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troubled_thief

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  1. Running Linux here (Gentoo). Not sure if the missing glprogs are relevant (probably not) but the dynamically linked libjpeg is a problem. Any chance of making it static or using a more uptodate version? I also note that libpng is outdated... # ldd .doom3/darkmod/gamex86.so linux-gate.so.1 => (0xb77a6000) librt.so.1 => /lib/librt.so.1 (0xb6a39000) libjpeg.so.62 => not found libpng12.so.0 => not found libstdc++.so.6 => /usr/lib/gcc/i686-pc-linux-gnu/4.4.4/libstdc++.so.6 (0xb694c000) libm.so.6 => /lib/libm.so.6 (0xb6925000) libgcc_s.so.1 => /usr/lib/gcc/i686-pc-linux-gnu/4.4.4/libgcc_s.so.1 (0xb6909000) libc.so.6 => /lib/libc.so.6 (0xb67c4000) libpthread.so.0 => /lib/libpthread.so.0 (0xb67ab000) /lib/ld-linux.so.2 (0xb77a7000) glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/anon/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/anon/.doom3/darkmod/gamex86.so dlopen '/home/anon/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library Best regards Peter K
  2. Thank you for contributing to TDM! It's a seriously cool game! Well, perhaps a few rough edges but it has potential to be even better than the original Thief series, imho. Best regards tt
  3. Sorry for leaving the perhaps relevant info out, my system is 32-bit with gcc-4.1.2 as system compiler, same glibc as you free_cogg (2.9_p20081201-r2), a mostly stable system (a few game related parts are ~x86). I never upgraded to 4.3.x since I had some problems with it (and I read some things about the kernel miscompilation). Since this is a single user system (i.e. only used by me) I've also installed doom3 via the accompanying installer in my $HOME. However, since my first post I've searched around for a solution and it seems that 4.1.2 doesn't support GLIBCXX-3.4.9. Anyway, I've been meaning to try out the new gcc 4.4.2, waiting for it to become stable, but I've installed it (with graphite support ) just for the heck of it (gcc-4.1.2 still system compiler until 4.4.2 stabilizes) and tdm_launcher.linux works fine; I can play TDM! I just have to switch to gcc-4.4.2 when running TDM (via gcc-config)... hopefully not forgetting to reset it to 4.1.2, when finished... Crispy: Yes, I did make a feeble attempt at compiling TDM but I never got it working. I do have some experience with building software (and some C programming) but I haven't had time to look at this in any depth. Thanks free_cogg & Crispy for the feedback!
  4. Anyone having problems with running TDM in a linux environment (running Gentoo here)? I get the GLIBCXX_3.4.9 error even though I removed the /usr/local/games/doom3/libstdc++.so.6 and /usr/local/games/doom3/libgcc_s.so.1. It seems the only way is to recompile TDM (since TDM is explicitly searching for glibcxx 3.4.9)... or is there another way?
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