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Taquito

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Everything posted by Taquito

  1. So is the game worth buying now or not?
  2. Taquito

    TDM Combat

    A wooden bow is not as heavy as a sword, much less a quiver, both carried in the back.
  3. Taquito

    TDM Combat

    I sometimes wonder how an agile thief that jumps between ceilings moves quickly in the shadows do all that stuff carrying a large sword. A dagger seems more fitting for a thief.
  4. Hey sorry Sprinheel I was not trying to be annoying. I just though it would be nice to have a sense of time in the game to as an addition to the atmosphere. So which Missions had it implemented? I would like to try those out.
  5. As in being possible to carry a Pocket Watch. Or having a mission to be completed before dawn. Or having clocks in a room to make a sound at a certain time?
  6. BTW I just saw the beggar again. :S I think I should wait till daylight to finish the Side Quest.
  7. Thank you very much Kyyrma for that detailed explanation (And grayman too). Now I got a clearer idea of how the AI works. The AI can be a bit challenging when you start playing. I just wished to have a few more seconds to find a better reaction than just hiding in the closest shadow. I also appreciate the fact that you included a puzzle in your Mission. (Even if I wasn't able to figure it out). Wish more Mission makers added more challenges like this one. I also liked how you implemented glass in your mission like the glass wall in the store.
  8. The reason why a asked about the subtitles is because English is not my first language and when I play games I usually turn the subtitles on so I wont miss anything. In this particular game the accent of most of the characters is thick and I would say I understand around 15% of what they initially say. I do get it eventually on my second or third pay through but in the first one I'm usually lost if the mission has conversation in it. So it mostly apply to particular characters rather than the guards themselves. What about timer support?
  9. BTW I got a question. Does this game has the capability of supporting Subtitles? Timer?
  10. Perhaps Melan means making them a bit more shiny/reflective (The Black bottles):
  11. Thanks. I activated the Side Objective on my second run cause I was just too afraid "Follow" in my first one. About the key, I would probably change or add another one but please don't make it lockpickable. I get the thing about the AI now. You should add another section to the evaluation about AI Management or behavior. You deserve Excellence for this particular matter. The Guards were driving me crazy turning the light switches on after I turned them off. And I think I counted 5 guards looking for me inside the store. I still wish they had a slower initial behavior. (After the Huh? Bark). Like second guessing.
  12. It is a bit difficult to compare it with Deus Ex since in DX you would still be able to find weapons by taking out a guard, but it did felt like you were trying to do something different and I think it worked. My only complaints would be that I would have liked to start at the Pier for reference and the key in the sewers and the code were impossible for me to find ( I had to check the thread to finish the Mission). Nevertheless The map has a lot of features which keep me entertained and at the same time it made the Guards feel much more active and alive than usual. I was really scared during the sewers area and it shows how easily this game can escalate the fear factor. I think it has a lot to do with the fact that the structure from this game is closely related to Doom. BTW where the heck is the beggar? :/
  13. I would love to but unfortunately I have no idea how to work the map making program. My knowledge only goes as far as making some simple textures. I do have a ton of ideas for new Missions that could be implemented from Latin Folk Tales.
  14. Unified purchases were already suggested by me. But it just wont work with how the Missions are structured. There's a very nice idea of making an Official Mission/Tutorial in a similar way that is now but much more dynamic. The Training map is very varied and can help guide new players through varied situations. I already got some nice ideas. For example I think there are two generators in that particular map (I think) As an initial as an objective, the player could be asked to turn off those generators off to turn the electrical system off and make way for a prisoner escape. (Maybe adding a third generator). Also turning the Bow practice area into some sort of town fair with a few guards/citizens or a town marketplace, then placing ropes that go over the towers and making the player cross one point to the other above the whole area.
  15. I guess you can't really back stab a guard if he's in front of you. Just as a simple alternative to hit them in the head for or a single shot with an arrow. This was precisely what I proposed earlier. Making the player able to render a guard unconscious if the player falls on top of the guard's head from a higher point.
