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the_deep

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Everything posted by the_deep

  1. Has Godot or the Armory engine been mentioned. Both are open-source and under active development. Relatively simple to use and utilize modern tech. When I saw this demo I instantly thought of Thief. (Absolutely not saying a port should be done, but one can't help but think of the possibilities).
  2. Just in case it hasn't been mentioned here before; For Linux mappers - Dark Radiant is now part of the Solus Os software repository.

  3. I like it. I agree that it can be hard to see what your focusing on in well-lit areas. Slightly annoying at times, especially when you're in a hurry.
  4. I'm really ecstatic about how well DarkRadiant works in Linux now. I think I might be able to finish something now. I'm nowhere near as good as the rest of you, but hey... It's fun.
  5. Works like a charm as far as I can tell. Great work!
  6. It compiles and runs just fine now. Thanks a lot!!! :-D I'm gonna' play around with this now.
  7. Got some errors when compiling for Linux (Kde Neon based on Ubuntu 16.04): ui/prefdialog/GameSetupDialog.cpp: In constructor ‘ui::GameSetupDialog::GameSetupDialog(wxWindow*)’: ui/prefdialog/GameSetupDialog.cpp:42:53: error: invalid use of incomplete type ‘class wxButton’ wxButton* saveButton = new wxButton(this, wxID_SAVE); ^ In file included from ../libs/wxutil/dialog/DialogBase.h:3:0, from ui/prefdialog/GameSetupDialog.h:4, from ui/prefdialog/GameSetupDialog.cpp:1: /usr/include/wx-3.0/wx/dialog.h:23:28: note: forward declaration of ‘class wxButton’ class WXDLLIMPEXP_FWD_CORE wxButton; ^ ui/prefdialog/GameSetupDialog.cpp:43:12: error: invalid use of incomplete type ‘class wxButton’ saveButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(GameSetupDialog::onSave), nullptr, this); ^ In file included from ../libs/wxutil/dialog/DialogBase.h:3:0, from ui/prefdialog/GameSetupDialog.h:4, from ui/prefdialog/GameSetupDialog.cpp:1: /usr/include/wx-3.0/wx/dialog.h:23:28: note: forward declaration of ‘class wxButton’ class WXDLLIMPEXP_FWD_CORE wxButton; ^ ui/prefdialog/GameSetupDialog.cpp:46:57: error: invalid use of incomplete type ‘class wxButton’ wxButton* cancelButton = new wxButton(this, wxID_CANCEL); ^ In file included from ../libs/wxutil/dialog/DialogBase.h:3:0, from ui/prefdialog/GameSetupDialog.h:4, from ui/prefdialog/GameSetupDialog.cpp:1: /usr/include/wx-3.0/wx/dialog.h:23:28: note: forward declaration of ‘class wxButton’ class WXDLLIMPEXP_FWD_CORE wxButton; ^ ui/prefdialog/GameSetupDialog.cpp:47:14: error: invalid use of incomplete type ‘class wxButton’ cancelButton->Connect(wxEVT_BUTTON, wxCommandEventHandler(GameSetupDialog::onCancel), nullptr, this); ^ In file included from ../libs/wxutil/dialog/DialogBase.h:3:0, from ui/prefdialog/GameSetupDialog.h:4, from ui/prefdialog/GameSetupDialog.cpp:1: /usr/include/wx-3.0/wx/dialog.h:23:28: note: forward declaration of ‘class wxButton’ class WXDLLIMPEXP_FWD_CORE wxButton; ^ ui/prefdialog/GameSetupDialog.cpp:49:43: error: invalid conversion from ‘wxButton*’ to ‘int’ [-fpermissive] buttonHBox->Add(saveButton, 0, wxRIGHT, 6); ^ In file included from ../libs/wxutil/dialog/DialogBase.h:7:0, from ui/prefdialog/GameSetupDialog.h:4, from ui/prefdialog/GameSetupDialog.cpp:1: /usr/include/wx-3.0/wx/sizer.h:1162:1: note: initializing argument 1 of ‘wxSizerItem* wxSizer::Add(int, int, int, int, int, wxO bject*)’ wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData ) ^ ui/prefdialog/GameSetupDialog.cpp:50:45: error: invalid conversion from ‘wxButton*’ to ‘int’ [-fpermissive] buttonHBox->Add(cancelButton, 0, wxRIGHT, 6); ^ In file included from ../libs/wxutil/dialog/DialogBase.h:7:0, from ui/prefdialog/GameSetupDialog.h:4, from ui/prefdialog/GameSetupDialog.cpp:1: /usr/include/wx-3.0/wx/sizer.h:1162:1: note: initializing argument 1 of ‘wxSizerItem* wxSizer::Add(int, int, int, int, int, wxO bject*)’ wxSizer::Add( int width, int height, int proportion, int flag, int border, wxObject* userData ) Got no idea what it means, if it matters at all. EDIT: Also, gettext is a reqcuired package apparently, but isn't mentioned in the instructions.
  8. Can't get this script to work on 16.04. Meaning it goes through the warnings, but then nothing happens.
  9. I think kids would be another cool addition to TDM. But like animals, these are AIs whose behaviour and animations doesn't have to be too elaborate. Picture, for instance, creeping outside a cracked window where two children before falling asleep talk and reveal secrets they've overheard the grown ups talking about. Perhaps just sitting on their beds dangling their feet, or even just lying there. But it could also be done just using voice overs as well, of course.
  10. Anyone else looking forward to "Firewatch"?

