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scarykitties

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Everything posted by scarykitties

  1. Seems to work fine now. Based on suggestions by FenPhoenix (thanks, bro!), I tried adding a profile for Doom3.exe as well as TDMLauncher.exe, while before I only had a profile for TDMLauncher.exe
  2. Yes, it is 90, the default. Here are a couple videos to show what it looks like to me. Personally, both of them look wrong in my opinion, but let me know if I'm just crazy: I think that 4:3 certainly looks a lot more correct than 16:9 does. Maybe it just looks odd to me because I'm used to widescreen gameplay.
  3. I have tried. It's... different, but I don't know if it's better. Starting at 4:3 Since I have a 16:9 monitor, the game seems weirdly stretched, so I don't know if it's better or not. It still feels like the FoV is off, because I feel like things look closer than they actually are, again, like my vision is zoomed in or something when it isn't. I often bump into stuff moving around because I just don't feel like my character is where he appears to be in relation to things around him. Also, it doesn't help that 4:3 on a 16:9 monitor means everything is weirdly stretched.
  4. I tried the suggestions as detailed here. RadeonPro makes no difference that I can see. The distortion is just as bad, if not worse. ATI Tools freezes my computer as soon as it runs. I have searched, but there doesn't seem to be a fix for this. I haven't tried a different widescreen format. I'll fiddle with it, but my monitor is natively 16:9, so that's what I wanted to play the game as. I did make some tweaks to Doom 3's DoomConfig.cfg file in an attempt to get 16:9 resolution prior to installing the Dark Mod, but I don't think anything is amiss: unbindall bind "TAB" "_impulse19" bind "ENTER" "_button2" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "/" "_impulse14" bind "0" "_impulse10" bind "1" "_impulse0" bind "2" "_impulse1" bind "3" "_impulse2" bind "4" "_impulse3" bind "5" "_impulse4" bind "6" "_impulse5" bind "7" "_impulse6" bind "8" "_impulse7" bind "9" "_impulse8" bind "[" "_impulse15" bind "\" "_mlook" bind "]" "_impulse14" bind "a" "_moveleft" bind "c" "_movedown" bind "d" "_moveright" bind "f" "_impulse11" bind "q" "_impulse9" bind "r" "_impulse13" bind "s" "_back" bind "t" "clientMessageMode" bind "w" "_forward" bind "y" "clientMessageMode 1" bind "z" "_zoom" bind "BACKSPACE" "clientDropWeapon" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" bind "CTRL" "_attack" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F1" "_impulse28" bind "F2" "_impulse29" bind "F3" "_impulse17" bind "F5" "savegame quick" bind "F6" "_impulse20" bind "F7" "_impulse22" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "MOUSE1" "_attack" bind "MOUSE2" "_moveup" bind "MOUSE3" "_zoom" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" seta radiant_entityMode "0" seta gui_mediumFontLimit "0.60" seta gui_smallFontLimit "0.30" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_ypos "22" seta win_xpos "3" seta sys_lang "english" seta s_decompressionLimit "6" seta s_useEAXReverb "0" seta s_useOpenAL "0" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "150" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "1" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta r_debugArrowStep "120" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "1" seta r_gamma "1" seta