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Xolvix

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Everything posted by Xolvix

  1. Well I finally finished it, I think I stopped for a while once I got to the void section of the mission. While I did enjoy the mission I got kinda lost and befuddled in this area. Still, this sometimes happens when playing such a large mission for the first time, so a replay is on the cards!
  2. I would like to say I also experienced this bug, but given I already made a post about another bug, I didn't want to seem like I was finding bad things to say about such a great mission.
  3. Cool, thanks for that. Curious what the fix was but I can confirm it's now looks correct... IF I restart the mission. Loading my savegame made prior to the update shows the bugged-out cabinet after the update, but starting the updated mission from scratch fixes it. Something about how the engine works I guess. No matter, just found it interesting.
  4. I have a visual glitch in the mission, don't know if it's an issue with my install or not but
  5. Awesome mission! Been playing it for an hour or so and it's the type of mission I like, full of areas to explore but not so much it becomes overwhelming, a manor to investigate, and a mystery. I don't know if there's any technical features being used, but based on what I've played so far there's a bunch of assets I've never seen before that look like they're some of the ones listed here: https://wiki.thedarkmod.com/index.php?title=What's_new_in_TDM_2.11#Assets
  6. Huh, you just reminded me that I actually bough it ages ago and never finished it. I didn't have a Kindle but Calibre does have a decent epub reader so that's what I was using. Apparently I bought it in 2015 so I'm guessing it was either after Requim or A House of Locked Secrets that I bought it, guess I should get around to finishing it too. @Moonbo We need another mission yo.
  7. Anyway I have a Canon multi-function inkjet... something-or-other, and as far as inkjets go I've been using Canon printers for quite a while. Yes they're inkjets but at least I can use cheaper off-brand cartridges and it doesn't give me shit about it, plus the drivers are quite reasonable and non-intrusive compared to HP drivers. I think I actually use the scanner feature of the multi-function more often than the printer itself, and the nice thing is that unlike some other manufacturers/models, it won't stop me from scanning if the ink has run out.
  8. Certainly true as well. I'm just giving people who don't replay missions some reasons for doing so. It's perhaps more a reflection of how much entertainment there is out there, but a lot of people simply don't replay games much if at all because there's always new content out there. For things like TDM it can take a bit more time, so there's value in coming up with ideas to revisit content in other ways.
  9. Even if everything in your mission list has green ticks, there's still motivation to replay missions because there's just so many ways to do better. Whenever you complete a mission the game will autosave just before the mission stats screen, so reloading that save provides a means of reviewing how you did in your earlier attempt and what you could have done better. You might want to replay on a harder skill level, you might want to try to achieve a higher loot score, you might want to get your stealth score closer to zero or ghost the entire mission if possible, etc. Some missions have optional objectives, did you get them all? Some have secrets, did you find them all? Whenever you play a mission for the first time it's never going to be optimal due to its unfamiliarity, so replays give you an opportunity to find a way to do better.
  10. I gotta agree with this recommendation as well. It isn't an immersive sim but it does provide many different methods for achieving objectives, and to me at least it kinda feels a lot like Deus Ex in terms of gameplay. It certain filled that hole when Invisible War didn't. Additionally anyone who wants to play Bloodlines NEEDS to also install the unofficial patch, since it fixes a lot of stuff and makes things work better on modern systems. Whoever made that patch is a legend! ... yes... I know. EDIT: Dear God I hope the sequel doesn't suck.
  11. Sorry but I disagree. It's true GMDX significantly reduces the quantity of lockpicks and multitools but that's only because the original game was completely flush with them. It forces you to consider your skill upgrades and whether you really want to use a consumable to open something or can find an alternate means of entry (explosives, codes, key, etc). Just like with the Thief games, limitations on the player can encourage alternate ways of thinking. Stealth is actually more viable in GMDX now if you consider the fact a decently upgraded Pistol skill will now give the mini-crossbow an instant takedown if aimed at the head.
  12. That sounds a lot like the temporal anti-aliasing that became integrated into UE4. I'm not normally a fan of TAA for that reason, but it does depend on the implementation and the game environment. It seems to look worse in games that have foliage and grass, very fine detail that distinctly blurs during motion.
  13. CD Project ditching their in-house engine I kinda understand though. It definitely looks nice in Cyberpunk 2077 when bumped up to max settings, but it sounds like they had a ton of issues during development and the release was full of technical problems that took many patches to buff out (though it still has the occasional T-pose among other glitches.) I think in CDPR's case, the choice to move to Unreal made practical sense. The talent pool for people familiar with Unreal is far higher than REDengine and that in itself would speed things up considerably as opposed to getting new people familiar with an in-house engine. I know Remedy still use their in-house engine (Northlight) so good for them, but who knows, maybe they'll switch eventually too.
  14. People absolutely are producing new missions, it just happens quietly until someone's ready to reveal it or suggest a beta test. There's even a call for beta testers in this very sub-forum: Crafting missions takes time. It's not unusual for there to be silence for a while and then multiple missions arrive from several different people within the same month.
