Klatremus
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Everything posted by Klatremus
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Let's Supreme Ghost Displacement Premieres Sunday, March 8th at 1pm ET (6pm/18:00 CET). Come join us in the live chat! This one is 4 hours
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Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
@Wellingtoncrab Found it. It threw me for a loop during recording though. You'll see. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
I just finished ghosting version 3 and I encountered a problem: -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
So that took care of the camera, but I still didn't see a cursor. Then I edited the automap_city.gui and inserted 'menugui 1' and now I see the cursor but I can't move it. Thanks for bothering about all this -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Got it! Sorry I didn't have a script folder, so I thought I had misunderstood. I got it working on Displacement v2 and the new v3 you sent me. Still doesn't work on Painter's Wife, but that doesn't matter. I understand the process now. Thanks a bunch! -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Ok so I was able to change the map_of.gui to the menugui 1 command quite easily. However, where exactly does the script file go? Just in the game base folder? I tried that and tested in on The Painter's Wife, but I didn't get a successful map screen immobilization in that mission. I didn't see the cursor either, but perhaps that doesn't take effect precisely because the map isn't immobilized. Edit: So I did exactly the same on my old v2 of Displacement and now the cursor appeared, but I didn't immobilize the camera. This means I don't have the script in the right place, but that the menugui command is correct, it just didn't work for Painter's Wife so perhaps something else in that mission overrides the cursor showing. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
@Wellingtoncrab That is amazing!! Worked like a charm! Are those lines something you can do from the console command per mission? Or does it have to be done in the editor? @High John A different way to find the chalice is to check -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
If there is a console command to bring up the cursor at any point in-game, that would also work. I assume console commands can be linked to a keybind also, which would make it seamless during gameplay. Just finished ghosting it and no stuck guards whatsoever. Two mistakes I noticed: - One guard on the walkway above Cooper St gate carries a torch that doesn't emit light. - The maid and guard in the manor kitchen get stuck a lot. Not stuck as in bugged out, but just pivoting 180 constantly because they want to stand in the same place. It has happened multiple times on each playthrough. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Deep into my ghost run of this one now. I have a few questions: Also, to the entire TDM team, can you guys please please please implement a way to be able to see and move the cursor on screen when you have a map pulled up. It is already implemented when you pull up the inventory, so I don't see how it could be that tough to do. Plus, who wants to move or look around while they have the map up anyway? What I really wish is for us to be able to take notes on the map like in Thief, but at least pulling up the cursor would be so so helpful. Edit: Oh, and no stuck guards so far. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Cool! My list deviates only in minor ways from yours. Most notably: The sequoia challenge sounds interesting, though perhaps a bit pointless. But isn't everything... Lol no I won't attempt to pick up all the items, just a straight Supreme run. That might be a serious challenge though. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Fall damage should be on the receiving end, which says 83. Incredible that you managed that much damage either way in only 52 seconds! -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
I found I also managed to Did you guys add/remove any items for version 3? I see the loot is the same. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Found the remaining loot! Thanks to the glasses, I might add. I was missing: Question: -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Found 50 more loot: That means I'm missing 70 only. I've only been around town thoroughly once, so that's not too bad. With the magpie glasses it becomes a lot easier. Feels almost like cheating though. I did find an alternate ending too, with the contents of the baker's inner safe (I was on the right track with that radio message). Are there more endings than the normal one and this? -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Version 2 Oh, and what's with all the edible snails...? And what does the mysterious potion do? -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Wow, thanks guys! That took care of a WHOLE lot more loot. Only missing 120 now. Still don't know how to open the second baker's safe though... -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Just finished my first semi-thorough run of Displacement v2 on 2.14 beta 3. Quite an experience if I may say so. Congrats, Wellingtoncrab and Amadeus! Found 5,256 loot, and that was with buying the gilded dagger. I guess it's easier to say I am missing 1,205. I assume quite a bit of that is in the two safes I wasn't able to open, in the head historian's office, and the inner safe at the baker's. Hints on these combinations would be appreciated. I was able to open the safe in the cat shrine attic by accident, but I have no idea why that combination is correct, so info on this too please. I found 6 special loot items, and I think that is all as it filled up the entire shelving unit. I found 4 out of 6 relic fragments. The ones I did find was: Hints to the remaining ones are also welcome. One more question, what is the purpose of buying the Jacknall's Paw? I only noticed one smaller mistake. In the manor's first floor dining room, there is texture missing on both sides of the fireplace. At the foot of each pillar, the sloping part is missing texture and you can see straight through it. Thanks again -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
Just started playing V2 on 2.14 beta3. Will list issues here as I go along. Baseboard piece is missing in small pantry behind kitchen at the inn. If you move away the white bag you'll see it. Edit: Haha, there was a reason for that piece missing! Never mind. Love the feel of the place so far. The ambience and lighting especially. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
I guess I could take it for a spin. Since you twisted my arm so much. -
Fan Mission: Displacement By Amadeus & WellingtonCrab (02/01/26)
Klatremus replied to Wellingtoncrab's topic in Fan Missions
And here I had just decided on putting TDM to the side for a bit, and you go ahead and release this?! How dare you? In all seriousness, this looks scrumptious. -
Part 2 premieres Tuesday, January 20th at 12:00pm ET (6pm/18:00 CET). Let's finish up this bad boy!
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Let's Supreme Ghost The Dark Mod - The Painter's Wife (part 1 of 2) Premieres Sunday, January 18th at 1:30pm ET (7:30pm/19:30 CET). This part is just under 3 hours, and in 1440p this time. Come join the live chat!