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Tarhiel

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Everything posted by Tarhiel

  1. Nicely different mission. As others have already said, the sex scene was complete surprise for me - this is the first Darkmod FM where I encountered it - I remember other mission´s briefing, where Garret´s unmentionables were referred to as "blackjack" but there was nothing specific in the game itself. I actually thought that maiden NPC got stuck in that narrow room with furnaces and it´s being continuously burned! Then a man´s voice joined in and i thought: "Cool, two NPCs are being taken care of, less possibility of being spotted." And then I ´ve opened the door to that incriminating room - and suddenly everything was explained
  2. Absolutely wonderful and gameplay-wise outstanding mission! Congratulations to both&all who worked on this.
  3. Completely addicted to Shakepseare Sisters:

  4. You wrote script for The Nameless Mod? :OOO Now I am officially in perpetual state of awe That´s definitely one of the best DE mods out there, I haven´t played the new Nexus or 2027, so far though, Nameless is my personal best far and wide.
  5. Still in awe from Requiem :)

    1. Obsttorte

      Obsttorte

      This is definetely a high quality mission. I had the pleasure testing it, and I can tell you that beneath some minor glitches the mission was playable from the start. Moonbo really knows how to do that work.

       

      This is definetely at the level of the Original Thief FM's.

       

      Well done.

    2. PranQster

      PranQster

      Oooh cool. I'm looking forward to this one. Time to take a break from DR and play these new missions.

    3. Tarhiel

      Tarhiel

      He can consider me sold for his novel :)

      And price is affordable as well. Looking forward to another adventures of Bolen :)

  6. Hello Moonbo, This mission ranks among the best here, namely Heart of the Lone Salvation and Glenham Tower. Certainly ranks among my personal best. Beautiful mission in story (!), the way how it is slowly unfolding before the eyes of the player, in atmosphere – clearly one can see you are a writer; readables have this novelic, story-ish quality to them, which helps tremendously to tell a story. But to see a writer who is good at programming as well? Now that´s something: – level design and technical quality of the mission are both high (I have a low-end computer and 1.0 version of this mission is running just fine). Where to begin? First thing I noticed, there was no loot objective, which is a welcomed change – I usually try to do the loot objective as first, which makes me look in every nook and cranny of the maps for gold, so I can concentrate on the story later. This time around, I could concentrate on the story right away. I did not tried to steal everything. I liked the even distribution of verticality and horizontality, in fact; I think there was a bit of everything in this mission (street level, dungeon, loot in unexpected places...). Not to mention lot of unseen textures&sounds! I also liked the kudos towards modding community on sepulchres And yes, as Melan already noted, this mission has a Lady Rowena feeling to it – by the way, one of my all time favourites is her Seven Sisters – I was practically drooling the whole mission. It´s missions like this one which makes me want to make one of my own.
  7. Hello Kvorning, I must join the praising masses, because this praise is truly deserved Hat´s off to anybody who´d build mission of this size and beauty as his first one! I am one of the few lucky ones, who still has ghost intact, I´ve already finished the main objectives, but there are three thing I need help with:
  8. Having a blast in Fallout:New Vegas!

    1. Show previous comments  1 more
    2. Tarhiel

      Tarhiel

      I´m playing it for the first time and I am incredibly proud about my achievement - killing Caesar right in his tent. Only me, yours truly (sniper with high speech skill and Patientia), Boone and ED-E, he he he :)

    3. Baal

      Baal

      Cool. How does that effect the story? And what does the NCR have to say about it? :)

    4. Tarhiel

      Tarhiel

      Well, everybody´s talking about "somebody" who killed Caesar, or just giving opinions about it. NCR are happy in general, but those more wise already noted, that Legion is not retreating and that they heard it was led by somebody else than Caesar.