  16. grayman has a great idea. The training map has the potential to become a great Mission/tutorial combined. And probably could become the best one as well.
  17. The purpose of making the back of the Guards more vulnerable to a frontal thrust or poke is to make way for the possibility of adding assassination option in The Missions. In case someone would like to make one. The same goes with the Silver arrows just to have the option open in case someone plans to make a vampire mission or add Little Gargoyles coming from top a Cathedral or something of that sort. To Deadlove. You are right about the oil arrows but at the same time it could be used for exactly what you said. To create a fuss or distraction as it might alert all the guards from the area to that certain point. It could be even be made using the flash bomb reaction animation with the guard screaming and set on fire. The oil arrows could also make the floor slippery. BTW I've been trying jumping on top of the guards from a high point to render them unconscious but to no avail. both in Back to the City and A Score To Settle. Maybe there's a youtube video or something showing how is done?
  18. Thanks for the insight Serious Toni. I felt like I was about to be burned alive. It seems some people want to throw new gamers into the fire right from the start. Both Tears of Saint Lucia and NHAT are too complicated for players who are probably going to be too busy being frustrated with the Blackjack and how to hit guards properly like I was to be bothered with big intricate maps. What's wrong with Knighton Manor? It has a cute little intro, nice music. It all happens in a Manor and the beginning offers several pathways right from the start. It's a great practice for beginners and it's entertaining enough too keep the attention going. If there's gonna be a map that goes along the Game it should be as simple as possible. The others are great if you already know what you're doing.
  19. You're going off Topic as well AirshipB by scrutinizing System Shock. Every game has negative points but at the end of the day is a matter of who did it best at the end. I could also do the same with Thief and make a list of annoyances but that would be Off Topic. I'm glad that wesp5 agrees with me in something. If I can't sell my loot at least give me a star so I can see my progress in the Missions sheet. That would also solve the already completed mission thing.
  20. Yes, It doesn't force the player but as I mentioned before it slightly does. It might not feel this way to you or many in the forum cause you are Thief Players. But to me and probably other players who are not familiar with the Thief Series or Thief Mechanics and played this for the first it could. You guys probably knew there's always another way, cause you know how it works. But for players who doesn't know that it might. That's understandable. At this point there's not much that can be done about it. The game is non related mission based. But it can make you feel you're starting from zero in every Mission, which is good and bad at the same time.
  21. I know enough Netiquette to know not to cut half of a sentence of a quote made by someone. I rather quote the entire page or simply cut the complete sentence. I would never do something like that. I'm sorry if I write in caps sometimes but I get a bit frustrated if I feel like I'm being placed in a box. Back again to the topic. I just suggested the Exp points as something just for the sense of progression. Even if those experience points don't mean anything at all. It could also be used with stars in alongside the Mission when completed as I mentioned in another topic. I was just trowing ideas that's all. It was not my intention to be disrespectful.
  22. Airship Ballet. First of all please do not quote a cut sentence made by me. It's very distasteful. And it looks you did it to take advantage of it. Metal Gea.. I mean, HR is a good game? It might be, but It's not a good Deus Ex Sequel! It feels like Eidos Montreal took the inspiration from Mediocre games isntead of the Original Deus Ex. Guess What!? They did the same thing with this new Call of Thief. I won't deny I enjoyed to see the frustration in Thief Fans all over when the game was released. I drank a glass of wine in the balcony of my apartment in the Projects in celebration! (Evil Laugh!) lol So you guys feel the same way I did when HR was released. I LOVE THE NEW THIEF!
  23. NOOOOOOOOOO THOSE ARE NOT MODERN GAMING CONVENTIONS! That's why I mentioned Deus ex 1 and System Shock 2. Those games are not considered new and they had those elements.
  24. The fact that it's free makes a huge difference when it comes to people's perspective. If you charge a dime for this game the criticism would be way more severe than what it is now simply because you charged a dime. I don't mean by this that it deserves harsh criticism. I mean people will scrutinize a game from head to toe just because you charged for it. It makes a huge difference. Both System Shock and Deus Ex use stealthy elements as well as First Person Shooter elements with skill progression and rewards.That's why they are considered excellence. Because they were able to wrap all these elements so well.
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