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elwing

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Posts posted by elwing

  1. hard to have a clear winner, different gaming styles... on my side I would have three winners for PC:

    • Thief 2: for single player mostly (don't like undead really much, hence the second instead of the first episode)
    • SiN: for the multiplayer and the duke like humor (but with an engine that's actually enjoyable to use, not fan of 2.5d personally)
    • EverQuest (project1999 nowadays): for the lore, huge size and massively multiplayer aspect...
  2. Languages are implementation details, anyone with correct algorithmic approach and capable of abstract reasoning can adapt in any of these languages in less than a couple of month. discussing learning method is much better than talking about languages... I can't really help OP as I have not used such resources since years through.

  3. just reposting that from another thread as suggested...

     

    I've stumbled on this PDF while looking for random infos:

    http://retro.seals.ch/cntmng?pid=bts-002:1915:41::234&ei=ccK3VfeMFaKfygPxmIjoBw&psig=AFQjCNGSZ5rRgggQG4StE43gubBnJJj_4Q&ust=1438192625520313

    it's a century old article about modification done at an old hotel. with plans and photos. the basement and ground floor are particularly interesting with service stairs, various utility rooms and store described, unfortunately descriptions are in french...

     

    also, this hotel still exist nowaday :) :

    http://www.tripadvisor.co.uk/Hotel_Review-g1190236-d1821757-Reviews-Grand_Hotel_des_Rasses-Sainte_Croix_Canton_of_Vaud.html

  4. Bikerdude, just visit there and choose the green ones :).

    lol, that prove how overlooked SiN as been... it got no metacritic score...

    If you don't care about Q2 era graphics you should definately look at SiN...

    It feature great things that even today we don't see frequently...

    - localised damage: ok, all games do that now, different skin when shot? it's less frequent, armor drops depending on what the ennemy wear and with durability on where you hit the ennemies? finding helmets in good shape is not so easy if you have good aims :) you can even make the ennemy drop their guns if you shoot them in the arms...

    - computer to hack using some dos like environement

     

    it was totally overlooked because it got out at same time than halflife and received bad review cause it was rushed once more for half life and was rather bugged before the first patch.

  5. Closest thing I found is the XL Engine, but it is still too alphaish and unfinished. Compared to the original I found content to be missing, some NPCs not appearing at all.

     

     

    well, the bad news is that this project seems more or less dead as the developer got no more time to work on it, and he didn't post anything in one year, the good news is that it will probably go opensource .. which I think will greatly increase the work on it and might in a reasonable amount of time lead to a working version...

  6. But all the action/qte stuff really ruined it.

    I've mixed feelings about that... while it is awful in term of gameplay it really add something to the narrative side... while I don't like QTE I feel that without it TombRaider would have looked pretty empty and repetitive.

  7. Sin is now on GoG... trough it require a little bit of configuration tweaking to play nicely on a w7 computer out of the box... which i found quite bad coming from gog...

    http://www.gog.com/game/sin_gold

     

    and the mandatory video...

     

    it's a must for all the people who liked duke3d...

     

    it featured lots of really advanced things for it's time... it came out roughly at the same time than HL (which probably explain why it was that overlooked...)

    - localized damage (with domage decals)

    - being able to loot enemys (with armor degraded depended on where you hit them...)

    - hackable computer with some "dos-like" commands

    - objectives

    - multiple path

    - resonably good AI for its time

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