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UnrealOne

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Posts posted by UnrealOne

  1. Hello, I have the following problem with the game.

    The last 2 missions that I have tried to play have the same color problem. Its like the red and blue are missing and is all faded out. The domminant colour is some greenish texture, something similar to when you turn ,,night light" on but not quite there. I will attach a screenshot regarding the problem in the hope that you can tell what I am reffering to. Has anyone else experienced this? Is there a fix? Thank you. 

    The last 2 missions taht I have tried to play are Away0: Stolen Heart and The Hare in the Snare: Part 1

     

    It was running perfect until a few weeks ago. First I thought it was the mission's fault but it turns out it is not. Any suggestions? The colour pallet is not modified on my PC, i have not made changes to my graphic options, etc. It happens ONLY in TDM

     

     

     

    1away0_2021-11-27_23.53.21.jpg

    11away0_2021-11-28_00.09.32.jpg

  2. First of all.....CONGRATULATIONS. This is the best FM  that I have ever played. I realy am sad that it wasn't longer. It was a pleasure to have FREE PLAY all over the city and discover missions and secrets along the way. I know that this is made in your free time.....but if you ever decide to make another one......It would be just awsome and hope only it would be even bigger. Again congratulations on something absolutely great.

     

     

    Spoiler

    PS.....Where is the west gate ??? Literally can't find the exit. I found out where Marlow was, read the note from the assassin that they were suppoesd to meet in the Archway. The X mark in my OBJECTIVES didnt turn red, even after I found out about his whereabouts. Killed him, took Lily home, the painter thanked me. Only objectives left UNMARKED were dont kill anyone, find the place Marlow is at and leave at the West gate. Could this NOT trigger the exit point ?

     

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  3. This is easily UP there with Requiem. But I think I found a bug....could be my machine but

     

     

    After i get the Heart and go to the pool to drop the Heart in it, after i start the water the game crashes. This didn't happen when I didn't have the Heart.

     

     

    Beside this......the mission is flawless, complex and very well written. It was worth the wait. I'm glad it is not just go there-take that-get out. The diversity is very pleasing and very well implemented. Great job and thank you for the mission.

  4.  

     

    The first time through I used my fire arrows and mines on the corrupted hammerites (with the crowns). Soon thereafter, I ran into the invisible necromancers, and I SURE was wishing I had those weapons back! When I found out you can just go grab the crowns I had to go replay that part.

     

     

     

     

    haha, i know the feeling. I spent at least 30 mins trying to fire a water arrows from a barely opened door and from a great distance. I was ready to fall in despair when I don't know how I just grabbed one from the head and the undeead ..... died :D ...... It all went smoth from there :D. Always nice to see diversity on enemies, not the same ones every time...

     

     

     

    I'm really happy to see that this mission gets so many great reviews.

  5. I know its been almost a year but I've finish your mission and it was pure gold. Excellent in every way.

     

     

     

    the shadows are easy to get by once you figure out that they don't attack you even if they see you in the light. Just keep a light candle in front of you and walk. They don't attack unless you get too close to them. Read it in the book but didn't figure it out at first but after reading again it came to me :). Great idea to diverse the enemies like this.

     

     

    The good part of having a sort of small community of mission makers for the DM is that they are all good and put passion in what they do. This mission was a great ending to a great series. Keep it up, you and all the other developers that bring us such great missions and stories.

     

     

    I only wonder if

    the sewer in the underground that is locked......is there anything to do with it or is it there just for design?

     

  6. I think that this is the best thief mission i have ever played. The atmosphere, the story, the levels design( the multiple routes and alternatives)......they all came together to make a masterpiece. I dont think i have ever read all the readables more closely and with such interest. When it all started i never thought it would all unveil as it did. Great job, hope more people play your mission and you will keep making them at least as addictive as this one.

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