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wesp5

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Everything posted by wesp5

  1. While the Epic Store might not be as good as Steam at the moment, I still appreciate the competition. Steam is the main reason why Valve develops no really new games, this started already back in the time of HL2 when Newell only concentrated on Steam and therefore HL2 was delayed again and again! Why do hard-work when designing some hats can keep you busy and you get 30% for free from everything other people are creating? Regardless of whether it actually runs in the state Steam sells it, or it's just an asset flip or people made it for fun for free, like when Valve tried to commercialize mods too. If the Epic Store manages to break that monopoly, it can only lead to improvements in Steam itself and maybe Valve will be forced to make computer games again !
  2. And why will it never be finished?
  3. Sorry, but I don't search through a wiki for a game everytime I have a small problem like this. Also it seems the thing was diagnosed correctly almost two weeks ago because I did upload my cfg, only I was busy playing other games and never looked into the bugtracker in all that time! It's solved now anyway .
  4. This sounds like a good solution! Also even if Judith thinks removing the cfg is a standard approach, this suggestion was made only after a long time in which the problem persisted and after it finally actually happened to a developer .
  5. This should be the job of the TDM updater then, or we can just remove it if we need a full install anyway.
  6. You should better make sure that it is because it does indeed fix the white compass ! I just added a note for that to the bugtracker...
  7. What does r_useFBO 1 mean and can this be set as a default if it fixed this?
  8. I agree. Maybe you should first fix the white compass bug caused by 2.07 that some of us experience due to the improved soft shadows !
  9. If this is about the white compass that I see too, I have an i5 3.00 and a NVIDIA 1050 and I'm absolutely sure it is running on the GPU. Also this error was only just introduces by the soft shadows of 2.07, I never had this before...
  10. Can you point me to that fix, please? Unless you mean the shadows off/on trick that I use myself...
  11. I'm glad I'm not the only one! Can you post your system specs so we can see if we have something similar?
  12. That is a good argument that I didn't consider. For the responses I agree with you that it should be more than the 0.5 s difference others are recommending here. I would suggest simply: Nearly Blind: 4s Forgiving: 3s Challenging: 2s Hardcore: 1s
  13. Can you explain what you do to me? Right now I don't really see the reason ...
  14. Speaking of which, maybe these should be merged with the hearing levels, or are there really players setting both to different difficulty?
  15. This was a cool little mission, but the weird padlock mechanic broke it for me as for countless others! Is there any chance to update the map so the Frob key can be used with it or is this a technical limitation?
  16. So alert level 5 just means sword ready and in front? That's okay then! You can't even blackjack enemies with my patch then as the sword blocks it...
  17. Ah, my mistake. This is what I meant by "guards" ! But why would the others get immune on Alert level 5 too? What's the difference?
  18. As far as I know every guard is completely blackjack immune once they are alerted in the original mod, I didn't change this for nothing in my patch. Also how come the guards immediately recognize you as a thief? I hate that and I like all the missions where people react normally to you at first...
  19. Me too! I recently played "Patently Dangerous" and it was so great to see what started off as a simple "steal some blueprints" mission into a murder mystery. Some TDM fan missions have more story then current AAA blockbusters !
  20. And not only that, the microsecond guards reach for their swords they become blackjacking immune. Which I changed in my Unofficial Patch and which feels much more natural now, as blackjacking is still possible until the have the weapon out and ready...
  21. Did a quick test with this beta to see if the full-white compass is gone, but no luck...
  22. Cool! But what is the other one?
  23. I like the left one! It's much better than with a blueprint in the middle which might have messed it up with the writers guild. I would say the right one could be used for the electricians guild with some modifications. And I agree that it would be cool to get a collection of all available guild logos...
  24. So would there be an easy way to override this for all electrical lights? If so I might consider to include this in my Unofficial Patch, which already has extinguishable oil lamps...
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