r_swapInterval "1" seta r_useIndexBuffers "0" seta r_customHeight "1080" seta r_customWidth "1920" seta r_fullscreen "1" seta r_mode "3" seta r_multiSamples "0" seta image_downSizeLimit "256" seta image_ignoreHighQuality "1" seta image_downSizeBumpLimit "256" seta image_downSizeSpecularLimit "64" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "200" seta image_usePrecompressedTextures "0" seta image_useNormalCompression "0" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "1" seta image_lodbias "0" seta image_anisotropy "8" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "0" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "nmq8wYKjTMU" seta com_preloadDemos "0" seta com_compressDemos "1" seta com_product_lang_ext "1" seta sv_punkbuster "0" seta cl_punkbuster "0" seta com_videoRam "-1988" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "3" seta g_decals "1" seta g_projectileLights "1" seta g_doubleVision "1" seta g_muzzleFlash "1" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta g_showcamerainfo "0" seta g_healthTakeLimit "25" seta g_healthTakeAmt "5" seta g_healthTakeTime "5" seta g_useDynamicProtection "1" seta g_armorProtectionMP "0.6" seta g_armorProtection "0.3" seta g_damageScale "1" seta g_nightmare "0" seta g_bloodEffects "1" seta r_aspectRatio "1" seta ui_showGun "1" seta ui_autoReload "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "DOOM Server" seta g_spectatorChat "0" seta net_clientLagOMeter "1" The DoomConfig.cfg in my Dark Mod folder is as follows: unbindall bind "ENTER" "_impulse51" bind "ESCAPE" "togglemenu" bind "SPACE" "_moveup" bind "-" "_impulse50" bind "0" "_impulse10" bind "1" "_impulse1" bind "2" "_impulse2" bind "3" "_impulse3" bind "4" "_impulse4" bind "5" "_impulse5" bind "6" "_impulse6" bind "7" "_impulse7" bind "8" "_impulse8" bind "9" "_impulse9" bind "=" "_impulse49" bind "[" "_impulse48" bind "\" "_mlook" bind "]" "_impulse47" bind "`" "_impulse0" bind "a" "_moveleft" bind "b" "inventory_use '#str_02399'" bind "c" "_impulse24" bind "d" "_moveright" bind "e" "_impulse46" bind "f" "_impulse44" bind "g" "inventory_use '#str_02396'" bind "h" "inventory_use '#str_02398'" bind "k" "inventory_hotkey '#str_02397'" bind "l" "inventory_use '#str_02395'" bind "m" "inventory_cycle_maps" bind "o" "_impulse19" bind "p" "inventory_cycle_group '#str_02389'" bind "q" "_impulse45" bind "r" "_impulse52" bind "s" "_back" bind "u" "_impulse51" bind "w" "_forward" bind "x" "_impulse23" bind "BACKSPACE" "inventory_hotkey" bind "PAUSE" "pause" bind "UPARROW" "_forward" bind "DOWNARROW" "_back" bind "LEFTARROW" "_left" bind "RIGHTARROW" "_right" bind "ALT" "_strafe" bind "CTRL" "_button5" bind "SHIFT" "_speed" bind "DEL" "_lookdown" bind "PGDN" "_lookup" bind "END" "_impulse18" bind "F4" "savegame quick" bind "F5" "loadgame" bind "F9" "loadgame quick" bind "F12" "screenshot" bind "MOUSE1" "_attack" bind "MOUSE2" "_impulse41" bind "MOUSE3" "_zoom" bind "MWHEELDOWN" "_impulse14" bind "MWHEELUP" "_impulse15" seta radiant_entityMode "0" seta gui_mediumFontLimit "0.3" seta gui_smallFontLimit "0.15" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" seta win_ypos "20" seta win_xpos "20" seta sys_lang "english" seta s_decompressionLimit "6" seta s_useEAXReverb "0" seta s_useOpenAL "0" seta s_libOpenAL "openal32.dll" seta s_numberOfSpeakers "2" seta s_doorDistanceAdd "450" seta s_globalFraction "0.8" seta s_subFraction "0.75" seta s_playDefaultSound "0" seta s_volume_dB "0" seta