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Apiai

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Everything posted by Apiai

  1. I'd like to play this mission again, but i can't find any available links. And what is the latest version V2 or V3 ? This page talks about V3 but all links are dead : https://thief.fandom.com/wiki/FM:TDM_Talbot_2:_Return_to_the_City_-_Melan
  2. I forgot to ask : the new grab object animation, is it a 2.10 feature or is it specific to your mission ? It's a really nice effect
  3. malloc failure for 133109280 with those options : seta image_downSizeLimit "32" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "32" seta image_downSizeSpecularLimit "32" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_usePrecompressedTextures "1" seta image_useNormalCompression "1" seta image_useCompression "1" seta image_preload "1" seta image_forceDownSize "0" seta image_downSize "1" seta image_lodbias "0" seta image_anisotropy "1" seta image_filter "GL_NEAREST" seta r_fboResolution "0.25" seta r_customHeight "480" seta r_customWidth "640"
  4. I've already tried downsize options : seta image_downSizeLimit "64" seta image_ignoreHighQuality "0" seta image_downSizeBumpLimit "32" seta image_downSizeSpecularLimit "32" seta image_downSizeBump "1" seta image_downSizeSpecular "1" seta image_downSize "1" seta image_anisotropy "1" seta image_filter "GL_NEAREST" seta r_bloom "0" seta r_fboColorBits "32" seta r_fboResolution "0.5" seta s_useHRTF "0" seta s_useEAXReverb "0" I'm just surprised I can play Thief 4, Skyrim, Far Cry 3 for example but not some TDM maps... Don't worry Wellingtoncrab, if one day I decide to buy a new computer, I'll play your mission.
  5. Hello, I've tested Iris hotfix 1.11, and it crashes with V2.10b8 32bits version : malloc error (W7.32bits with 4Go ram and my graphic card has 2Go)
  6. Crash for me, V2.10b8 32bits version : malloc error (W7.32bits with 4Go ram and graphic card has 2Go)
  7. Hello Goldwell, congrats for this very nice mission. Here's my feedback, I'm playing with V2.10b8 32bits version : - super fast savegame loading, I don't know if it's related to V2.10 but i've never loaded savegame as fast, it's really appreciable - I've noticed some metal floors sound like wood or no sound at all : for example, in the room in front of cart guy - nice grave, really touching - everything else is perfect : story, fun contracts, places, new enemy
  8. Hello, I've tested beta 2.10b8 32bits version : - TDM is loading more fast (just TDM i'm not talking about mission loading) - New grab object animation is really nice (is it V2.10 new feature ?) - I've translated news strings into french. Contrary to what is said in all.lang, french accented letters were well displayed only when I converted the file to ANSI and not to UTF-8 !? - One little bug : If you enter HUD Settings menu, '(click for more details)' is still displayed when you go back to the main settings menu - In Deadeye, one guard shadow is missing but I don't know if it's related to V2.10 : https://ibb.co/48GBffb
  9. Yes, because I've got an "old" computer with W7-32bits.
  10. I've run (ran?) the installer again, it says "TDM installation is up to date" FYI : I use v2.08 32bits version.
  11. Black textures : Cleaning Up the Neighborhood Perilous Refuge
  12. Eavesdropping don't work with lean forward. But I guess it's intentionnal because with lean left/right, the thief is supposed to have his ear against the door, right ?
  13. Should I report here missing textures ? Here's a black lantern from WS4 : The Warrens
  14. @AluminumHaste It's working for me, but I have to press 3 keys to creep : forward + walk modifier + creep modifier
  15. Yeah I know what you mean, it's a "logical" point of view. I have a more practical gameplay point of view, I think it's weird because I see "Creep" key more like a "Walk slowly" key rather than a walking speed modifier key. That's how it is in T1/2. I prefer having a single key to walk slowly that isn't a modifier. Let me say it in another words : it's really weird that the player don't have a SIMPLE way to walk very slowly when "always run" is on. By simple I mean not press 3 keys at the same time, or use peter_spy method (I've tried but not convenient for me) Fun fact : the "Creep" key is actually translated as "Walk slowly" in french, which create confusion...
  16. Deception I just wanted same bindings as Thief 1/2. Each times I switch back to TDM, I run instead of walking and got detected. Because Thief 1/2 bindings are engraved in my head since 20 years. It's working but I'm not gonna press 3 keys to walk very slowly, it's not convenient. Happy for you. It would be glad if TDM could work that way. It's really weird that "Creep" is not working when "Always Run" is on.
  17. When "Always Run" is activated, the "Creep" key has no effect. "Creep" key shouldn't be dependent of "Always Run" status. I've tried to tweak the key binding but I don't think it's possible. set creep1 "seta in_alwaysRun 0; bind < _button5; seta in_alwaysRun 1" bind "<" "vstr creep1"
  18. That remember me of a project leader that always told us : "When you declare a variable in a routine, always initialized it to its default value, you never know..."
  19. Thanks for info, I thought I had download latests drivers which I've updated a few month ago
  20. NVIDIA GeForce GT 730 with 381.65 Geforce Drivers (Win 7 32bits)
  21. When I press inventory key (the one that display all inventory items), the mouse cursor is sometimes far away from the screen center which force to reposition the mouse on the mousepad. It would be nice if the mouse cursor is automatically moved to the screen center each time you press inventory key.
  22. - I've got this green spot (left) before the normal green flash (right). Weird thing : the red flash is working fine. - The frob helper is not displayed. Here's the values used in darkmod.cfg : seta tdm_frobhelper_ignore_size "40.0" seta tdm_frobhelper_fadeout_duration "500" seta tdm_frobhelper_fadein_duration "1500" seta tdm_frobhelper_fadein_delay "500" seta tdm_frobhelper_alpha "1.0" seta tdm_frobhelper_alwaysVisible "0" seta tdm_frobhelper_active "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63"
  23. Official V2.08 : I've got this green spot (left) before the normal green flash (right) (Green flash was working fine for me in v2.08beta-06) (Red flash is working fine)
  24. Thanks for your answer. I've updated from v2.07 to official 2.08 release. The frob helper don't work. Here's the values used in darkmod.cfg : seta tdm_frobhelper_ignore_size "40.0" seta tdm_frobhelper_fadeout_duration "500" seta tdm_frobhelper_fadein_duration "1500" seta tdm_frobhelper_fadein_delay "500" seta tdm_frobhelper_alpha "1.0" seta tdm_frobhelper_alwaysVisible "0" seta tdm_frobhelper_active "1" seta tdm_frob_fadetime "100" seta tdm_frob_width "10.0" seta tdm_frob_distance_default "63" I remember it was working well with beta 208-04 or 05 and it wasn't working anymore with beta 208-06. I don't know if it's related to others values I could have changed, here's my full darkmod.cfg : darkmod.cfg
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