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id3839315

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Posts posted by id3839315

  1. I need clearer instructions, apparently.

    I had the same problem.

     

    Follow the footsteps. From the study, go left. Then left down the hall. Then left down the door that opens.

     

    You only hear the footsteps in the beginning and you should run to be faster than the ghost.

     

    ... the only place you can go is the study and from there you are herded to chase the other intruder. The chase should be quite straightforward exept the first turn when the intruder darts left into the arch way (servants quarters). This is the "hardest" part of the chase, after that you cannot go wrong, as it'll be easier to detect the open doors and later he'll be tip over a barrel with wine and from there he'll be making foot prints. In the servants quarters you'll be making your first encounter with the ghosts...

     

     

  2. This is a great, spooky mission.

     

    The room you're looking for is a secret area under the stairs in the east wings. The switch to that compartment is located inside the trophy room, the room with the sword and arrows.

     

     

     

    I only found some wood in the storage room under the stairs ?!

    In the master bedroom there are some readables in the bedside table but I can't read them. :huh:

    BTW: Where's the oil for the freezer ?

     

  3. This is a really superb mission with nice videos. :wub:

    Few questions for those who have played:

     

     

    The mission has a few little colourful bits that can easily be missed, and I'm curious whether a lot of people saw them or not.

     

    Did people see the archer eating carrots in the kitchen?

     

    How many people were propositioned by the whore?

     

    How many people went through the front door, and which of the three routes did you take to get there?

     

     

     

     

     

    I didn't notice a whore or do you mean the one in Sykes' room shouting "There's a thiiiiiieefff" ? :laugh:

    Perhaps we can make a deal: His key is for the door where he left a note.

     

     

  4. A nice mission with a lot of new stuff. goodjob.gif

     

    I tried to open the map in Dark Radiant and it crashed.

     

    Then I tried r_showLightCounts and the game crashed...

     

    ...but I did get a peek and saw a great number of white areas (6+ overlapped lights). I am not sure if my dmap took or there was simply too many lights in the scene anyway (downstairs long-view hall).

    Mental note to myself: They said it's a problem of the graphics card and not TDM.

     

    If anyone is having perf. issues with TDM missions, then they can put the following cvars into their doomconfig.config file, this will improve the framerate and stutter/chop when in-game, but may increase loading times a little -

    image_usePrecompressedTextures "1"
    image_useNormalCompression "2"
    image_useAllFormats "1"
    image_useCompression "1"
    image_preload "1"
    

    Sorry... couldn't resist. smileymania.at_10480.gif

     

    Love the Monty Python's Quest for the Holy Grail references

    exactly.gif

    By the way: Looks like there's a new wood texture with a face. :)

    post-3384-13097249226_thumb.png

  5. image_usePrecompressedTextures "1"

    image_useNormalCompression "2"

    image_useAllFormats "1"

    image_useCompression "1"

    image_preload "1"

    I'm using these settings, Anti Aliasing is off and Post Processing is disabled.

    The game works fluently when dynamic lights like candles or torches are dark.

    The graphics card has 128 MB VRAM.

  6. Hint: deep dark and scary... irachnids and the stench of the rotting flesh...

    Found it but the ghost is still fooling around in the garden after all objectives are solved. :ph34r:

     

     

    The only other problem I had was with so many doors but after running around for awhile I got my bearings on what door led where and things were good. Oh yeah one other thing - spiders - enough said.

     

    LOL ... I knew there will be a comment from Thiefette.

     

    I thought so many doors, spiders and undead. :laugh:

     

  7. That said, if TDM is comparatively slower than previous TDM versions with specific dynamic lights like candles or torches then perhaps the extinguishable light SDK framework has become a bit heavier. I think there are plans to revisit the performance of this feature... (I saw some source-code comments where Tels said such and such could be cached, etc...)

    hello.gif

    I was hoping this problem will be fixed in 1.06 but the performance is still slow. :(

  8. Thank you for this nice misson.

     

     

    The big building is meant to be an abandoned church - when you approach the tomb a builder revenant appears and asks you to find his body and lay it to rest.

     

     

    There was someone there but I didn't hear a voice and it vanished shortly after I noticed it.

     

    exactly.gif

    I tried to hide because he had a sword. :ph34r:

     

  9. Hello,

    can someone post the system requirements for The Dark Mod releases in the future ?

    The Wiki says:

    If you got a graphic card from NVidia older than the GF 7x00 series, consider upgrading it.

    A GeForce 8x00 card should work because it performs faster than a single ATI Radeon HD 2900.

    The ATI Radeon HD 3200 I'm using was fine until TDM 1.04 was released.

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