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Posts
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Everything posted by chakkman
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True.
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@datiswous No-kill objectives absolutely make sense in terms of the setting. No client wants a bloodbath on his hand, and bring much more heat on him than the actual heist. Loot objective are a base principle of the game, as you are a thief. What exactly do limited saves bring to the setting/gameplay, instead of being a restriction a player can pose on himself, in any game? And, again, it can already be done with manual saves. Asking for the game to pose the restriction is like asking to hold your hand. But, as you say, I'm pretty positive that it won't come anyway, as it makes no sense. A single mission for TDM has a save room, on the highest difficulty. Which is bad enough, when you're used to playing on the highest difficulty level, and don't want that kind of save system... The "solution" is to play on medium or easy, which obviously also changes all other objectives to a lower level (which is bad). I only can hope that this doesn't come into fashion, same with ghosting objectives, which only make sense in very rare cases as well (like in the "Casing the joint" mission in Thief II). Especially with the already much higher difficulty of TDM compared to the original Thief games (A.I. hears and sees MUCH better in TDM, and the blackjacking is quite a hit & miss), limited saves would be a huge PITA for me.
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It's already possible, out of the box. You can even save whenever and wherever you want. How great is that? If the FM author, or the developers of the mod do it for you, then it's a game sided limitation/restriction, and takes away freedom to play how you want. Which IMO is an essential feature of immersive sims like The Dark Mod, and takes away from what the gameplay should be in such games. I really hope neither FM authors nor the developers decide to implement saving restrictions for higher difficulties, or even build it in the game. It's a horrible idea. Like forced ghosting in missions.
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I always have a hard time understanding why someone would need such a synthetic/automatic save system, when we already have the option to save whenever and wherever we want. If you want to save for every 200 loot you pick up, you can already do so. There's a loot objective for every mission, so you can plan whenever you want to save. There is a mission with a save room on high difficulty in TDM, and I absolutely hate it. These kind of automatic save schemes shouldn't be forced on the player, he should be free to save whenever he wants to save, not when the FM author intended him to save. That's the opposite of freedom in a game, and, in my opinion, the opposite of how an immersive sim or however you want to call it, should operate.
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nevermind
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Hm... 168 upvotes are not much.
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I think they're using a very antique forum software. Might not even be possible for them to provide a mobile template with that software.
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Maybe I will get a fortune for it one day. Who knows.
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I still have a cassette walkman. Must be over 30 years now. Haven't tried to turn it on though. But, I'm sure it'll still work. I got rid of all my cassettes anyway.
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Frankly, HDMI is more of a compatibility crutch anyway. Only the really cheap office monitors come without displayport these days.
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https://www.ttlg.com/forums/showthread.php?t=153139
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Unfortunately, that will significantly limit the missions you can play.
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Hoping for some more missions in 2025...
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All that I find about it is this: EAX enhanced sound quality removed I remember the sound from the BFG Edition not only louder, but also more full/bassy. Maybe I'm wrong, and it's just louder, thus "better".
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The version I'm playing is pretty issue free. I read that there are some physics related issues with the unlocking of the framerate, but, I haven't really noticed anything. One thing I'd still like to see is improvements in the audio quality. The BFG Edition of Doom 3 has fantastic sound. Not sure what they did there (probably something with the dynamics), but, it's much better than in the original Doom 3 and in dhewm3.
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Ot, better, finance a new Thief game, which is true to the originals...
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I started to play through Doom 3 again a few days ago, with a pre-release version of dhewm3, which allows for higher framerates than 60 FPS (playing on 180 Hz here). Fantastic. As in most games, the higher framerate really makes the game more enjoyable, as everything looks so much more realistic, and feels buttery smooth.
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Two nice freebies on Epic Games: https://store.epicgames.com/de/p/amnesia-the-bunker-9d5799 https://store.epicgames.com/de/p/samorost-3-0c4489
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That's horrible.
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Could the missions be hosted on GOG as well, or just the mod itself?
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I've seen this with the Gothic games, but, they have the OK from the publisher. Or, better said, the publisher pushed versions which have these patches onto Steam. Not sure how it is with GOG. There are many games which have these unofficial patches applied. The Thief games, for example, come with TFix. I'm not sure if Square Enix (or whoever owns Thief these days) know about that.
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TBH, I always wondered a bit about GOG's licensing/rights situation. They do things I would never have thought would be possible, considering the rights the owners of the original games/I.P.'s/whatever have. Like, applying some unofficial, community made patches to games, and then selling them on their store. I really can't imagine that the publishers are alright with that. On the other hand, it probably means that there won't be such a licensing drama with TDM, if GOG don't really care about it.
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The issues were rather that some people here thought that TDM couldn't be offered in compliance with Steams license regulations, which, frankly, seemed a bit weird, as most (all?) other games didn't seem to have a problem with that.
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No licensing strings attached like it was for Steam? I remember what a drama that was.
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That's brilliant. Hope some of that ends up in the game.