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skina

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Everything posted by skina

  1. quickload works fine, but filenames now look like this
  2. can someone check eaxdemo map? im encounter strange problem with walking animation(guy from outdoor area is too slow compared to 2.05) but my hardware is prehistoric so im not entirely sure
  3. @grayman http://rgho.st/8SQhXYff7
  4. http://rgho.st/7xQXdz9Xt if i remember correctly, 'On'/'Off' strings (#str_07217 and #str_07228) also used in audio settings like 'main menu music' and EFX
  5. about http://bugs.thedarkmod.com/view.php?id=4736 probably minor but it seems 'On'/'Off' internationalization also is missing and 'Load Mission'/'Save Mission' from save/load menu
  6. nope, i don't have access to svn http://rgho.st/84drhmRVw
  7. russian translation updated to 2.06 http://rgho.st/7mZMF4dbN
  8. yes, this problem exist approximately since v2.04 (i think something connected to quicksave counter since it also use '_' character) i'm not sure about it, i informed someone here on the forum only a long time ago sorry for my english
  9. quickload(F9) still does not work with russian localization only thedarkmod.x86 set as executable(755) tdm_update.linux and thedarkmod.x64 - set to 644 after update
  10. https://aur.archlinux.org/packages/lib32-libpng12/
  11. http://www.thedarkmod.com/missiondetails/?id=111 ttp://darkmod.taaaki.za.net/fms/volta1_1.pk4
  12. here http://darkfate.org/view/details/files/fan-missions/translates/tdm
  13. you can download a russian translation of 'too late' and switch the language in main menu to german (most of translations are compatible with the current localization packs, but some have overridden textures and guis) sorry for my perfect runglish
  14. sudo ln -s /usr/include/x86_64-linux-gnu/zconf.h /usr/include or sudo ln -s /usr/include/i386-linux-gnu/zconf.h /usr/include ?
  15. Fps - 20 System - Radeon HD5650, Aspire 5552G-P544G32Mnkk, Athlon II P340, 4Gb DDR3, Ubuntu 12.04.5 Driver - Catalyst 14.9, w/stock settings Screen res - 1366*768 Settings - AAx8 & ASx16, VSYNC-on, Ambient Rendering-enhanced & Interaction shader-enhanced
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