  9. Having a blast in Fallout:New Vegas!

  10. Wow, I like the fact there are so many ways how to enter he hotel + you can actually finish objectives of other characters as well, even though they won´t count for your gameplay Going through this mission at least once with whatever character you choose will definitely help you in later playthroughs - you would know locations of certain keys and objects. So far, this is the most unusual gameplay I´ve seen (different characters + sandbox-like approach to level design), although my favourite would be Demis of the Lich Queen, just because I like story-based missions (aaand Glenham Tower is one of my all-time favourites)
  11. Melan, your missions are joy to play, as always .) Visually beautiful, no lags on my old laptop. Story-wise it was nothing heavy - it wasn´t that much story itself that got you hooked, rather the way story was told - just a few scarce readables in the whole mission + the environment itself told the story, so you had to pierce it together. Well done short, enjoyable mission.
  12. Very nice mission, Sotha, and satisfying conclusion to Thomas Porter saga It was one of the missions where it was always clear where I should go or what I should be doing (last keyhunt and – try-to-remember-what-has-been-done-and-what-has-not was iin William Steele 1: In the North, which was brilliant, but in different way ). I liked the story, beautiful sunset, ominous shadows in Weeping Halls – had to restart because of them several times and after that I was carefully listening to their footsteps. Only during return, after I paid visit to the laboratory, I have noticed you can see their shadows (shadows having shadows) in light, but it was more or less not necessary anymore. I was saving water arrows for the duration of a whole mission, thinking you might need them at the end on the Queen herself. Well, I could´ve use them. But I´ve disposed of her in messy style – fire arrow! Then I was surprised her minions are still alive after she died. But I guess the rest of the mission would be too easy then After I lurked out, I have enjoyed Thomas´s farewell to LQ and set out to setting sun.
  13. All right, problem have disappeared all by itself, all is good now. Looking forward to play Deceptive Shadows
  14. Hello guys and gals, Congratulations on the release (I suppose Crucible of Omens are right behind the door...soo many sleepless night )! Game seems to be running much more smoother. but I have a problem: even when I change my aspect ratio and resolution to 1440x900 (native to my monitor), I have a black stripes on the sides and they just don´t want to disappear. Also, text in the menu seems a bit blurry opposite to the previous one (but that may be cause by the resolution& black stripes). Do you know what´s going on? I have a Win7 64x, 4 GB ram, GeForce 9600m GT Thanks for any advice.
  15. Hello RPGista, I´ve just finished your mission and I´m impressed. The verticality (there were so many places riped for ropearrowing and I had none ), variability of the areas and level design in general is very good. - Intro. Intro!!! I´ve found myself grasped from the first frame to the last. It definitely deserves an outro done in the same way. to conclude the story. Because this way the overarching story of two lovers would fade away into background, pushed out by the scary part (which WAS scary a lot) and that would be pity I also liked that somebody did mission with a love as a topic. I know, somebody might say that first mission in the Thief II was rescuing Basso´s girlfriend; but the whole love topic was frowned upon by Garret and his cynical remarks. I just like the simple fact, that somebody did a mission, where thief steals unselfishly. Much needed change. And I know it was mentioned somewhere, but could you tell me what music did you used for the intro? It was beautiful and my Winamp definitely wants to play it . Can I extract it form some game file? If so, which one? Now the buggy parts: - too long readable (I think you know which one I mean, you´ll encounter it completely at the end. The same message could be conveyed through much shorter readable. And I must say I was a bit angry, since I read the whole thing (okay, except last 5-7 pages), thinking there might be something essential to the storyline) - being lost, clueless (like Sotha) after darkening in the crypt (definitely a hint in the objectives after darkening would help): I thought that zombie is actually that lover you should take ring from. In order to do that, you´d need to kill it. I had no holy water, no water arrows, so I thought there is some special way of defeating it. I discovered none. Then I tried to lure it out near the priest. To my great surprise, priest started to hunt me down and paid no attention to zombie walking around him, trying to kill me too. After that I gave up and run to the forums. From a technical standpoint, I have a low-end machine and your mission run fine most of the time and I haven´t experienced a single bug. I am bit surprised, as many people here, that you don´t wan´t to do any more FMs. C´mon, your first attempt definitely shows you have a talent! Don´t let it rot! And as Sotha said, eventually you´ll become better and you wouldn´t have to make such an effort (and it wouldn´t take so much time) to create a FM. Again, very nice mission and more than average first attempt.
  16. Reading Bacigalupi´s Windup Girl :P

    1. Glyph Seeker

      Glyph Seeker

      I've read good reviews of that on io9.com!

    2. Tarhiel

      Tarhiel

      Sorry, I just´ve found you comment. That book is brilliant, alongside with Miéville´s City & City! Although I liked the short stories book (Pump 6) better, but only because the point will emerge quicker than in full-blown novel :)

  17. This is great announcement! I hope it will run on my low-end laptop and I sure do hope Blackheart Manor will be amongst the missions in this pack! Thanks for redirecting me back here, Bikerdude!
  18. i desperately need to save money for a new gaming rig!

  19. Hello Bikerdude, Very nice mission. I, as Diego for that matter, had a problem with entering the tavern - it freezes, and my symptoms are exactly the same as Diego's. So I´m also waiting for version 2 of this fan mission. Otherwise, I was immediately immersed by atmosphere and story (have you been inspired by "Haunted catedral" story by any chance?), although as Melan said, streets were a tad empty and there was nothing to do/loot/read in majority of rope arrow accessible areas (I thought it was an intentional new approach to leveldesign - breaking the traditions ). This is not a reproach, seeing that the fan missions had to be done pretty quickly. All in all - I´m waiting for version 2 impatiently
  20. Nice mission, Bikerdude First things first: I liked accessibility of this area, there was so much possibilities how to infiltrate the outpost. And that breathtaking landscape! How did you did that? That was beautiful! I have only two tiny remarks: And thats all. By the way, that room at the loading screen – it´s in the mission? I didn´t found it.
  21. I´d stick with current 5-level system, or 5-stars system, with proper marking (which means it will be written if "1" means worst or best possible option).
  22. No Fidcal, you weren´t the only one who had problem with the flask. Well, I did take it immediately after reading the journal, but I agree it shoud have some distincitve texture over it. When I had it in inventory, I coudn´t take any of those in laboratory, so I thought this was the only one. Also, as somebody pointed out, Journal was a bit too long. It would be better to shorten the message, or divide the main idea into different notes. I also didn´t knew I had to destroy that machine at the top of the tower. I tried to frob the buttons, but it didn´t work, so I let it be. And why did the electric trap at trapdoor didn´t stop to work, even when the source of it´s energy was destroyed? I noticed a button behind the ladder, is that suppose to disable the trap? Because I didn´t try to frob it, it would take too much of my life, and I didn´t had too much at that point. But apart from that, it was excellent. It has atmosphere which graduated as you progressed, except that point when you reached the top of tower and you didn´t knew what to do (some other hints/more specific objectives would do the trick). For me the best mission of the contest, alongside with The Glenham Tower. Second place for Rift, Betrayal and then Illusionist tower. I´d like to thank this way to all of you who are participating not only in this contest, but in creating these missions (and, of course, developers of darkmod+tools), which are getting better and better. It´s good to see one of my favorite games in up-to-date graphics and alive and well
  23. "In fear I headed this way and that, I had a taste of blood and chocolate in my mind, one as hateful as the other..." Herman Hesse, Steppen Wolf

  24. Ehm ehm... Dear Sotha, thank you for this mission. I´d give it 4 stars out of 5. It´s that brillliant! So, my take on this mission: Sorry for the long sharing with my experience, but it just shows how good this mission was
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