s_meterTopTime "2000" seta s_reverse "0" seta s_spatializationDecay "2" seta s_maxSoundsPerShader "0" seta r_debugArrowStep "0" seta r_debugLineWidth "1" seta r_debugLineDepthTest "0" seta r_cgFragmentProfile "best" seta r_cgVertexProfile "best" seta r_forceLoadImages "0" seta r_shadows "1" seta r_skipBump "0" seta r_skipSpecular "0" seta r_skipNewAmbient "0" seta r_renderer "best" seta r_brightness "0.88" seta r_gamma "1.21" seta r_swapInterval "1" seta r_useIndexBuffers "0" seta r_customHeight "1080" seta r_customWidth "1920" seta r_fullscreen "1" seta r_mode "-1" seta r_multiSamples "8" seta image_downSizeLimit "512" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "512" seta image_downSizeSpecularLimit "128" seta image_downSizeBump "0" seta image_downSizeSpecular "0" seta image_useCache "0" seta image_cacheMegs "20" seta image_cacheMinK "2048" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "0" seta image_useAllFormats "1" seta image_useCompression "0" seta image_preload "1" seta image_roundDown "1" seta image_forceDownSize "0" seta image_downSize "0" seta image_lodbias "0" seta image_anisotropy "16" seta image_filter "GL_LINEAR_MIPMAP_LINEAR" seta gui_filter_game "0" seta gui_filter_idle "0" seta gui_filter_gameType "0" seta gui_filter_players "0" seta gui_filter_password "0" seta net_clientDownload "1" seta net_master4 "" seta net_master3 "" seta net_master2 "" seta net_master1 "" seta net_clientMaxRate "16000" seta net_serverMaxClientRate "16000" seta m_strafeSmooth "4" seta m_smooth "1" seta m_strafeScale "6.25" seta m_yaw "0.022" seta m_pitch "0.022" seta sensitivity "5" seta in_toggleZoom "0" seta in_toggleCrouch "1" seta in_toggleRun "0" seta in_alwaysRun "0" seta in_freeLook "1" seta in_anglespeedkey "1.5" seta in_pitchspeed "140" seta in_yawspeed "140" seta gui_configServerRate "0" seta com_guid "nmq8wYKjTMU" seta com_preloadDemos "0" seta com_compressDemos "1" seta com_product_lang_ext "1" seta sv_punkbuster "0" seta cl_punkbuster "0" seta com_videoRam "64" seta com_showFPS "0" seta com_purgeAll "0" seta com_machineSpec "2" seta r_fovRatio "0" seta g_decals "1" seta g_projectileLights "1" seta g_doubleVision "1" seta g_muzzleFlash "1" seta net_serverDlTable "" seta net_serverDlBaseURL "" seta net_serverDownload "0" seta mod_validSkins "skins/characters/player/marine_mp" seta g_mapCycle "mapcycle" seta g_voteFlags "0" seta g_gameReviewPause "10" seta g_countDown "10" seta g_password "" seta g_showBrass "1" seta g_showProjectilePct "0" seta g_showHud "1" seta g_showPlayerShadow "0" seta g_showcamerainfo "0" seta g_healthTakeLimit "25" seta g_healthTakeAmt "5" seta g_healthTakeTime "5" seta g_useDynamicProtection "1" seta g_armorProtectionMP "0.6" seta g_armorProtection "0.3" seta g_damageScale "1" seta g_nightmare "1" seta g_bloodEffects "1" seta r_aspectRatio "1" seta ui_showGun "1" seta ui_autoReload "1" seta ui_autoSwitch "1" seta ui_team "Red" seta ui_skin "skins/characters/player/marine_mp" seta ui_name "Player" seta pm_walkspeed "60" seta si_serverURL "" seta si_spectators "1" seta si_usePass "0" seta si_warmup "0" seta si_teamDamage "0" seta si_timeLimit "10" seta si_fragLimit "10" seta si_maxPlayers "4" seta si_map "game/mp/d3dm1" seta si_gameType "singleplayer" seta si_name "TDM Server" seta g_spectatorChat "0" seta net_clientLagOMeter "1" seta g_testModelHeadJoint "Spine2" seta g_testModelHead "atdm:ai_head_citywatch" seta tdm_music_volume "1.0" seta tdm_ambient_method "2" seta