    1. Lux

      Lux

      I am. Just started SOMA also and it is really cool as well.

      The guys from the Penumbra series made it. I wish we had door mechanics like they do!

  11. Really great designs, and very inspiring too. Excellent work!
  12. Sure, I'll get it done. But my uv-unwrapping skills might not be high enough quality for more than my personal use. I never know where to put the seams.
  13. Working on a pulley for the docks. I found ropes, but no pulley in the object hierarchy (maybe I missed it) Don't know what poly count to aim for. It's not supposed to be an "up-close" model. How many sides would you suggest to use for a cylinder, for an object of this type? I used ten, but I used a subsurface modifier and now I'm up to 1100 triangles vs. 414 without.
  14. ˙ʎɐqǝ uo pɹɐoqʎǝʞ pǝsn ɐ ʎnq ı ǝɯıʇ ʇsɐן ǝɥʇ s,ʇɐɥʇ ןןǝʍ

    1. Show previous comments  2 more
    2. the_deep

      the_deep

      Nevermind. It was plugged in the wrong way.

    3. Airship Ballet

      Airship Ballet

      I̦̱̠͔̙ͪ͌ ̵͍̪͈͍́͊̋͒͋p̮̿ͫ̇ͣ͝l̢̽ú̥̺ͬ́g̟̗̮̲̜̹̃͌̈͗͑͒͢g̫̙ͤͣ͗́̈́e̞͕͓͓̪ͣ̓ͮ̆ͮ̀̚ͅd̶͇͇̾̒̌ ̫̥ͭͯ̐͐ͬ̌̔͟m̹̣̙͌͠i͓͇̮̹̯̟͍ͧ́̏n͎ͮ̓͞e̲̭͈̔͆̿ͬ́ͅ ̱͓ͬ̓͟i̩̙̩̿͋̊n̝̉͋̓̍͌t̴͕̖͙̙̠ͯ̏ͭͤͦ̐o̝͎̭͑̄ ̩̣͔̩̱͙͕ͣ̌ͯͧͤ͢t̨̓̽̿ͪ̄ḣ̊͗҉̖̤̥̩̠͙e̘̝̥̠ ͇̹̦͈̠͕̬̑̓͝e̗͙̹̳̠̾́t͌̿͊̈́ͤ̋҉̙h̵̩̜͓̃̑̍̚e͓̪͕͇̠͑̀̔̉ͩ̈́͆̀ͅr̶͔̦̼̞ͩn͚̬̹ͯͮͬe̹͓̜̫̬͕̠ͦ̉t̶̮̳͙̥̗͔ͬ̌̏ͯ̓ͅ ͖̈͂̑̓̓́p̛̯̬̻̹̈́͆̈̓̎o̞͒͠r̶̺̻̦̦͍͆̈ͣ͗̇͗̊t̯̣͓̤͓̃̄̽̐͞.̙̉͗̈́ͧͦ̓

    4. Lux

      Lux

      AB is in the matrix now... we'll miss her...

  15. There are free and open-source alternatives that continue to be supported, like Linux and FreeBSD. Makes older hardware run like the wind and presents quite an inspirational environment in which to be creative in my opinion.
  16. Is this for extra detail up close, hiding the distinct blurring of a texture when being close to it?
  17. Thanks guys Assembly seems a little unfeasible for me however, had an assembly language manual on the Vic20 back in the day, but stuck to writing text adventures in basic- . I'll have a look and see anyway.
  18. Are there any post-processing shaders, or tutorials on how to do them? I'm thinking film grain, and also desaturation filters.
  19. Unfortunately I can't give much advice since I'm pretty much a newbie myself. Perhaps it would be useful to know what the console output is, when running it from the terminal. Also, did you delete the files in the /.darkradiant folder after installing 1.8.0?
  20. I think I tried Myst when it was ported to the Amiga several years later, but I think it ran too slow on the stock A1200 so I gave up. Anyone remember these, by the way... The atmosphere was so awesome in both, also: Christopher Walken: https://www.youtube.com/watch?v=sbruOX8TBes
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