  15. The choice of engine is interesting because it's not always clear cut. The Unreal engine is popular however it also requires considerable knowledge to use appropriately otherwise you end up with major issues like stuttering (which a number of recent high-profile games have been suffering with). Plus of course you need the people specialised to work with these engines and there's plenty of people who might only really know Unity well for example, so it's easier to get such folks to work on your game. There's also the Godot Engine which is supposedly increasing in popularity if you believe certain people on the Internet, although I've yet to encounter a commercial game actually using it. As for System Shock and its remakes/sequels I'm kinda over it. They have to actually get RELEASED before I can start making judgements...
  16. @STiFUInteresting you mention S.T.A.L.K.E.R. Anomaly since it's one of my favourite survival games too. Not that I play many survival games anyway, I treat more like a death simulator. I've never gotten hugely far in the game and honestly it doesn't bother me, the sandbox way of playing it is what's appealing to me. Choosing a faction and some starting gear, enabling one-life mode, then going out into the world and seeing how far I can get before I die. Even short playthoughs are amazing given how freaky my deaths have been. Carefully navigating an abandoned village and some Snork comes out of nowhere... Anyway, like some people here I think I'm also not really the target audience for most AAA titles anymore as well, although I will play the occasional big hitter like Cyberpunk 2077 but those are few and far in-between, and in Cyberpunk's case it's because of the FPS/RPG combination that appeals to me. My favourite sub-genre has always been immersive sims but they just don't sell well enough for the production costs that they seem to need, so I'm grateful things like Dishonored and the newer Deus Ex games exist even if in the latter's case it didn't get a proper game to end the storyline... yet anyway. I assuming Embracer Group didn't buy the devs and the IP for the lols.
  17. Wow, I literally started playing this mission for the first time only a few days ago and can confirm the black inventory icon. Since I hadn't played it before updating to TDM 2.11, I just assumed it was a problem with the FM. A hotfix sounds like a good idea.
  18. Cool thanks for that. I guess I'm not surprised that the final main area I haven't visited yet was going to the answer to my question. Took me long enough to even find it (seems like something others had issue with as well). I think I'm just more miserable I didn't find a single secret without hints.
  19. I've had a break from TDM for a while and after the 2.11 update I decided to give this mission a go. It's pretty cool and the type of mission I like, although I found myself having a bit of a headache overworking my brain and eyes trying to scan carefully for things, and not even realizing there were secrets! What's worse, I'm nowhere near the 7000 loot optional objective (on Hard) and it feels like I'm close to the end, but tdm_show_loot seems to show the vast majority of what's missing in hidden areas which are no doubt locked away via those secrets, so no wonder I can't hit the limit. Oh well. I still haven't finished it yet but I'm close, but I have a question: Anyway, good work!
  20. The thing about "gaming veterans" is that there are very few who can retain the same creative level and quality as they age. When you're young, you have passion and energy and a willingness to almost break yourself for the craft. But as you age you have more responsibilities, you become more exposed to dumb office/team/management politics, you become a parent, you get tired, become more cynical, etc. The vigor of youth gives way to the treachery of age. We even have a recent example. The Callisto Protocol had much of its media coverage and marketing focused on the fact that the game director (Glen Schofield) was one of the Dead Space co-creators. After its release, it more or less disappeared from talk entirely because the gameplay, horror elements and story were all unremarkable, bordering on mediocre. Games are made by teams and not one person and I'm not a fan of putting gaming veterans on a pedestal. Occasionally there's exceptions but they're also quite rare - Hideo Kojima earned his reputation with continued successes but most others have not. Anyway, that's a bit of a digression. The article was fun read but I have my doubts of another official Thief game, even if it is free from Eidos now.
  21. Gonna give my well-wishes here too. I haven't updated yet, actually I haven't played TDM in a while because I got distracted with other games & life. But I'm gonna come back and finish those missions I haven't completed yet and the new improvements/features sound pretty cool. Despite my previous reservations, I'm eager to try out the new blackjack KO indicator feature - might actually result in far less savescumming if I know a KO is guaranteed now. Anyway, great work as always!
  22. I have to admit I was a bit confused until I realized I had rebound my crouch to CTRL which is apparently the default key for creep. I thought CTRL was the default for crouch in most games (except some who think C is an acceptable alternative) so I tend to rebind where possible. As for creep I bound it to ALT which works well since it uses the thumb rather than the pinky. That said, I agree a toggle feature would be useful. I just hope it's an option though because I can imagine the number of people writing posts asking "why is my movement speed stuck so slow all of a sudden".
  23. Oh wow. I've been playing TDM since the time it was actually a mod for Doom 3, and I guess I always considered mastering KOs in this game to be something of a rite of passage, given there's always a chance you'll fail no matter your experience. Now you are able to get a visual indication of a guaranteed takedown, which I think is an overall positive but it takes some of the uncertainty away. On the other hand, I will freely admit to save scumming. I would often save before attempting a KO even if I thought it would have a high chance of succeeding. So I'm trading lots of saving in a mission for an animation showing the chance of success. At least there's a cvar to allow for both styles, I like that.
  24. Xolvix

    Voice

    Shame I have an Australian accent, probably doesn't fit in the TDM universe. Oi cunts I 'erd something. Fucking taffa!
  25. I had a look at the full list and I don't I've played a single game there, not even the oldies like DOTA 2 or Counter-Strike: Global Offensive. I don't think I'm a very good contributor to the gaming economy I think.
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