tdm_door_auto_open_on_unlock "1" seta tdm_lp_debug_hud "0" seta tdm_lp_pawlow "0" seta tdm_lp_randomize "1" seta tdm_lp_auto_pick "0" seta tdm_lp_autopick_attempts "3" seta tdm_lp_pick_timeout "500" seta tdm_lp_sample_delay "10" seta tdm_lp_base_count "5" seta tdm_gui_mediumFontLimit "0.30" seta tdm_gui_smallFontLimit "0.15" seta tdm_s_doorDistanceAdd "450" seta tdm_empty_model "models/darkmod/misc/system/empty.lwo" seta tdm_lg_split "0" seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo" seta tdm_lg_weak "0" seta tdm_lg_interleave "1" seta tdm_inv_use_visual_feedback "1" seta tdm_inv_use_on_frob "1" seta tdm_inv_hud_pickupmessages "1" seta tdm_hud_hide_lightgem "0" seta tdm_grabber_reverse_control "0" seta tdm_bounce_sound_min_vel "80" seta tdm_bounce_sound_max_vel "400" seta tdm_phys_show_momentum "0" seta tdm_melee_max_particles "10" seta tdm_melee_auto_parry "1" seta tdm_melee_invert_parry "0" seta tdm_melee_invert_attack "0" seta tdm_dragged_item_highlight "1" seta tdm_collision_damage_scale_horiz "0.5" seta tdm_collision_damage_scale_vert "1" seta tdm_frob_distance_default "63" seta pm_lean_toggle "0" seta tdm_reattach_delay "100" seta tdm_crouch_toggle_hold_time "400" seta tdm_toggle_crouch "1" seta tdm_footfall_sounds_movetype_specific "1" seta tdm_fm_sync_config_files "1" seta tdm_default_relations_def "atdm:team_relations_default" seta tdm_wideScreenMode "7" seta tdm_interaction_vfp_type "1" seta r_postprocess_bloomKernelSize "2" seta r_postprocess_bloomIntensity "0" seta r_postprocess "1" seta gui_CenterY "0.5" seta gui_CenterX "0.5" seta gui_Height "1.0" seta gui_Width "1.0" seta tdm_lod_bias "3.0" seta tdm_voice_from_off_volume "1.0" seta tdm_voice_player_volume "1.0" seta tdm_bow_aimer "0" seta tdm_s_maxSoundsPerShader "0" seta pm_rope_snd_rep_dist "32" seta pm_min_stepsound_interval "200" seta pm_stepvol_crouch_creep "-7" seta pm_stepvol_crouch_run "4" seta pm_stepvol_crouch_walk "-2" seta pm_stepvol_creep "-5" seta pm_stepvol_run "8" seta pm_stepvol_walk "0" seta tdm_underwater_blur "3" seta tdm_rope_pull_force_factor "140" seta tdm_door_control "0" seta tdm_inv_loot_sound "frob_loot" seta tdm_hud_opacity "0.7" seta tdm_throw_max_vel "900" seta tdm_throw_time "1200" seta tdm_throw_max "3500" seta tdm_throw_min "600" seta tdm_melee_difficulty "normal" seta tdm_melee_forbid_auto_parry "0" seta tdm_melee_mouse_thresh_ "0" seta tdm_drag_encumber_max "0.4" seta tdm_drag_encumber_maxmass "55" seta tdm_drag_encumber_minmass "10" seta tdm_drag_jump_masslimit "20" seta tdm_drag_af_free "0" seta tdm_drag_af_ground_timer "800" seta tdm_drag_damping_af "0.4" seta tdm_drag_damping "0.0" seta tdm_drag_stuck_dist "38.0" seta tdm_drag_force_max "100000" seta tdm_drag_limit_force "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta pm_lean_door_bounds_exp "8.0" seta pm_lean_door_max "40" seta pm_lean_door_increments "10" seta pm_lean_to_valid_increments "25" seta pm_lean_forward_stretch "15" seta pm_lean_forward_height "0.4" seta pm_lean_forward_time "400.0" seta pm_lean_forward_angle "2" seta pm_lean_stretch "2" seta pm_lean_height "0.4" seta pm_lean_time "400.0" seta pm_lean_angle "15.0" seta pm_mantle_minflatness "0.707" seta pm_mantle_height "0.2" seta pm_mantle_reach "0.5" seta pm_weightmod "1" seta pm_push_max_mass "200" seta pm_push_heavy_threshold "0.15" seta pm_push_accel_time "1000" seta pm_push_start_delay "1000" seta pm_push_maximpulse "300" seta pm_pushmod "0.15" seta pm_max_swimspeed_mod "1.4" seta pm_crouchmod "0.54" seta pm_creepmod "0.44" seta pm_runmod "2.12" seta tdm_screenshot_format "jpg" seta tdm_savegame_compress "1" seta tdm_force_savegame_load "0" seta tdm_mainmenu_confirmquit "0" seta tdm_debug_aastype "aas32" seta tdm_allow_http_access "1" seta tdm_proxy_pass "" seta tdm_proxy_user "" seta tdm_proxy "" seta tdm_fm_restart_delay "0" seta tdm_lang "english" seta tdm_show_trainer_messages "1" seta tdm_menu_music "1" seta tdm_ai_show_aasfuncobstacle_state "0" seta tdm_show_health "0" seta tdm_ai_opt_update_enemypos_interleave "48" seta tdm_ai_opt_interleavethinkframes "0" seta tdm_ai_opt_interleavethinkskipPVS "0" seta tdm_ai_opt_interleavethinkmaxdist "0" seta tdm_ai_opt_interleavethinkmindist "0" seta tdm_ai_visdist_show "0.0" seta tdm_ai_search_show "0.0" seta tdm_showko "0" seta tdm_showsprop_radius "0" seta tdm_showsprop "0" seta tdm_spr_debug "0" seta tdm_sndprop_disable "0" seta tdm_ai_acuity_susp "1.2" seta tdm_ai_acuity_L5 "1.5" seta tdm_ai_acuity_L4 "1.3" seta tdm_ai_acuity_L3 "1.1" seta tdm_ai_show_conversationstate "0" seta tdm_ai_show_enemy_visibility "0" seta tdm_ai_sight_scale "1000.0" seta tdm_ai_sight_thresh "1.0" seta tdm_ai_showelevator "0" seta tdm_ai_showdoor "0" seta tdm_ai_debug_blocked "0" seta tdm_ai_showAASarea "0" seta tdm_ai_showgoalpos "0" seta tdm_ai_showdest "0" seta tdm_ai_showalert "0" seta tdm_ai_showtasks "0" seta tdm_ai_showanimstate "0" seta tdm_ai_showko "0" seta tdm_ai_showfov "0" seta tdm_ai_debug "0" seta tdm_ai_bumpobject_impulse "250" seta tdm_ai_tact "20.0" seta tdm_ai_sightmin "11.0" seta tdm_ai_sightmax "60.0" seta tdm_ai_sight_mag "1.0" seta tdm_ai_sight_prob "0.7" seta tdm_ai_showbark "0" seta tdm_ai_sndvol "0.0" seta tdm_player_wait_until_ready "1" I see fov_ratio is set to "0" Could that be related?
  5. I can only guess that this is an FoV issue, but when I just installed Doom 3 and the Dark Mod, I tried out the training mission to find that everything seemed squeezed. These screenshots were downsized from 1920x1080 to 1280x720 for easier viewing online. This makes the game essentially unplayable because everything has the look of being zoomed in, so things seem closer than they should be and movement is awkward and unnatural. I saw no other topics for field of view, so I'm making this one. It's probably a common issue that I just don't know how to search for. I have an ATI Radeon HD 7800 series card running the latest drivers. I tried to crank up all TDM graphical settings prior to play, so it's possible I messed with something without realizing it. Beginning the Training Mission A Very Narrow Hallway
  6. Granted, but I'd still like a tutorial that demonstrates good architectural techniques.
  7. Are there any good tutorials on different ways to use the various molding techniques available in Dark Radiant (NURBS, polygons, or curves)? Furthermore, I've been unable to make a sphere. Is there a certain number of sides that one must use, or a certain minimum size for a sphere?
  8. To answer my own question: Filter->Brushes was checked. I needed to uncheck it for the preexisting brushes to show. What about those missing sky prefabs?
  9. As the title says, when I load maps in Dark Radiant, all my brushes are invisible, and I'm not sure how to make them visible again. They're evidently still there, as the brush count claims that they still exist, but I can't see them. On an unrelated note, where do I find the prefabs mentioned here?
