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chakkman

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Posts posted by chakkman

  1. 4 hours ago, New Horizon said:

     I do hope the the new campaign that Atari slipped out in its promotion is true though.  

    Do you have a link? I neither read about something like that anywhere, nor does the Google A.I. find anything in that regard.

    Edit: Ok, I guess this is what you mean: 

     

  2. 1 hour ago, taffernicus said:

    In addition to many people worrying about compatibility with older fan-made missions, there are also concerns that it won’t capture the essence of the original Thief and that it might be a cash grab,

    I have no idea why some people think a remaster of a 30 year old niche game is supposed to be a "cash grab"...

    People can't think anymore, I tell you. And people also don't honour work and effort anymore, and the necessity to create money, when you do something for a living.

    • Like 1
  3. Yep, you can switch between the old and new graphics with F1. Unfortunately, the old graphics only run with 30 FPS. And, texture filtering is deactivated, which makes it look even worse.

    • Confused 1
  4. 3 minutes ago, Zerush said:

    TDM has a way better quality IMHO

    The engine is obviously better, as is the item handling. The lore, the atmosphere, the sound/music, gameplay, the A.I., the diversity of the different enemy types? All better in the original Thiefs, to be honest. That said, it's probably the best franchise which was ever created, so, it's very hard to top it.

  5. 1 hour ago, Arcturus said:

    There's bloom and I think ambient occlusion (?). Some kind of rim light on NPCs. I like new models, torches look nice. Some of the shots in the trailer look like nothing has changed though. I agree about the world geometry. I'm playing Toom Raider 2 remastered and they made some subtle touch-ups to level geometry here and there.

    I frankly would have been p***ed off if they would have changed the level geometry in the Tomb Raider remasters. Especially considering the controls and movements were made with fixed units in mind.

    They had a hard time implementing the modern controls because of that. There are some things which are not possible with the modern controls. 

    I'm a bit split regarding the Thief Gold remaster though. I don't really think it is as necessary as the Tomb Raider remasters, for example. TFix works fine. For Tomb Raider, the fact alone that you are not restricted to 30 FPS like in the original games was a huge advantage of the remasters, not to talk about the graphical improvements, widescreen support, and a lot of bug fixes. You pretty much have that with Thief Gold and TFix already.

    In the Steam forums, they mentioned the advantage of having new people getting into Thief, but, I don't think it will be that many.

  6. Hardware trouble is definitely the primary issue I have with it, but, I also think the free software and open source approach is counterproductive, and a big part of the problem with hardware compatibility. You can't force a whole (competitive) industry to have your way.

  7. On 5/10/2026 at 7:58 PM, datiswous said:

    I don't think you (can) know this..

    It doesn't make any sense to me. I would assume most players have a pc that can run games on higher settings. It seems stupid to play the game on low end settings if your pc can handle it quite easilly.

    Yeah, I think those who have a moderately powerful PC (even mid range from 5 years ago will do) will change most settings to high/highest, including LOD.

  8. 2 hours ago, Bikerdude said:

    Its recommended to fun most missions with LOD set to normal, and afaik most are built with said setting on normal. IN my current WIP for example, I have deliberately set two LOD levels normal and better. Normal for regular players and better higher end players 

    What happens if someone has set a higher LOD, but the map author has NOT set several LOD levels? Default to normal LOD level?

    And why does the thing @Xolvix posted happen? Bug?

    That's particularly bad as that mission is supposed to be used for setting gamma and brightness...

  9. 8 minutes ago, Filizitas said:

    Huh. Afraid not. See this recent very depressing update on my life. https://itch.io/blog/1505842/i-wont-be-making-any-more-games-anymore

    I am just too stupid and too weak to finish anything. A waste of space honestly. Thanks for asking tho, means a lot that people still remember DF.

    To be fair, it's very complicated, very hard work, and very hard to make a living of it (I guess).

    I think you can be proud of what you achieved with your game. 

    • Like 2
  10. 5 minutes ago, Filizitas said:

    Maybe you guys understand now why I am so harsh.

    Not quite. It's a very small team, and creating such game worlds takes ages indeed.

    Gloomwood was first announced in 2020, and, it's safe to say that it already was in development for some time at that point. Now we have 2026, and the game surely will be in development for another 3, if not 4 years.

    How long will Bethesda take for the next Fallout? How long did Rockstar Games take for GTA 6? And, those are monster multiple hundred devs studios. 

    You know what's deperessing for me about modern game development? That they have to put 90% of the work in visual fidelity. Seeing that a shiny surface is so much more important than gameplay depth is very depressing indeed.

  11. There is no player shadow in TDM. You can add one via the console, but, AFAIK, it has no effect on A.I.

    And, in the past, some developers have pointed out that having it, and A.I. reacting to it would open a whole new can of worms, and would be too complex and complicated for the player to figure out. 

    See this thread, for example: 

     

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