave and hardsave. I vote for having two quicksaves (as others said to avoid clutter)
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Has anyone considered making the zoom function of the bow optional? Maybe the right click could zoom if/when the player wanted it to.
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Great job steve, do we have to wait until the next TDM update or can I just re-run the tdm_update .exe?
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Hey,
playing Sotha's first Ulysses missions atm. While i really love the mission so far, it showed me once again a problem i already discovered in other missions, grayman's "In the north" mission to mention especially. and that is the in parts excessively long paths A.I.'s walk in some missions. While i can understand that some may think it adds to realism and unpredictability, it makes it damn hard to hide bodies for example. For example, in Sotha's mission, i blackjacked the guy working in the steamworks, and hid his body in a nearby room i lockpicked, in a niche which was lit by a candle on the wall, which i extinguished. I spent about 5 minutes in that room, searching for loot, or items to pick up. In these 5 minutes, noone entered, or left the room. Then i went out of the room, and got to an outdoor area in front of the manor. I spent about another minute and a half hiding in the dark behind a crate, to see what's going on outside, and even blackjacke a guard patrolling outside in that time, then all of a sudden, the door i came out of opens, and some housemaid comes out. So i went inside again to see where the hell she came from now, and realized she had even lit the candle again, and probably saw the body of the blackjacked steamworker too.
Guys, isn't that a bit too much? I mean, as i wrote, i can understand the added realism and all that, but for playability, it has to be a bit predictable. Stealth games don't work without a bit of predictability. In reality, you won't stand a chance in most cases due to the way real people behave, how unpredictable they are, and coincidence. In a game, i have at least to rely a bit on things i can foresee, and i can't foresee a housemaid entering the place i hid a body after like 10 minutes, lighting the torch i extinguished to darken the niche i hid the body in. That's a tad too much really. It makes it almost impossible to know where you can hide a body so that noone stumbles over it. It has always been predictable in the original Thief games, it's predictable in games like Splinter Cell or Chromicles of Riddick too. So please, consider there's also people who blackjack everyone in sight, and need to hide the bodies somewhere. There's not only people who ghost missions.
As i said, that's not to say i don't enjoy the missions, and this one in particular, it's really great, and it's awesome how creative some people here are. Just felt like mentioning this, because TDM really gives me a damn hard sometimes. I mentioned it in another thread already: The original Thief games were considered as very hard games by most of the game press. TDM is a lot more harder even. At least my personal view is that it could be a little bit easier sometimes.
I disagree, you've just described how guard paths SHOULD be in stealth games. Stealth is all about tension. Tension is quickly lost if guards are just going from A-B along a corridor and back. A game like metal gear you can pretty much hide behind a crate and know 100% you will not be found. Where's the threat in that?
Wondering if a guard might stumble upon your position should be a constant, uneasy feeling, rather than sitting in a corner knowing for certain you will never, ever be found. That constant sense of threat is the essence of good stealth gameplay.
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I think the most recent update must have broken it somehow, I distinctly remember food healing from an older version ie a clear increase in health even just eating one piece of food. It added a good survival element.
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Awesome job Sotha
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I recall a spawnarg sets the healing level. So if you wanted more you could tweak that spawnarg in the general def file and it'll apply to all maps. DIY tip.
Is that in the TDM folder? What is it called?
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Any chance the next update could tweak food to be more useful? Not like making each apple a health potion, but at least a notable increase in health. I've eaten entire kitchens and saw no health increase
Stumbling across a kitchen full of food would offer a nice place to take a breather and get a little healing before the next journey.
It heals 1 hp, so you'd have to eat a lot to notice.
What is the default amount of full health?
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Im not sure if my game is bugged, but I dont see any visible increase in health when I eat food, even after eating a kitchens worth of grub, I see 0 health regain. Was food supposed to restore health?
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That the weaker your CPU/GPU are, the more likey you'll get CTD during the game? The game freezes up on me a lot and I'm wondering is it my low-end laptop or the mod itself? Do others here get many CTD?
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Perfect! I get a huge FPS boost too
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Just want this for experimenting. I know about notarget, but im looking for something that completely kills everything on the map.
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How do I finish this level? Ive done all objectives and reached the lighthouse. Should activating the light be the trigger for completing the mission?
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How do I finish this level? Ive done all objectives and reached the lighthouse. Should activating the light be the trigger for completing the mission?
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Can I delete the _missionshots folder in the fms folder? Will this glitch out any map intros? I'm a bit of a sucker for cluttering my folder. (ie if its not essential, I tend to delete it) Can I delete this folder?
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Sometimes after I DL a mission from the ingame downloader, they wont dissapear from the list. The missions in question are a score to settle, alberics curse and the gatehouse, any idea why this happens?
Also, I'm not able to DL special delivery, when I do I get a warning about not enough disk space and copy protected files.
*** EDIT
I DL'ed all missions, except for special delivery. The problem still remains, is there an alternate location I can get this mission? Anyone else having problems DL'ing it?
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Good to know, thanks for the replies. If for any reason this website were to shut down, would the missions still be available to DL from the in-game downloader?
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Will there come a time when modders stop improving the game or stop making levels? This is seriously one of my favourite games right now and I worry that one day I'll have done all the missions. I guess I'm asking how many active modders there are and how long they plan to continue making maps?
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To make sprint speed a tiny bit faster if your weapon is sheathed, instead of sprint being the same speed even if your weapon is drawn. Its something we see in TES games, but just seems more natural anyway.
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Yes, all day long.
This is a very good laptop and comes with a 2yr warranty (don't get conned into buy a 3rd party warranty, if you can get an extended warranty direct from Gigabyte). And I found it cheaper elsewhere, with the savings you could then buy an SATA SSD or mSATA SSD with the saving.
I would speak to Box.co.uk or Gigabyte directly and see if you can get a deal on the GTX950M(this will use far less power, thus longer battery life) model with 16GB and an mSATA SSD & 500GB HDD.
Thanks BD, does that include running the game on all max settings, ( x16 AA etc..)
Since I never unplug my laptop, would the 950m make much difference? How much difference would the 16gb make, is ram really just about framerate? Also how well would the 850 model run a game like Skyrim on high settings?
Things that could be improved
in The Dark Mod
Posted
Gotya thanks.