  10. I first played through the training mission yesterday without any troubles. Then, I installed the FM where the player breaks into the Hammerite castle (forget what it's called), but today I reinstalled the training mission in order to show it off to someone. To my embarrassment, the game crashed when I entered the area that deals with TDM objects. Not immediately, mind you, but in the area with the tables with the chairs and food, the counter with the flash bomb and stuff, the room where you navigate the candle through the bars, and the spot that leads off into another area, it crashed while I was around there. I reloaded, and it crashed again in the same spot (specifically, as I was looking sort of between the area with the candle in bars and the other room). I restarted and reloaded, and, alas, it crashed in the same place. Strange. It didn't crash in the jumping/climbing area that I'd tested earlier, so why now? And how can I fix it?
  11. Ah, found it. Is disabling ATI A.I. enough? Do any other settings have to be a certain way for things to work?
  12. Uh... Why is it only half-reading my Darkmod Doomconfig file? I disabled bloom in the file, but it remains enabled in the game. Yes, I set the file to read-only, so it can't be changed. I also tried changing that other thing back to 8 instead of 16, but it still shows 16 in the game. Clearly, the game's reading a file elsewhere, but where? Doom 3's core directory? That one doesn't say 16, either, and doesn't even HAVE a bloom option! EDIT: Oh, I see--it made a copy of the faulty Doomconfig, so I went back and changed that one, too. How do I disable ATI's whatever-thing? It's not currently running in my taskbar, nor is it set to start with the computer.
  13. So, due to the problems mentioned here, I modified my Darkmod doomconfig by hand, then set it as Read Only. Specifically, I set seta r_multiSamples "4" seta image_anisotrophy "16" seta r_swapinterval "8" (I later thought that "swap" may be making it upside down, so I changed it back to the default of 0, but there was no change) seta r_bloom "1" seta s_useEAXReverb "1" I believe that's all I modified. When I enter the game, the floor is up, and the ceiling is down. I'm walking on the ceiling from my perspective, and, when I jump, I "fall" a bit before being sucked back to the ceiling. My controls for up/down are reversed as well (that is, moving my mouse forward makes me look down, and pulling it back makes me look up, from my upside-down perspective). Uh, solutions? Hopefully?
  14. Nevermind. I was an idiot and overwrote the darkmod's doomconfig with doom 3's doomconfig. I copied over the original and all is well again. EDIT: Scratch that. It looks like Doom 3 is automatically replacing the 7-some kb darkmod Doomconfig file with Doom 3\base's 10-some kb Doom 3 Doomconfig file (causing the above menu problems). How can I keep the Doomconfig editable for Darkmod (that is, non-read only), yet keep it from being overwritten?
  15. Currently, I've only got the one in Doom 3/base, and I'm only trying to get Doom 3 itself to work for starters, so this shouldn't be the problem. Thanks for the suggestion, though. I've added the r_aspectRatio to the autexec file, although it was already defined as 2 (by my doing) in doomconfig. Still, I don't really see a difference, and it continues to refuse my custom height and width. Why would it refuse to accept any custom height or width when r_mode is set to -1? I've got the 1.131 patch (latest version, I believe), so it all SHOULD be enabled and working...
  16. When I start TDM, I can hear a music box ticking and playing and, when I move my cursor around, I can hear it clicking over buttons as it scrolls over them, but I can't see the menu screen, although I can see my cursor-it all looks completely black. The console works, as it's the only way I can quit, but the menu screen itself doesn't show at all.
  17. I have the same problem: widescreen just won't work. Specifically, whenever I use r_mode -1, the resolution resets to 640x480. It always ignores my custom-set height and width. This is from doomconfig: seta r_customHeight "1050" seta r_customWidth "1680" seta r_fullscreen "1" seta r_mode "-1" And this is from autoexe: seta r_customHeight "1050" seta r_customWidth "1680" seta r_mode "-1" seta r_fullscreen "1" Plus: "B:\Games\DOOM 3\Doom3.exe" +set r_mode -1 Yet, nothing works. It doesn't matter what I set the custom width/height as, it always causes a reset to 640x480. Again, this is a Doom 3 issue, not a Dark Mod issue.
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