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Tarhiel last won the day on April 25 2021

Tarhiel had the most liked content!


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  1. Okay, I had no idea, I have googled it up now and you are right, to my own surprise. Done, I´ve put some paragraphs which were previously not in spoiler tags into spoilers.
  2. So I finished Mysteries of the Sith on Thursday and immediately started playing this mission - what a treat! Where to begin - audiovisually this mission is top notch: Story-wise the mission is not anything new, but what it does, it does well and all the clues about what happened makes sense in the end. In general, this mission seem to be more "streamlined" as in not that much of a too difficult puzzles or unclear readables are present, which is definitely a plus, as I can recommend it even to newbie players. What I noticed was, that main protagonist in the intro video kept calling lady Leicester as Lester. I guess the name got modified later on, but then couldn´t the lines be re-recorded, or readables modified? Here are some bugs I found:
  3. I haven´t played it before, Dark Forces I and II were long standing games in my "I wish to play these some time" list, and I finally got to do that - I had a taste for something quick after almost 2 year of slogging through Pathfinder: Wrath of the Righteous (brilliant, but too long game - as I am getting older these 200h games are just nuisance and I ma getting tired playing them, everything up to 60hours of gameplay is just right for me), and Dark Forces 1 did exactly that for me - I was playing it at the latest version of the Force engine, which allows saves during gameplay, just like build games, and thanks to that I swiftly passed through it in 4 days or so. After that I started Dark Forces II and I liked them less than DF1: the main protagonist´s movement feels clunky in comparison with DF1 and force usage and lightsabre attack are worse and more complicated than in Jedi Outcast. I must say I enjoy the datadisk much more, as it combines few buttons in to one + have more usable force powers (the light side in DF2 main game is boring as fuck) + they finally introduced saber throw! Plus after I will finish it, I can say I played all the games in Kyle Katarn saga
  4. Oh wow, new release! Gonna play it as soon as I will finish Mysteries of the Sith
  5. @DeTeEffThank you for pointing out those thongs, I did not know when or on what to use them. the crowbar was self-explanatory. Regarding the evidence - I had all of those and I read all of those till the last page, yet the mission objective did not check-off as complete.
  6. Congratulations on the release! That was an interesting premise, having to tail your target throughout almost the whole map, reminded me the of the Assassins level from T1 It was very unique, having to go through quite a lot of map, and then your mission only started, once you started tailing the guard - and tailing was through a long part of the level. I found it interesting that you couldn´t explore right away, you had to remember to do it later, once the tailing part ended, basically piggyback your way back. And I also liked the detail These were the things that could be improved - please, do take them as a constructive criticism, not a griping: - first, that needlessly empty area at the beginning of the map - there is nothing to loot for a long time and for no reason, just like that, from the certain point on the map, there is - it creates discrepancy, because I as a player have no idea why I should I bother to look for a loot, when few meters away there was nothing at all. I was able to see that thanks to a console command. Just cut that part of the level altogether, and move the start area somewhere closer to the populated area with loot or fill it with something meaningful for player to see and do. - Ai was too prescient - not that they could see me from miles away, but they could see me in the dimmest light, they could find a corpses in a complete darkness and what made the level almost unplayable - once one(!) them see you, all of them go bonkers, started to look for me all of them at once. That completely killed any joy of playing, and I was playing on the easiest difficulty. - I was not able to find the third readable required to mark the main objective, - when I was returning back to the apartment, streets were full of guards - was that intentional, or did I accidentally alerted one of them, who then brought over all his friends?
  7. Delightful mission, as always So many surprises: - first, women protagonist! Now I know why ZeplminTemplar wanted those female line voiceover, hehe - I liked the detailed intro, almost like from Dishonored - there´s boat in the intro cutscene, which is not anywhere in the game - hats off for doing something like that! In the beginning area I haver encountered the same problem as AluminiumHaste: - combined lockpicks! - while I understand some players will not be happy with this change I liked it, considered it unusual peculiarity, but I wouldn´t want to see it in every mission. You know what I would like? (and that would be a very welcomed change for me) - a key ring. A keyring, where all the found keys would get automatically attached and you would just use the keyring on the lock and wouldn´t have to sift though keys (just like they did in Mission X for T2), which is just bothersome - THAT is something I would very much like to see here. - there are new arrow and food icons, which I like a lot (arrow ions in these contest mission in general), they seem more crisps and clear. And the food item bag was a nice touch! - Contracts - I must applaud you for this idea - they were not boring, each was different, and there wasn´t too many of them, so you wanted to do all of them, and they were mostly optional! Very good idea. I especially liked the one with the disgruntled salesman at the gates - overall, the length and level design were very good. I have one question though:
  8. Okay, when I started to play this mission, I had no expectations whatsoever. To say my mind was blown off is understatement of abysmal proportions - this was fucking awesome! Right from the opening intro, the nostalgic and bitter atmosphere permeates through and I did felt like I was playing Disco Elysium all over again for a while - it was bitter and made you think, but you couldn´t stop. It was only after first few hours I had to look and found out this was a winner of a contest - and deservedly so. From the masterful leveldesign - man, where did you learned this??? To map so good? - I have read in your comments this is not your first map, rather your first released one, but you deserve all the praise for it - it easily can rival Goldwells, bikerdudes levels, etc... - I am talking that kind of quality. It´s quite vast, but more importantly full of details, various new objects that can be taken and slowly unfolding story as you progress - which is quite subtle, as you have to "connect the dots" between various readables and what you find or saw. And what an intricately created world! I loved the fact there was a historic explanation of all the various cramped buildings and materials they are made of. When I mention readables - they are tastefully written (hats off to all the people writing and perfecting this) - what I saw here, is Golden Grail of well written readables in Thief/Darkmod missions. There is so many other things I would like to write about, but I have to run to my training, so I have only one plea: please, make more. Make many more and welcome amongst Taffers! PS: And few questions at the end:
  9. Hi everybody, Can somebody tell me where I will find a code for House Ursine
  10. Dammit, sorry, I was meant to put full rating, and I pressed 1 instead of 5 (facepalm). Can somebody from admins delete my vote, so I can vote again?
  11. I have just finished this mission: I am at loss of words - fantastic work, from level design, to new gameplay mechanics, secrets (so well hidden secrets, I was able to discover only 4-5 of them). And that secret area
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