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Aspirin

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Everything posted by Aspirin

  1. Great video ! It's very promising ...
  2. No problem. I started to study tutorials at Doom3.org.
  3. Will the D3 developed map be compatible with Dark Mod (probably excluding some objects, textures...) ? So can I use it then ?
  4. Ok, I have not experience with level editing. It was only idea and as I see, it's not much usefull.... greebo: Unfortunately, I cannot code (no experience with programming). I'd like to start mapping. Is it possible to be betamapper even if I don't have any experience with level editing and no any similar work to show ?
  5. I think I don't explain idea the right way. I don't want some "Power Point od level design" - I don't want simple stupid editor with a lot of prefabricated parts of rocks, houses, doors, crypts, halls, etc... that can be used to put these prefabricated parts together. This would really lead to terrible, similar, uniform looked maps. My idea is about some scripting language or another tools for automating of editor operations. Not using of prepared parts ! Lets say I design a window (door, gate, ...) for my map using some architectonic style. And now I want to place the windows along wall of my cathedral. A cathedral is a building where all parts are in lines. So the automation is: I draw a line along cathedral wall and automation script put my prepared window alongside this line. I can use parameters like number of repeating the window, or choose to place windows regularly with the same distance and automation automatically place needed amount of windows. I know it is complicated to develop such a tool. What function should it have, how to control it with mouse/keyboard, etc.... So maybe the most general way to solve it is a script language, that can invoke editor operation (so add brush, change size of brush, etc... simply ALL operations in editor). With the possibility to create procedures with parameters. I don't know whether the editor has any script a how it works if has. So definitely no Power Point !!! P.S.: Sorry for thread necromancy...
  6. No one ??? http://www.texturemaker.com/screenshots.php This stuff looks interesting, has a lot of functions, can extract textures from photos, and can save seamless normal map textures. Only my first attempts to make textures look a little bit artificial. So no one has experience with it ?
  7. I try the Texture Maker to make some normal seamless textures. Any experience with this software ?
  8. Very good ! [Velmi dobre !] I haven't known, in DM forum there is a lot of czech speaking people... [Nevedel jsem, ze je v DM foru tolik cesky hovoricich lidi...]
  9. http://thief.pukaco.sk/index.php see top right - "Registracia" second page: choose "Súhlasím s týmito podmienkami a je mi viac ako 13 rokov." Are you over 13 year ? Third page: registration form... The forum iz Czech-Slovak forum and forum control is in Slovak language. I hope you'll not have problem with understanding of Slovak language... [czech] Jinak tvoje cestina je dobra, nepozoruji nejake chyby... [/czech]
  10. www.thief.pukaco.sk Join us ! JOIN US !!! [czech] Cech ? A v tymu DM ? Dobry ! [/czech]
  11. Not for me, but I think you know... Komag: I'll forward it to Mithy. It seems he visit only our Czech forum. I wonder why we made this cure for him...
  12. Now it works, thanks.
  13. Cleaning of browser doesn't help...
  14. One guy (Mithy) cant write post replies and add new threads. Everytime he tries, an error occurs. He sees the same error message, like when he is not logged in and trying to write something. But he IS logged ("Welcome Mithy"). Whats the problem?
  15. Hi, first of all I'm not an experienced dromeder-doomeder... However, I wonder about some automation mission creation system - some macro (prerecorded-preprogrammed), that automatically create any part of mission. Lets say I need a hallway - so I create hallway from basic parts and store it as "macro" with parameters (lenght, high, texture etc.). When I need another hallway I simply call this macro, enter parameters and system generates whole hallway itself. "Hallway macro" could be simple (hallway in THIS mission with fixed shape/form, texture, etc. and parameter is only lenght, wide, high) or could be complex (common hallway with many parameters: lenght, wide, high, used textures, use of columns Y/N, spacing of columns, dtto for windows, etc. whatever you want). Macros could be hierarchically nested e.g. lets have macro for column, for window, for hallway (hallway macro inside eventually call column/window macros). This way it's not necessary to construct every part of mission from scratch from basic objects. It's possible to create own library of complex objects and call them. I hope you understand my idea. Would it be possible with DarkMod ?
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