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chakkman

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Everything posted by chakkman

  1. I just finished this. So, yeah, all in all great mission, and, I hope you do the sequel one day.
  2. True. But, that's solely because Apple is so successful with what they do. I.e., obviously, a lot of customers want it that way.
  3. Nope. And, TBH, I can't remember the puzzle in Lady Leicester now as well.
  4. Possible doesn't mean that it's optimal. The Enter/Return key is about as far aways as it gets from the other keys used in the game. A longer button press would be a perfect solution to fix this issue.
  5. Absolutely. I set it aside for some time, as it overwhelmed me the first time I played it, but, when I approached it a second time, it was an amazing mission. I guess you need the right mind set for the mission. I played it through 2 times now, and, both times were great. The quality in some of the current missions is really incredible. Especially when you consider that most of them were some coordinated work by several people.
  6. I just finished this. Nice mission. Looking forward to play the other missions of the series now (I think I played the one or the other already some time ago).
  7. Reading my post again, it almost sounds too negative. I really enjoyed the mission, and I think it's great. I just had some issues finding some things (maybe it's just me, I notice I miss some things which I wouldn't have missed, some years ago. Eyes and brain are getting old ). I really think you have a winner with this mission.
  8. Just finished the mission. And while I really liked it (it's well designed, and has some nice locations), I also had some issues with it: Overall, great mission, with a few rough edges to it, which I hope will be "fixed" in your future missions, which I'm really looking forward to.
  9. I think it's the game not allocating enough Ram. Maybe it isn't an issue for you depending on your game settings. The game obviously consumes more Ram when you crank up the graphics settings.
  10. Good choice. I think it's the best setting to use. And, you don't have to switch when going back to the desktop then. Starfield, yeah. None of Bethesda's games even let you set brightness and gamma, I think. What Starfield seems to do is do some kind of auto contrast depending on the lighting in buildings or outside. I dislike the bright black in Starfield though. Should be darker.
  11. I played it through a few years on Windows 10, and didn't need a patch there (even though I also had occasional crashes when changing the levels/chapters, especially chapter 4), but, on Win 11, the game crashed every time after the tutorial level. I'm pretty sure the patch also helps against the crashing on Windows 10.
  12. Reviving this old topic, because I found a solution to my issue trying to play this game on Windows 11. It always crashed after the first tutorial mission, so I took a look on the net for a solution, and found one on PCGamingWiki: https://www.pcgamingwiki.com/wiki/Dark_Messiah_of_Might_and_Magic#Crash_when_changing_level Basically, you need to patch the exe to make the game utilize more than 2 GB of Ram. Like with quite a few other older games. Works nicely now, and, happy to play this gem of a game again. It really is one of the best fantasy/RPG style games ever.
  13. VA would be a great panel tech for dark games like The Dark Mod as well, if there wouldn't be the drawback of the slow pixel reaction times, especially in dark scenes (which leads to ugly smearing with moving objects). Unfortunately, it is not even guaranteed with more premium models, as far as I've always read. The only decent monitor in that regard that I've seen is the Samsung Odyssey G7. It's curved though, and that's another issue with VA monitors: They're mostly curved. Again, I think, for now, IPS is the best compromise, if you can get a panel with good contrast ratio, and happen to be lucky with a low amount of IPS glow in your specific model. I also think IPS is the most versatile, because, apart from being decent for gaming, it's also good for image or video editing, if you get one with good colour space coverage. For the future, OLED is surely the way to go, if they go for a cheaper price. That said, burn in still seems to be an issue with OLEDs. As @Xolvix wrote, all panel techs have their pros and cons.
  14. The way I understand it, it's still WIP. It's something I strongly anticipate as well.
  15. I was quite beaten by the (once again...) wall of text, but, actually, the long press frob is actually quite a nice idea. I always found it tedious and cumbersome, to frob and then press enter to pick up bodies, or extinguish candles. So, yeah, thumbs up for that idea by me. Question is why you can't just put it in a few simple sentences. I mean, it isn't that complicated, and the change wouldn't really be big.
  16. Note that the current generation of that monitor doesn't have the same panel as the one I was recommending in the other threads. Mine "only" has a 144 Hz, but it's a bit better in terms of contrast. See this video: It's still a great monitor though, for the money. Regarding the high refresh rate: You will have some fun with that. I also switched from a 60 Hz display to the 144 Hz AOC, and, it's a nice improvement, animations and moving around in games feels a lot more realistic with a higher refresh rate (takes more GPU power though, of course). Regarding GSync: I frankly have no idea. I never understood the technology. I mostly use Vsync, when the game offers it.
  17. I just finished this. Nice mission. I had a few issues with it though. Anyway, apart from that, I enjoyed the mission, and, looking forward to playing part 2.
  18. Starfield. Guys. Just sayin'.
  19. No issue with that here. And, remember, if you pick up, like, 10 arrows, in short succession, the pickup messages get stacked, and it will take a while until all messages have been displayed...
  20. I just (re?)played this, dunno if I ever finished it. Very nice mission, no wonder that it's such a classic. There are two things which were very unclear to me though: Unfortunately, it's the same in quite a few other TDM missions as well. The riddles and secrets are simply too hard. Never had such issues in the original Thiefs. Overall, very enjoyable mission, but, due to these issues, a bit frustrating as well.
  21. I'm just playing this, and have the same issue. Does anyone remember where the map is hidden? The note saying that it somewhere it can't be found isn't exactly helpful. Edit: Even with tdm_show_loot, I wasn't able to find it. Anyway. Edit 2: And then I find the hint in this thread. ARGH.
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