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the_deep

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Everything posted by the_deep

  1. 2.0.2 : *** Caught unhandled unknown exception; terminating 1.8.0 : terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Aborted (core dumped)
  2. How do you get DR to work? 1.8.0 works like a charm in Ubuntu Mate 14.04, but sadly not at all in Kubuntu 14.04. I've had to go the KDE route because I want to use KXStudio for Audio/ Music work. Sure, I could just add the KX repos to Ubuntu Mate, but using the Live DVD just sets things up perfectly and I'm ready to go. And I kind of like KDE. Sadly, the same can't be said for Dark Radiant. 1.8.0 shows the splash screen and the load bar, but stops half way through and shuts down. 2.0.2 won't even go that far. I'm lost and I need some guidance. Thanks.
  3. Anyone else using Kubuntu 14.04 and DR 1.8.0 with success? Made a clean install and it just works the first time I launch it. (gdb) run Starting program: /usr/bin/darkradiant [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". [New Thread 0x7fffe89f0700 (LWP 5035)] [New Thread 0x7fffe3fff700 (LWP 5036)] terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Program received signal SIGABRT, Aborted. 0x00007ffff3964cc9 in raise () from /lib/x86_64-linux-gnu/libc.so.6 (gdb)
  4. Sorry, I didn't realize. I'm thinking a simple low pass filter would suffice, with its intensity controlled by the mapper. Perhaps with a gradual transition between the outside and inside of the portal.
  5. The sound system could use some love in my opinion. Perhaps some kind of filters would do the trick. For example, being under water "should" muffle all surrounding sounds. Perhaps a similar, more subtle, filter could be used on visportals as well?
  6. DR 1.8 won't start in Kubuntu 14.04. Well, at first it did, but not anymore. Think there might be something wrong with my whole installation since I tried 15.04 first, but left the /home partition untouched when installing 14.04 instead. Perhaps there are some lingering kde5 settings that are interfering(?). (gdb) run Starting program: /usr/bin/darkradiant [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". [New Thread 0x7fffe89f0700 (LWP 10004)] [New Thread 0x7fffe3fff700 (LWP 10005)] [New Thread 0x7fffd5030700 (LWP 10006)] [New Thread 0x7fffd482f700 (LWP 10007)] [Thread 0x7fffd5030700 (LWP 10006) exited] [New Thread 0x7fffd5030700 (LWP 10008)] [New Thread 0x7fffcffff700 (LWP 10009)] [New Thread 0x7fffcf7fe700 (LWP 10010)] [Thread 0x7fffcffff700 (LWP 10009) exited] [Thread 0x7fffd5030700 (LWP 10008) exited] [Thread 0x7fffd482f700 (LWP 10007) exited] [New Thread 0x7fffd482f700 (LWP 10011)] [Thread 0x7fffcf7fe700 (LWP 10010) exited] terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Program received signal SIGABRT, Aborted. 0x00007ffff3964cc9 in raise () from /lib/x86_64-linux-gnu/libc.so.6 (gdb)
  7. Whenever a bird poops on my car I eat a plate of scrambled eggs on my front porch just to let them know what I'm capable of.

  8. That's brilliant. You should definitely use it.
  9. This is a light fixture, but I could see it being used for transmitting electric power with some work. The glass part could be replaced with some kind of coil. There could be angled arms rotating around the centre, sending spark to the top dome etc.
  10. I'm going to give that script a whirl pretty soon, when I install Kubuntu.
  11. About CCs... How does the system, if possible, filter out what's relevant if there are several NPCs barking/conversing at once? Is the players focus and distance taken into account in some way?
  12. Well, this certainly got my creative juices flowing. So, I think I'm gonna go ahead and do it. A lot of work, yes.
  13. Just simple stuff.... Candles that I set to be non-frobable, shelves and furniture set to be non-mantleable etc. I found a misbehaving light source though, that might be the culprit. When viewed from certain angles the shadows start flickering. Interestingly it only happens in the native Linux version, the Windows version through Wine is fine (and that, yep, that's a rhyme.)
  14. I wouldn't call it a "fake" language. I'm not sure there would be a benefit at all, it's just something I've wanted to explore to see how it would affect the telling of a story. I could always ask the actors to do their lines in both english and esperanto should it not work as intended. But I think, thanks to what Sotha said earlier, that I could reach a compromise and have it both ways in a way that would fit nicely.
  15. This seems very unlikely to me, but I have to ask... Is there a performance hit when adding spawnargs that override inherited properties on entities? I swear I notice a severe frame rate drop after doing this to a number of objects in a scene.
  16. Those are some nice ideas, Sotha. I'm not sure I want the language to be a plot thing, though... Although, that could be interesting as well. Hmm... I don't know much Esperanto myself, apart from some phrases I learned a while back while casually studying it. It's supposed to be very simple to learn and master. It feels like it could add a level of atmosphere too, if done correctly. Plus any potential actors would (I think) feel more comfortable as they don't know how it's supposed to sound vs. english which they do know how should sound and would probably feel less secure doing it. But both of you have good points, I shall think more about this. But, in the distance I do hear a Builder say: "Majstro Masonisto."
  17. I've been toying with the idea of doing a project in esperanto for a while (just didn't know what form it would take), and I wanted to know if there would be interest in an FM using this language. It could be interesting. Basically, it would allow me to use friends as voice actors without dealing with broken english accents (as we are not native english speakers) and I could also direct them better than I ever could working with someone strictly on-line. Obviously it would need subtitling, and I'm not sure if that's available just yet, but from what I've read work is being done on it(?) Anyway, just one of many ideas I ponder at night...
  18. I couldn't possibly dream of re-installing windows. It's a dinosaur as far as I'm concerned. The little trouble I run into in Linux is definitely worth not having access to certain pieces of software. But I do use Wine, if I have to.
  19. Thanks. Sounds a little too complicated for me at this stage, I'll have to revisit this idea later.
  20. I'd really like to stick to the rule of "Show, Don't Tell" as much as possible. Maybe there's a frob-highlight value I could play with? See if that makes a difference without getting too funky.
  21. It's a fairly well-lit area and the highlighting isn't very noticeable in those circumstances. Another possible solution would be to have the NPC turn towards the player when in focus and utter a quick :"Yes?" or "What can I do for you?" or something of that sort indicating that an action can be performed with a possible on-screen message (but I'd like to keep those to a minimum). The question is if it's apparent enough that a conversation can be started, also it may be a messy solution if there are more NPCs in close proximity. A cursor that appears only at moments when there's an action to perform would be the best option.
  22. Great work in making TDM/ DR accessible to even more users.
  23. Hmm... I can only find set_frobbable on death and knockout, unless I've completely missed something.
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